Sentences with phrase «taken over visual»

«Art about art and backstory has taken over visual pleasure,» she said.

Not exact matches

To do visual content marketing right, you have to not only find the right image, but you also have to secure permission so you can't be taken to court over unauthorized use of content later on.
Then take a gander at this interactive utopia, which lets you mouse over various structures and visual cues to see just what the most livable city in Canada might look like.
Everypost makes it easy to curate visual content from a variety of sources, customize and schedule posts, and take greater control over your social pages.
In preaching, the kerygmatic element prevails; in the sacrament, visual symbolism takes over.
These were writ large all over the audio and visual footage of the riots — verbalisations of entitlement to take what one wants, anti-social beliefs that the police are legitimate targets for violent assault, feelings of exhilaration and excitement from destroying with impunity.
«Many philosophers,» he says, «take it to be evident that visual experiences have, over and above their representational contents, intrinsic, introspectively accessible properties in virtue of which they have those contents.»
Once differences in body and visual system size were taken into account, the researchers could then compare how much of the brain was left over for other types of cognition.
No matter how much mental reasoning you are capable of, your emotional center takes over and you will dismiss potential matches whose photos don't ring your visual buzzers.
Unfortunately, Corbijn falls into the trap of those filmmakers» predilection for pretentious visual wank - fodder taking preference over telling a coherent story.
This occurs outside the piano lesson Samuel has insisted she take (though she has declared her preference for swimming, in effect, present bodyguard over absent dad), which underlines Creasy's dad function, and also, as Scott notes, shows the character's thinking, by way of a stunning visual composition: «It feels like part documentary, part grabbed real footage, and part opera.
After that hour, though, the scheme goes into action, and with Zemeckis» consummate control of tone and pacing and visual effects, the film, especially once Philippe prepares to take his first steps across and over the void, becomes something altogether astonishing.
Whether you have a film like Ex Machina winning the Oscar for best visual effects over films like Mad Max: Fury Road or The Hurt Locker taking precedence over behemoth's like Avatar for best picture, independent films have always had a way of winning over the hearts of many viewers.
EXTRAS: In addition to a pair of audio commentaries (one with director / co-writer Paul Feig and co-writer Katie Dippold, and the other with Feig and various crew members), there's a series of production featurettes covering things like casting, creature design and visual effects, over an hour of deleted / extended scenes, alternate takes and two different gag reels.
Cheang Pou - soi's Motorway takes an appropriately soft - shoe approach to the setup: Favoring (comparative) restraint over expected spectacle, the film's abundance of car chases derive an impressive visual dynamism from the elegance of their conception rather than the caliber of their execution.
Psyonix and Panic Button did what they had to do to make sure that vision wasn't lost when bringing the game over to Switch, which has caused the game's visuals to take a hit.
The darker color palette takes some time to get accustomed to, but it's still a vast improvement over the visual appeal of the last film on Blu - ray.
The visuals are simply jaw - dropping, whether of yaks being led through the snow, a sweeping helicopter shot that takes us through a canyon before swooping over the characters traversing it on a ropewalk, or the «practice» climb, which sees Weathers stumble on a ladder across an icy chasm.
It was also a period in which Schepisi started to come to terms with the pragmatics of international filmmaking, a set of lessons and experiences that have marked his subsequent, tenacious career as both a jobbing director — he has taken over a number of projects such as Mr. Baseball (1992) and Fierce Creatures (1997)-- and a filmmaker whose work displays an intermittently consistent thematic and visual style.
In this 21 - minute and 51 - second chat, Gere goes over his career at the point Days came to him, what appealed to him about the project, the film's visual style, cast and crew, working with Malick, his take on his character, location shooting, and some other filming specifics.
Whilst the latter threatens to take over through the prominence of Stone and Cage's recognisable tones (with both sticking to their vocal strengths), the former is lavish in detail and luxurious in scope, the imprint of Roger Deakins» (Skyfall) services as a visual consultant to cinematographer Yong Duk Jhun (Shrek Forever After) clearly evident.
The warning signs were there for anyone paying attention, with Copolla's experimental visual style taking precedent over story and character with mixed results.
Ex Machina became that rare indie to take the Visual Effects Oscar over much bigger studio blockbusters, and it is nice to report that the ingenuity that went into that film hasn't been sacrificed now that he is working on a bigger scale with an Oscar - winning star on board in Natalie Portman.
