There are too many fake - outs involving dreams and scary simulations (which
take on a much grander scale with the resources allowed by Insurgent's bigger budget), but otherwise Schwentke creates a steady sense of build and momentum that results in a rather stirring final few minutes.
Boat story time was my favorite part of the game along with just
taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel
much grander in
scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore
on the one side and brutal precise hard hitting combat
on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd