There have been some huge technological advances
taken by game developers this year that has taken many casual gamers by complete surprise.
Not exact matches
Launched in 2013
by Creative Freaks, a Kyoto - based indie
developer, the
game takes the popular otome format (first - person visual romance novels) and adds a fitness twist: You progress the story
by doing sit - ups, squats, and other basic moves.
The first is called «What It
Takes To Build A Next - Gen Open World
Game,» which will feature The Witcher 3: Wild Hunt
developers and be moderated
by Larry «Major Nelson» Hryb.
Since it is also a
game published
by Take - Two, some
took this as confirmation and an initiative to unify the two franchises and
developers, however for others it was a red flag, and we fall into the latter camp.
The Flame in the Flood is a post apocalyptic survival
game by developer The Molasses Flood,
taking place in America after most of it flooded.
The 2004 third - person Western
game was originally being developed
by Angel Studios and published
by Capcom before Rockstar Games acquired the
developer, renamed it Rockstar San Diego and
took over the project.
But Sonic Time Twisted is one of the few that stands out there as a completed
game and, more uniquely, the
developers made the
game by creating their own assets and sprites — rather than
taking them from official Sonic
games.
The box art, which was posted to Twitter, definitely looks legitimate and was reportedly
taken from the content delivery network of the
game's official website, but it has yet to be confirmed
by developer Hello Games.
Again,
take all of this as rumor until something concrete is provided
by EA, the
developers, or announced at The
Game Awards and PSX 2017.
Well, solo
developer Scott Ethington has decided to
take that concept a step further
by making an entire
game out of it.
Initially,
developers wanted to release Dragon Quest XI «s
by the first Dragon Quest «s 30th anniversary at the end of May, but they decided to
take a bit more time to refine the
game further.
Many of these stages are based on situations from the previous Hitman
games while others are new creations
by the
developers designed specifically for this new
take on the series.
Originally created for
Game and App Developers, Merch has been taken over by traditional online marketers who have no connection to the game / app world, many of whom are absolutely killing it by producing a high volume of POD t - shirts for Amazon customers to discover and purch
Game and App
Developers, Merch has been
taken over
by traditional online marketers who have no connection to the
game / app world, many of whom are absolutely killing it by producing a high volume of POD t - shirts for Amazon customers to discover and purch
game / app world, many of whom are absolutely killing it
by producing a high volume of POD t - shirts for Amazon customers to discover and purchase.
Vietnamese
developer Dong Nguyen whipped the
game up in a few days, and was so overwhelmed
by its success that he ended up
taking it down, despite the fact that it was making him an estimated $ 50,000 per day.
The
developer himself has hinted that this
game is just one metaphor for how we really don't tend to look around and
take note of our surroundings, albeit an incredibly stretched metaphor, one that's possibly in need of medical aid
by this point.
- goal of the
game was to allow players to do lots of things - the dev team
took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple
developers discussed how climbing would be fun to add into the
game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it -
by combining various actions, objects, the
game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Taking a strong aspect of the
game design and implementing it into the gameplay was a genius decision
by the
developer.
It's a trend we're seeing more and more of now, in
games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and
developers alike, and now we're seeing
game - makers really
take advantage of how they can give the end - user a narrative experience that feels shaped
by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
The upcoming
Game Developers Conference next month, where Microsoft and Epic have the two biggest floor spaces by the way, seems like a likely place for the announcement of the second game to take plac
Game Developers Conference next month, where Microsoft and Epic have the two biggest floor spaces
by the way, seems like a likely place for the announcement of the second
game to take plac
game to
take place...
Test your mettle and see if you have what it
takes to beat a collection of levels created
by other famous
game developers.
Independent
games had begun to
take root in the mass market
by this point, and
developer tools had also become more accessible.
This time around it's developed
by Digital Extremes (
developer of Pariah and more recently Dark Sector) and
takes place two years after the events of the Starbreeze developed original
game.
Dark Souls is a franchise that has
taken the gaming industry
by storm, whether it is the longtime fans of the franchise, the gaming journalists, and
developers that call every
game «the dark souls...
In 2009, British
developer Rocksteady
took the video
game industry
by storm with their incredible Batman: Arkham Asylum and created the greatest superhero
game of all time.
Created
by Argentine
game developers MagicGuiso, Skyrider is a retro - styled platformer in which players
take on the role of young noble Noki and his robot assistant R.O.B.O.T.O as they fight against the oppressive elite who have created haven in the sky called AirCitadel, sustained
by exploiting the working poor.
