Sentences with phrase «take map control»

This simple element can provide a lot of fun, and gives both teams a chance to take map control by getting the big boy weapon — not to mention it will allow for some pretty chaotic skirmishes, which is what Halo is all about.

Not exact matches

The Israelis are said to have distributed maps to Israeli news organizations showing the five Iranian - controlled bases in Syria as a warning to Tehran not to take the confrontation any further.
It gave me a road - map for taking control of a newborn and gave detailed instructions for how to comfort babies and control crying by swaddling infants in a specific way.
Within a week of its US release last month, hackers had taken control, turning the Kinect into a tool for mapping themselves and their surroundings in three dimensions.
Players will shape teams to strategically take control of bases across maps infected with walkers.
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Quite simply, Samurai Warriors 4: Empires primarily focuses on you joining a faction while implementing different kinds of policies, strategies, and tactics prior to battle as you look to take control of all territories on the map.
Returning to take control of my ship, I'm prompted to open the Galactic Map which shows my location in the universe.
Take a look at the controls of Destiny on PlayStation Vita for Remote Play Plus a brand new trailer showcasing PlayStation exclusive Exodus Blue map.
Limited electronics accessibility, used, light - colored seats, not leather seats, no back - up camera, no maps, picks up speed slower, no GPS, easy to break into, no push start, limited steering wheel control, limited radio options, no clothes hanger clip in back seat, no back seat air vents, slow air circulation, and defrost takes longer.
Everything you want while on the go: access Google Maps Navigation, control your music, search your contacts, listen to incoming text and email messages (as well as reply using voice dictation), or take things a step further by locating the nearest gas station or coffee shop.
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
Take control of Noble Squad in this latest game and, of course, take part in the now famous Halo mulitplayer and utilise the all - new Forge World to make the most insane maps Take control of Noble Squad in this latest game and, of course, take part in the now famous Halo mulitplayer and utilise the all - new Forge World to make the most insane maps take part in the now famous Halo mulitplayer and utilise the all - new Forge World to make the most insane maps yet!
The multiplayer demo features a deathmatch mode, which pretty much is exactly what you would expect of it, and a conquest mode, which will have players take over a few control nodes to effectively conquer the map.
The controls definitely took some getting used to, especially since you no longer have a second screen to look at the map.
From your awkwardly zoomed - in perspective you take control of your starting ship and establish a city in a likely looking sector of the relatively small map and then set off in search of resources to further fuel its development, adding living areas, commerce zones, shields, weapons and more while also upgrading your own ship and building fleets of A.I. controlled ships to either follow you around or guard your territory.
Luckily it looks like MadWorld has taken a cue from No More Heroes and mapped normal melee attacks to button presses, saving only gruesome killing moves for the motion controls.
Turtling isn't safe when your resources are taken over by artillery units shooting from the other side of the map, and failure to control the seas is even more punishing than it was in Warcraft, taking smart tactics and cunning wit to turn the tables on your opponent.
MOBA's (multiplayer online battle arena) are team style tournaments where players take control of powerful characters and battle through detailed maps.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
Explore the map's new verticality, empowered by Advanced Warfare's exoskeleton technology, and take control of the devastating map - based turret scorestreak.
Both can be played solo or as a team, and have players running around maps shooting at each other and / or taking control of key points in the map.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Players are able to take control of areas within a map by securing generators, increasing their power reserve and discovering potential resources that can be gathered.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
After a few minutes of opening movies & cutscenes, the game lets the player take control on the world map & with a short mini-dungeon.
Dropped into a co-op map that looked oddly cheery, I took control of Little Red Riding Hood and wandered around a bit until I was promptly nailed in the head by a cuddly animal armed with a sword.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Having your Titan controlled by the onboard AI is especially useful in the Hardpoint game mode which requires you to capture and hold points around the map, because players often focus their efforts way too much on just taking down Titans, and tend to forget about the other Pilots roaming the map, giving you the perfect opportunity to snap some necks.
In the pack, you will take control of Deathstroke in two different maps: «100 - to - 1» and «No Money Down.»
The AI controlled bots that inhabit each map have been a source of controversy since their announcement, but having actually been playing for a while I've become surprisingly supportive of their place within the game, as they essentially take on the role of creepers from MOBA titles, acting as a way for struggling players to contribute and for skilled players to get their Titans quicker.
- new event: Grand Conquests on the way, takes place on a continent with 30 areas, area colors show which army has control of the area, each summoner will be assigned to one of three areas, conquer an area for your team, you can only go for an area that is neighbored by an area you already control, stamina is required to enter areas and you gain one stamina point per hour, maps are just like the Rival Domains maps, and battles play out the same.
Gushing about the pixels aside, combat within Dreadnought is slow - paced and methodical as the ships you control are lumbering behemoths that struggle to move and turn within the maps, which are littered with opportunities for flanking and taking cover.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left analogue stick to steer the hydro jet; simultaneously changing the direction of the left and right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
In Pirates: Treasure Hunters, you take on the role of one of several hunters with unique skills and abilities and join up with five other players to engage in 6 vs 6 battles for control of various maps.
Players can take control of either Humans or Zeds · New Map — the Prison.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Battles take place on a 3 - D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3 - D world map.
Playing as Ganondorf, take control of the Western Room, located near the northwest part of the map.
This one is set on multiplayer maps and has you teaming up with other players to take on dogs, soldiers, and other AI - controlled enemies.
There are also modes for control based gameplay and maps that are split in two can not be crossed; meaning that only the best snipers will prevail, Unfortunately Sniper Elite isn't known for its multiplayer and as such the servers aren't exactly teeming with life and it may take a while to get any kind of match going.
Players can take control of the map - based scorestreak to unleash a barrage of missiles that annihilate enemies.
Most of the battles take place in the middle of the map in or very close to that control room.
Complete with new story content and additional voice acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won't be able to control in the main game.
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