running to
take setpieces was the only time he looked urgent....
We can't
take setpieces, we can't defend them.
Not exact matches
Its first major sequence,
taking out a heavily armed squad sent to destroy it, is scary and exciting and one of the film's strongest
setpieces.
I seldom worry about spoilers, but the last 45 minutes contains four
setpieces that
take a film that is already great to a higher (say, The Rules of the Game) level, and the less you know about them in advance the better.
This collection of production - diary - style footage finds Brian De Palma on the set of his 2002 film Femme Fatale directing the shoot, a process that — as seen in these specific clips — includes rehearsals with actors Rebecca Romijn and Antonio Banderas, working through movement / blocking and fight choreography, and the management of the movie's bravura opening
setpiece that
takes place at the 2001 Cannes Film Festival.
The best
setpiece in «Winter Soldier,» Cap
taking out a bunch of would - be assassins in an elevator, had a frenzied smallness that was much more exciting than watching helicarriers crash and monuments crumble; it seems to have inspired the better action scenes here — not just a stairwell punch-fest that finds Bucky swinging from a torn - up stretch of railing like Tarzan on a vine, but in a bigger, louder, wilder clash between Avengers (including emergency ringers Spider - Man, Ant - Man and Black Panther) on an airport runway.
And just about the entire cast perishes during it — most of them in the first big
setpiece, which finds Michael Cera
taking a lamppost through the chest, Aziz Ansari getting his hand cartoonishly severed, and many others tumbling headlong into a giant, fiery abyss.
Employing sleight of hand, some fast talking, and a lot of tall tales, it exaggerates the legend until the illusion
takes on a life of its own, turning into the promised «fever dream» that, while admittedly stuffed with some truly excellent musical
setpieces, has something sinister at its core.
The first
setpiece is an extended sightseeing tour through the city's bazaar, with a dead body hanging from a construction crane, angry protestors blocking the entrance, and a crowded market full of people who would not
take kindly to Americans.
Iron Man
takes its sweet time getting Downey into the Iron Man suit, and it doles out big action
setpieces sparingly once man has fused triumphantly with machine.
An ensemble comedy about a group of wronged employees who attempt to rob the boss who
took the money from their pension plans under the false pretense of investing, the movie does several things right — a talented cast, a deplorably matter - of - fact sociopath as a villain, and, above all, a dizzying
setpiece of a robbery that features a 2,000 - pound car and three people dangling hundreds of feet in the air among them.
The sense of spiraling panic is multiplied by director Alfonso Cuarón and cinematographer Emmanuel Lubezki's decision to shoot the entire
setpiece in one
take — an all - or - nothing approach that meant that if one or two details hadn't come off as planned, the whole sequence would have been unusuable.
This leads to the film's major dramatic
setpiece, an extended hostage situation where Silviu has
taken a young social worker with who he has developed a connection.
Shot on location in Italy's snow - capped Dolomites, the band's daring raid
takes place in midair, yet somehow feels more grounded than the vast majority of «Star Wars»» recent
setpieces, the contours of the battle vivid and tangible.
It's a trend we're seeing more and more of now, in games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and developers alike, and now we're seeing game - makers really
take advantage of how they can give the end - user a narrative experience that feels shaped by them, the whole way through — and not just in the
setpieces, and not just with QTEs and button prompts, either.
The game's story is told through interactive in - game
setpieces that never
take the controls away from the player.