Sentences with phrase «tactile feedback as»

The volume and power buttons offer a decent amount of tactile feedback as well.
Though it is disabled by default, the Thrive 7 - inch supports haptic feedback on either of its keyboards to provide tactile feedback as you type.
The Touchfire instead is a flexible piece of transparent rubber that overlays the iPad's onscreen keyboard — sporting key - shaped bumps to give you tactile feedback as you type.

Not exact matches

But superthin, shape - shifting sheets worn as sleeves or built into other garments could provide gamers with tactile feedback that makes virtual realities more immersive.
Surgical oncologists, or cancer surgeons, usually remove breast cancers by relying on tactile feedback and radiologic images of the tumor, such as mammograms and ultrasound images, said M. Catherine Lee, MD, FACS, coauthor of the first study and associate professor of surgery at H. Lee Moffitt Cancer Center, Tampa, Fla..
Aside from greater autonomy and resiliency, Ferrari said her lab plans to help outfit RoboBee with new micro devices such as a camera, expanded antennae for tactile feedback, contact sensors on the robot's feet and airflow sensors that look like tiny hairs.
This means you are more likely to use the diaphragm correctly, and as you learn to pull the breath deeper into the body you will feel the abdomen expand out, pressing into the thighs giving a tactile feedback.
But as good as everything looks, the fact that most controls in the MKZ are flat - panel and touch sensitive creates problems: Not only does it require taking your eyes off the road to operate (every time), but it also provides zero tactile feedback.
The $ 242,000 488 is only some $ 45,000 more than the California, yet it offers a more involving driving experience, as well as more outright power, performance and tactile feedback.
They provide the user with tactile and acoustic feedback as from a conventional switch.
The combination of acoustic and tactile feedback along with the use of common touch gestures such as swiping make the new MMI touch response especially safe, intuitive and quick to use.
To mask its height and weight it has a number of electronic aids to call upon, however this necessary layer of technology numbs feedback just in case you were expecting the same tactile experience as Porsche's lighter and lower 2 - door offerings.
As a result, we often found ourselves pressing the wrong key due to the lack of tactile feedback.
We found ourselves using the physical buttons more because they provided satisfying tactile feedback, but tapping the display was just as comfortable and easy.
Sure, touchscreens are helpful for some things, but as often as not they're horribly imprecise (and I click the wrong link on a web page or miss a tiny button), your fingers obscure some important screen element, or I miss the tactile feedback of a good old - fashioned control pad on games.
I found it easy to perform such multi-touch gestures as pinch - to - zoom and rotate, and the touchpad provided ample tactile feedback when clicked.
Finally we have bowling, which works exactly as you'd expect, but lacks the tactile feedback you find in Wii Sports Bowling and demands over-exaggerated motions to make the ball spin.
As a monster your attacks lack any real tactile feedback, so it can feel like you are flailing wildly at hunters and there is no real satisfaction to be had when you land what should be a devastating blow.
On the iPhone this can lead to a disadvantage as you're missing the tactile feedback of a d - pad, analogue stick or buttons, and most platformers try to replicate these control schemes with the touch screen.
As someone who is both totally blind and hard - of - hearing, I rely on tactile feedback a lot.
The pad would offer haptic signals as feedback to the user to mimic the tactile feel of depressing a button on a keyboard.
(If you're not sure where to start, we recommend tactile switches because they provide the best feedback for games and typing without making as much noise as clicky switches.)
As my XDA bio has stated for the past two years, I am very obsessive when it comes to performance (and button tactile feedback, but that's a story for another day).
Multi-touch gestures work well, as expected, and the integrated left / right mouse buttons provide more tactile feedback than what we usually encounter.
It feels solid in the hand, and tactile feedback from the power and volume buttons as well as features like flush camera optics are immediately noticeable and appreciated.
The middle button itself bears a hint of gold in the form of a small ring around it as well, and all three buttons are solid and springy, but not clicky, which is a perceptible difference in the tactile feedback of other smartwatches.
The weak tactile feedback was not as much of an issue with the Redmi Note 4, but with the Mi A1, the unsatisfying click on the power button often prompted me to inadvertently half - click it again, which led to situations where the camera app opened up when I expected the phone to have its screen off.
The touchpad surface has a dimpled texture that defines it from the interior plastics and provides tactile feedback to fingers as they scroll across the surface.
Taking a look around the device, on the right side is the power button and the volume rocker, and while the buttons are very easy to press, the tactile feedback isn't as solid as would be expected.
These buttons are a little too recessed though and are difficult to press with gloves, as there's little tactile feedback.
More often than not the changes are more subtle and marginal, such as improving the tactile nature of a button or giving the user feedback when they have completed an interaction.
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