The game and its development process are also designed to
take feedback from players.
Not exact matches
The company
took in
feedback from players and ball boys during practice sessions and plans to begin selling the shirt this spring, said David Lauren, an executive vice-president of his father's namesake company.
The team has
taken on significant
feedback from fans of the original game, particularly in the inclusion of co-op multiplayer, a much - requested feature
from players.
- developers had the privilege to get
feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original,
players only played with 4 of them - in the original release,
players didn't like to experiment, so that's something they tried to change in the remake - in the remake,
players are actually encouraged to try out as many jobs as possible - added a system to make sure
players do not forget what they were doing when they resume their playthrough - original
took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing
players to easily look for missing fragments - remake
takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
The developer specifically mentioned how they read all the blogs and
took into account all the
feedback from players after the first game, and really want to make all those things better with this new game.
Supremacy is part three of the DLC offering
from Sledgehammer games, we
take a look at what
players can expect and provide
feedback on whether it is...
With your help, we're able to
take Strike Suit Zero to next level; we're able to incorporate
player feedback from PAX and gamescom, and let our beta
players shape the final months of development.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and gather
feedback from the
players on the gameplay mechanics and its balance for all to be
taken into account when the game gets released.
Team Ninja received a lot of
feedback from players about where to
take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
The Xbox One solves this problem with Xbox Live's new reputation system, which
takes into account your behaviour online based on
feedback from other
players.
Speaking of being involved, Respawn has
taken on the
feedback of the
player base
from the beta tests, and delivered a tight yet deep multiplayer experience.