Sentences with phrase «take feedback from players»

The game and its development process are also designed to take feedback from players.

Not exact matches

The company took in feedback from players and ball boys during practice sessions and plans to begin selling the shirt this spring, said David Lauren, an executive vice-president of his father's namesake company.
The team has taken on significant feedback from fans of the original game, particularly in the inclusion of co-op multiplayer, a much - requested feature from players.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
The developer specifically mentioned how they read all the blogs and took into account all the feedback from players after the first game, and really want to make all those things better with this new game.
Supremacy is part three of the DLC offering from Sledgehammer games, we take a look at what players can expect and provide feedback on whether it is...
With your help, we're able to take Strike Suit Zero to next level; we're able to incorporate player feedback from PAX and gamescom, and let our beta players shape the final months of development.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and gather feedback from the players on the gameplay mechanics and its balance for all to be taken into account when the game gets released.
Team Ninja received a lot of feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
The Xbox One solves this problem with Xbox Live's new reputation system, which takes into account your behaviour online based on feedback from other players.
Speaking of being involved, Respawn has taken on the feedback of the player base from the beta tests, and delivered a tight yet deep multiplayer experience.
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