Later in the interview, Anfossi added that the
developers at Eidos Montréal have respected the core of the previous
games made
by Crystal Dynamics while adding their own signature
take on story, the one we've already seen in the Deus Ex titles.
As a member of the Beta
Gamer Army, you can
take part in shaping
games by test - driving pre-release versions and letting
developers know what you think.
The distinction between player knowledge and character knowledge — well understood
by tabletop role - players — is one that digital
game developers would be wise to
take to heart.
The event
takes place annually during the
Game Developers Conference, one of the world's largest annual game conferences, and it is attended by over 400 game... Read more&ra
Game Developers Conference, one of the world's largest annual
game conferences, and it is attended by over 400 game... Read more&ra
game conferences, and it is attended
by over 400
game... Read more&ra
game... Read more»
If you're unfamiliar with review bombing, it's basically an act where people who are upset with a
developer take their frustrations out
by posting poor review scores for their
game en masse, often upvoting the negative reviews at the same time to actively try lowering a
game's overall user rating.
The
developers took a long hard look at it and improved on the original
by squishing bugs and improving the
game mechanics.
Wargame Red Dragon, the latest title in the spectacular real time strategy
game series created
by developers Eugen Systems,
takes us deep into the Eastern territories with four previously unseen scree...
By then more
games will be out that will
take full advantage of the xbx...
developers will be more comfortable with it and will be able to do a lot more than what people are seeing now.
The
game starts off
by recommending that you play it multiple times to get alternative results from the story each time based on the decisions and direction you choose to
take, but after my first play through, very little made me want to go back for a second time, let alone a possible third or fourth, but I wanted to give
developer Cowardly Creations the benefit of the doubt so i played it through a few times.
By Sherif Saed, Thursday, 5 April 2018 09:51 GMT Massive,
developer of The Division, is reportedly
taking a stab at making a battle royale
game.
The
developer has actively stated that they
take inspiration from 80's NES platformers of old and this is instantly apparent
by the
games visuals.
But the
developers at Idol Minds have done something truly amazing with Pain
by taking such a simple concept and turning it into a downloadable
game that is worth putting some time into.
Digerati Distribution and Marketing, led
by Nick Alfieri, aims to
take away the headache of marketing, promoting & distributing and lets the
developer focus on what they love best: making
games.
My story is a variation on another common theme: software
developer who loves
games, always wanted to make them, but was
taken by life on a different path.
However, an upstart new publishing label threatens to
take his beloved market share, forcing the handsome executive to
take matters into his own hands and start «motivating» his
game developers by any means necessary.
Have you
taken note of efforts made
by indie
developers to make brand new
games for consoles like the Genesis / Mega Drive and Atari 2600?
After being released almost a year ago in Japan, NiS America has decided to bring over the
game Clan of Champions — the latest in the Gladiator VS series
by developer Acquire, and its only to not
take place in ancient Rome — to Steam sometime later this month.
Bungie and Destiny are getting attacked left and right
by fans and fellow
game developers over the
Taken King.
Not only do
developers have to have every
game approved, which could
take months, they also have to make sure their
games abide
by all regulations, that they have all the right licenses, and that they themselves can afford the cost of the whole process.
Founded
by former Disney Black Rock Studio
developers, the team's goal is to create
games that explore emotional themes and
take players on meaningful yet unpredictable journeys.
Ryan Sumo is an indie
game developer and artist who is currently working on a
game called Party Animals, that
takes a fascinating look at Filipino politics,
by presenting it in a way that makes it surprisingly fun.
The four
developers have
taken to Kickstarter to bring the
games to PlayStation 3 (and help port each
game around to the various platforms they don't already exist on), where $ 15 will net you a copy of the collection on its release sometime in Autumn of 2013, along with a bonus copy of Tennnes, created
by Vlambeer's JW Nijman.
There's something extra exciting about playing against a real - life opponent instead of a piece of software and this is an insight that's been
taken up
by more people than just the
games developers.
Now, we finally get a look at where the
developer has
taken the long standing franchise
by sticking to the
game's roots, which will surely excite fans of the series.
Crafted
by a team of veteran PC and console
developers (BioShock, BioShock Infinite, Dead Space), Perception (Switch / PC / PS4 / XB1) offers a bold and fresh
take on first person narrative
games.