Sentences with phrase «take bullet drop»

While sniping has been reduced to a no - skill tactic in Call of Duty thanks to quick - scoping, there is still a degree of skill required when sniping in Battlefield, as prospective deadeyes have to take bullet drop into consideration over the long distances that Battlefield maps are known for.
Sniper Ghost Warrior 2 wasn't challenging, it was boring, and it had one of the worst online components I encountered last gen.. As a big fan of sniping games — especially ones that treat the genre's signature long - range combat as a difficult skill to master, forcing would - be marksmen to take bullet drop and wind trajectory into consideration before pulling the trigger — I was severely disappointed in CI Games failure to bring an exciting shooter experience to the market.

Not exact matches

Well as much as it would be nice to get excited by the games «bullet drop» aspect, you can hit someone in the head and they simply shrug it off, it takes two to pretty much do them in.
Each weapon has unique ballistic calculations that take into account things like bullet drop and penetration power.
Battlefield might be one of the only console shooters to accurately factor bullet drop into its multiplayer design, though that hasn't stopped swathes of players from taking masterful control of fields of fire and lines of sight that seem to exist across nearly every available space.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
With the exception of Battlefield — where at least bullet drop is taken into consideration — sniping has always been implemented in more of an arcadey way in most video games.
Conversely, level up your stats and procure some of the higher tier weapons on offer and that same goon will only take a single well placed bullet to drop.
When you are taking long - range sniper shots you must take into account wind and bullet drop as well, so there is more going on here than just lining up cross-hairs and pulling the trigger.
a b c d e f g h i j k l m n o p q r s t u v w x y z