We take creative concepts and transform them into games.
Not exact matches
But even as that brand
took off, Spade realized he wanted to incubate more
creative concepts and spend more time with his and Kate's new daughter.
Vab Media Digital Agency's
creative team located in New York City
takes ideas and then sculpts them into a visual
concept that will be unique and timeless to brand your company.
It
takes more than just a Ph.D. «Good games people are
creative problem solvers, thinkers, and visionaries who can communicate well, understand difficult
concepts, and apply them to real and fantasy scenarios,» says Steve Collins, a computer scientist and founder of Telekinesys.
Located in the heart of the nation's capital, Q?rius features pieces
taken out of scientific labs, collection vaults and
creative and hangout spaces, creating an enormous hub for students to learn firsthand key
concepts from real staff scientists and experts.
Additionally,
Take - Two is trying to tap the
creative resources of the indie sphere through acquisitions (Kerbal Space Program) or by entering joint projects, publishing and funding indie talent to turn their
concepts into AAA productions.
The problem I had was that this
concept is nothing new, it's just Nolan's
take on it and to me, it just wasn't that inventive or
creative.
It
takes general intelligence, a nuanced, interconnected understanding of millions of
concepts, to comprehend, appreciate and appropriately respond to something
creative.
When building your portfolio, make sure you check out some of the most
creative design inspirations from award - winning print ads, as those will help you create innovative new
concepts that will
take your work to a whole new level.
The financial industry has become increasingly competitive over the past years and lenders are desperate to attract customers, thus forcing their
creative media guys to come up with new appealing
concepts so as to
take hold of as many clients as possible.
If the indie scene can succeed producing
creative new
concepts more and more people will be willing to
take risks and bring in new ideas.
Taking an extremely hands on approach, I was responsible for overseeing the overall artistic vision and
creative direction of all cinematic storytelling (including pre-visualisation, camera work, lighting and storyboard development) and in - game set - pieces from initial
concept to shipped title.
Despite the initial optimism, the XBLIG section proved to be as much of a curse as it was a blessing, because for each title that was genuinely worth
taking a look at, there were nine titles that were either shoddily put together by amateurs or simple, exploitative cash - ins on other
creative concepts or even just sex appeal, and the only users who browsed the XBLIGs were the truly adventurous, willing to wade through a cesspool of human waste to get the rare nugget of gold.
But the most captivating games could easily be the ones we can't even imagine yet - groundbreaking titles and new
concepts that
take advantage of the NX's new features in
creative new ways.
Schalk's work explores the
concept of
taking the mind out of the
creative process to allow for a more honest expression.
The Ulrich and the students of the
Concepts in
Creative Industries: Curation and Installation of do it course at the WSU School of Art, Design and
Creative Industries will present realized artworks, ongoing performances,
take home instructions, and the opportunity for the public to engage in the creation of contemporary art.
2007 Visions: Selections from the James T. Dyke Collection of Contemporary Drawings, Naples Museum of Art, Naples FL & Arkansas Arts Ctr, Little Rock, AR 2006 cARTalog, University of Iowa Libraries, Iowa City, IA 2005 Holiday Group Show, George Billis Gallery LA, Los Angeles, CA 2005 Pulp Friction: New
Takes on Paper, Betty Barker Gallery, New Canaan, CT 2005 Span, Collaborative
Concepts, Beacon, NY 2005 Drawing National, Montgomery College, Rockville, MD 2005 Now: Here: This, Studio Gallery 88, New York, NY 2003 Cycles, Patterns, Intervals, Fredericksburg Ctr for the
Creative Arts, Fredericksburg, VA 2002 Memory and Metaphor, Seton Hall University, South Orange, NJ 2001 Drawing National, Montgomery College, Rockville, MD 2001 Women and Books: Uncovered, Converse College, Spartanburg, SC 2000 The Collectors» Show, Arkansas Arts Center, Little Rock, AK 1999 From Hairbread to Wishing Machines, Art Gallery of Ontario, Toronto, Canada 1998 Priva B. Gross International, Works on / of Paper, City University of NY, Queensborough College, Queens, NY.
The unique
concept of showing art in a skip was created by the two London based
creatives whose idea was to
take the mundane and reimagine it.
Twenty years later, do it has
taken place in 60 + venues worldwide and includes nearly 400 artists from across the globe, giving new meaning to the
concept of an exhibition in progress, while offering infinite
creative possibilities for participating audiences everywhere.
Incorporating everything from approval procedures to the manufacture of fabric and anchoring elements, it testifies not only to Christo and Jeanne - Claude's unique
creative imagination but also to the immense technical, bureaucratic, and logistical feats that allowed the
concept to
take float.
Skip Gallery
concept is created by Catherine Borowski and Lee Baker, two London based artists and
creatives whose idea was to
take the mundane, the everyday and everyplace and to reimagine it as the
creative, the arresting and the inspirational.
This exhibition presented a cache of materials from that time (the apartment was a virtual canvas), and photographs Adler
took of Basquiat, documenting his
creative concepts and performances as he explored ideas, music, and writing, before definitively pursuing painting.
Additionally,
Take - Two is trying to tap the
creative resources of the indie sphere through acquisitions (Kerbal Space Program) or by entering joint projects, publishing and funding indie talent to turn their
concepts into AAA productions.
While we've already seen independent studios render Valve's award - winning puzzle Portal inside virtual reality, one
creative developer has
taken the
concept up a notch by bringing the futuristic first - person game to augmented reality — and it looks absolutely stunning.
Akira Toriyama
took some
creative liberties with Yuji Horii's original Dragon Quest XI character
concepts, while an hilarious glitch videos shows a few funny moments in development.
Tags for this Online Resume:
Creative Designer, Artist, InDesign, Photoshop, Consistant performance and productivity, Thrive on challenges, Design promotional material, Concise communication, Strong intuitve design sense, Flexible, QuarkXpress, Ability to take layouts from concept to final production, Graphic Artist, Produce strong creative marketing
Creative Designer, Artist, InDesign, Photoshop, Consistant performance and productivity, Thrive on challenges, Design promotional material, Concise communication, Strong intuitve design sense, Flexible, QuarkXpress, Ability to
take layouts from
concept to final production, Graphic Artist, Produce strong
creative marketing
creative marketing material
Innovative,
creative thinker, with the ability to
take from
concept to reality and have fun doing it.