Sentences with phrase «taken his game to the next level at»

His form so far this year would suggest that he can't for now, but at 21 years of age, he's undoubtedly got plenty of room for improvement and development, and whether he would take his game to the next level at Arsenal is also a worthy argument to warrant Wenger reigniting his interest in the summer.
While Chelsea have slumped dramatically in the current campaign, poisoned by a combination of a leaky defence and a lack of goals, Lukaku has taken his game to the next level at Everton.

Not exact matches

«I was playing tennis competitively in high school and I was at a point where if I wanted to take my game to the next level I needed to drop some of the extra pounds I'd been keeping around,» Greenwald remembers.
i'm not taking anything away from Sanchez but our play is to have possession he should pass back if he has no one to cross, my opinion and my»n only is that he should hold his head up sometimes to see whats around him if he can do this i think he will go to the next level in football, before you disagree you should look at his past games for us.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
And with so many players like welbeck, Walcott, Sanchez, Campbell, oxlade and sanogo all ready to take their game to the next level and be part of a new look exciting attack I wouldn't have it any other way... But by all means guys, jump on the not good enough bandwagon while looking over at a struggling united!!
He just never stood out at one position until that Big 33 game and he has taken things to the next level since then.
Unlike many summer camps in the Bay Area At Next Level Camps, our coaches take the time to learn about each young man individually, as well as their strengths and how they can improve their game to step up to the Next Level!
This Season: After one season at Livorno and one season at Pro Vercelli Palazzi has moved to Pescara for his third year amongst the professionals, in the hope of benefiting from Zdenek Zeman's unique style of coaching to take his game to the next level.
Having met during a trivia contest, proposed during a game night, and refused to stop playing games even while at a hospital, Max and Annie have certainly taken competitiveness to the next level.
Take your Christmas game to the next level by crossing the Arctic Circle (seriously) and visiting Santa himself at the ideally named
Enthusiast Nigel Woodall - a keen fighting game fan - has taken it to the next level with the technology that we use here at Digital Foundry today.
We looked at each other and kind of went «we're making the same thing here» so they've got a lot of features like being able to compete and share times with your friends, and lap times are obviously key in this type of track racing game, so it makes perfect sense to put Autolog into Shift 2 and then take it to the next level with being able to access it anywhere and share videos and see what everyone's doing, what achievements they've got.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
After coming from strategic level games like Europa Universalis IV or Fallen Enchantress or even Civilization V's Brave New World add - on, what an insufferably half - baked attempt at a strategic front end, from the interface to the finicky systems to the plodding drawn out alphabetical cavalcade of minor powers taking their turns while I wait for it to be my turn to hit next turn again.
PAX around the world has always demonstrated a commitment to presenting the most unusual and worthy independent games, and now PAX Rising takes it to the next level with over 70 developers at PAX Aus in the one dedicated, collaborative space.
«NetherRealm Studios is best in class at delivering games fans love and they are taking their iconic brand to the next level with Mortal Kombat X.»
Gearbox announced some show - stopping news at PAX10 this weekend with the announcement that they have taken over Duke Nukem Forever and will be releasing it next year, but the big news for us Borderlandsers is that DLC4 is out on Sept 28th and while there is no level cap raise in the DLC, there will be a free patch issued «around the late - October GOTY release» that «rebalances the game» and raises the cap to level 69.
In 2011, Sturmwind proved that Dreamcast was the phoenix of video game consoles when RedSpotGames revealed the game publicly on national television in Germany and it even earned a public endorsement from SEGA however the boys at Elysian Shadows have taken things to the next level with their border-less style of development with a team composed of members literally spread across the globe which has lead to global coverage.
Players are taking their game to the next level as Dragon Ball Z: Battle of Z is available throughout the world at most video game retailers.
Arkanoid is an update of the early ball and paddle video games — and specifically of Atari's 1978 classic, Super Breakout — in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.
Well, check out the funny video posted by the boys at Creative Assembly, they are taking the unboxing game to the next level.
At the same time, winners like Mass Effect 2 and Call of Duty: Modern Warfare 2 have taken storytelling and production values to the next level for committed gamers.
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