While the villains are an excellent parallel for commercial imperialist pub chains that have taken over the bars the group remembers so fondly (Starbuckin» it, as Paddy Considine puts it), and there are some wonderful visual metaphors for character development when you spot them, the final confrontation just sort of... stops.
Yet given the depth and complexity of the plot, it doesn't take much to predict that Jake will change his attitude about spying on the Na» vi before the Colonel's time limit is over — necessitating of course, a huge battle scene with lots of opportunity for more visual effects.
Following mild - mannered office drone Simon James as his life takes a dark turn when a doppelganger named James Simon joins his company, soon winning over colleagues and the girl that he secretly loves, as Kevin said in Toronto, the film «matches its visual consistency with a narrative rhythm that is utterly engaging,» with a gorgeous look from DP Erik Wilson and a great score by Andrew Hewitt.
David Leitch takes over as director for Tim Miller and brings his eye for amazing action sequence to this sequel making for not just hilarity but visual spectacle reminiscent of his previous work on John Wick.
All taking place over one wildly eventful day, the unpredictably audacious Tangerine plays like LA's answer to Martin Scorsese's After Hours, and its wholly iPhone - 5s - shot visual palette adds to the film's in - your - face realism.
The former allows you to take over a computer remotely, perfect for virtual demonstrations, and the latter is great for presenting material remotely using charts, tables, drawings, and other visual material.
The impact of visual - cognitive load on driver take - over quality after conditionally automated driving.
If the driver takes their hands off the wheel for a defined period of time, or the vehicle crosses a lane marking without use of a turn signal, the system countersteers and later provides an audible warning and a visual warning in the instrument cluster, asking the driver to take over steering.
If the driver takes their hands off the wheel for a defined period of time, or the vehicle crosses a lane marking without use of a turn signal, the system countersteers and later provides an audible warning and a visual signal in the instrument cluster, asking the driver to take over steering.
Why should you decorate your author website, only to have to take down the seasonal visuals once the holiday is over?
Television has taken over as the true innovator of the visual story.
Then take a gander at this interactive utopia, which lets you mouse over various structures and visual cues to see just what the most livable city in Canada might look like.
Through excellent visuals, in - depth editorial coverage and cutting - edge production, the magazine also traces the journey the travel industry has taken over the years.
If you favor visuals over all then pc is your place to be, that's said for someone who did not take the plunge, these machines are the most welcomed.
Although many JRPGs that have released on the PS3 over the course of its lifespan have been done in the anime style, this game's artwork is superb and the care that was taken to present truly awesome visuals clearly shows.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
The story of Rez HD takes players deep into the world's computer network where they must hack the system, alter the visual output and take over the music, creating unique rhythms and eye candy as they dig deeper into the cyberworld.
As the game takes place in many of the similar colonial - America geography as Assassin's Creed 3, the overall visuals are fairly reminiscent of that game, though it does extend further north to icy arctic environments (an area where you can see the snow effects are markedly improved over the original game).
The game still has amazing visuals, retaining the dark gritty atmosphere of Arkham City's prison setting while at the same time allowing you to visually tell by the looks of things that Harley has taken over.
The music, the visuals, and the excitement of the story based missions in The Taken King are things that Destiny players deserved well over a year ago.
To complement the combat visuals, cutscenes look like they have been taken directly from the anime and the audio is just as over the top as the fighting.
With over sixty hours of gameplay, not to mention beautiful visuals and incredible cutscenes, it's no surprise that FFXIII took over four years to make.
THOR CONCEPTS Over to Marvel Studios for a brief moment, and visual development supervisor Andy Park took -LSB-...]
Night in the Woods had plenty of company on the big stage, as Amanita Design's Chuchel («Excellence In Visual Art»), Hempuli's Baba Is You («Excellence In Design» and «Best Student Game»), Nifflas Game's Uurnog Uurnlimited («Excellence In Audio»), and Bennett Foddy's Getting Over It With Bennett Foddy (the «Nuovo Award») all took home at least one IGF Award of their own.
Let alone the nausea induced when shaky visuals take over.
In an era where backwards compatibility has either been completely abandoned or stripped away via revised hardware, HD remasters make for an excellent alternative: why not take the games of yesteryear, port them over to current - generation consoles and make the most of precision high - definition visuals, higher frame - rates, cleaner artwork and improved texture filtering?
could be brought over with its gameplay intact, even if the visuals have to take a hit.
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