«Art about art and backstory has
taken over visual pleasure,» she said.
Not exact matches
To do
visual content marketing right, you have to not only find the right image, but you also have to secure permission so you can't be
taken to court
over unauthorized use of content later on.
Then
take a gander at this interactive utopia, which lets you mouse
over various structures and
visual cues to see just what the most livable city in Canada might look like.
Everypost makes it easy to curate
visual content from a variety of sources, customize and schedule posts, and
take greater control
over your social pages.
In preaching, the kerygmatic element prevails; in the sacrament,
visual symbolism
takes over.
These were writ large all
over the audio and
visual footage of the riots — verbalisations of entitlement to
take what one wants, anti-social beliefs that the police are legitimate targets for violent assault, feelings of exhilaration and excitement from destroying with impunity.
«Many philosophers,» he says, «
take it to be evident that
visual experiences have,
over and above their representational contents, intrinsic, introspectively accessible properties in virtue of which they have those contents.»
Once differences in body and
visual system size were
taken into account, the researchers could then compare how much of the brain was left
over for other types of cognition.
No matter how much mental reasoning you are capable of, your emotional center
takes over and you will dismiss potential matches whose photos don't ring your
visual buzzers.
Unfortunately, Corbijn falls into the trap of those filmmakers» predilection for pretentious
visual wank - fodder
taking preference
over telling a coherent story.
This occurs outside the piano lesson Samuel has insisted she
take (though she has declared her preference for swimming, in effect, present bodyguard
over absent dad), which underlines Creasy's dad function, and also, as Scott notes, shows the character's thinking, by way of a stunning
visual composition: «It feels like part documentary, part grabbed real footage, and part opera.
After that hour, though, the scheme goes into action, and with Zemeckis» consummate control of tone and pacing and
visual effects, the film, especially once Philippe prepares to
take his first steps across and
over the void, becomes something altogether astonishing.
Whether you have a film like Ex Machina winning the Oscar for best
visual effects
over films like Mad Max: Fury Road or The Hurt Locker
taking precedence
over behemoth's like Avatar for best picture, independent films have always had a way of winning
over the hearts of many viewers.
EXTRAS: In addition to a pair of audio commentaries (one with director / co-writer Paul Feig and co-writer Katie Dippold, and the other with Feig and various crew members), there's a series of production featurettes covering things like casting, creature design and
visual effects,
over an hour of deleted / extended scenes, alternate
takes and two different gag reels.
Cheang Pou - soi's Motorway
takes an appropriately soft - shoe approach to the setup: Favoring (comparative) restraint
over expected spectacle, the film's abundance of car chases derive an impressive
visual dynamism from the elegance of their conception rather than the caliber of their execution.
Psyonix and Panic Button did what they had to do to make sure that vision wasn't lost when bringing the game
over to Switch, which has caused the game's
visuals to
take a hit.
The darker color palette
takes some time to get accustomed to, but it's still a vast improvement
over the
visual appeal of the last film on Blu - ray.
The
visuals are simply jaw - dropping, whether of yaks being led through the snow, a sweeping helicopter shot that
takes us through a canyon before swooping
over the characters traversing it on a ropewalk, or the «practice» climb, which sees Weathers stumble on a ladder across an icy chasm.
It was also a period in which Schepisi started to come to terms with the pragmatics of international filmmaking, a set of lessons and experiences that have marked his subsequent, tenacious career as both a jobbing director — he has
taken over a number of projects such as Mr. Baseball (1992) and Fierce Creatures (1997)-- and a filmmaker whose work displays an intermittently consistent thematic and
visual style.
In this 21 - minute and 51 - second chat, Gere goes
over his career at the point Days came to him, what appealed to him about the project, the film's
visual style, cast and crew, working with Malick, his
take on his character, location shooting, and some other filming specifics.
Whilst the latter threatens to
take over through the prominence of Stone and Cage's recognisable tones (with both sticking to their vocal strengths), the former is lavish in detail and luxurious in scope, the imprint of Roger Deakins» (Skyfall) services as a
visual consultant to cinematographer Yong Duk Jhun (Shrek Forever After) clearly evident.
The warning signs were there for anyone paying attention, with Copolla's experimental
visual style
taking precedent
over story and character with mixed results.
Ex Machina became that rare indie to
take the
Visual Effects Oscar
over much bigger studio blockbusters, and it is nice to report that the ingenuity that went into that film hasn't been sacrificed now that he is working on a bigger scale with an Oscar - winning star on board in Natalie Portman.
While the villains are an excellent parallel for commercial imperialist pub chains that have
taken over the bars the group remembers so fondly (Starbuckin» it, as Paddy Considine puts it), and there are some wonderful
visual metaphors for character development when you spot them, the final confrontation just sort of... stops.
Yet given the depth and complexity of the plot, it doesn't
take much to predict that Jake will change his attitude about spying on the Na» vi before the Colonel's time limit is
over — necessitating of course, a huge battle scene with lots of opportunity for more
visual effects.
Following mild - mannered office drone Simon James as his life
takes a dark turn when a doppelganger named James Simon joins his company, soon winning
over colleagues and the girl that he secretly loves, as Kevin said in Toronto, the film «matches its
visual consistency with a narrative rhythm that is utterly engaging,» with a gorgeous look from DP Erik Wilson and a great score by Andrew Hewitt.
David Leitch
takes over as director for Tim Miller and brings his eye for amazing action sequence to this sequel making for not just hilarity but
visual spectacle reminiscent of his previous work on John Wick.
All
taking place
over one wildly eventful day, the unpredictably audacious Tangerine plays like LA's answer to Martin Scorsese's After Hours, and its wholly iPhone - 5s - shot
visual palette adds to the film's in - your - face realism.
The former allows you to
take over a computer remotely, perfect for virtual demonstrations, and the latter is great for presenting material remotely using charts, tables, drawings, and other
visual material.
The impact of
visual - cognitive load on driver
take -
over quality after conditionally automated driving.
If the driver
takes their hands off the wheel for a defined period of time, or the vehicle crosses a lane marking without use of a turn signal, the system countersteers and later provides an audible warning and a
visual warning in the instrument cluster, asking the driver to
take over steering.
If the driver
takes their hands off the wheel for a defined period of time, or the vehicle crosses a lane marking without use of a turn signal, the system countersteers and later provides an audible warning and a
visual signal in the instrument cluster, asking the driver to
take over steering.
Why should you decorate your author website, only to have to
take down the seasonal
visuals once the holiday is
over?
Television has
taken over as the true innovator of the
visual story.
Then
take a gander at this interactive utopia, which lets you mouse
over various structures and
visual cues to see just what the most livable city in Canada might look like.
Through excellent
visuals, in - depth editorial coverage and cutting - edge production, the magazine also traces the journey the travel industry has
taken over the years.
If you favor
visuals over all then pc is your place to be, that's said for someone who did not
take the plunge, these machines are the most welcomed.
Although many JRPGs that have released on the PS3
over the course of its lifespan have been done in the anime style, this game's artwork is superb and the care that was
taken to present truly awesome
visuals clearly shows.
To that I say, to achieve that
visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it
takes developers time to get «used» to the systems and optimizing it
over the years is complete and utter bullshit, that's not how development works.
The story of Rez HD
takes players deep into the world's computer network where they must hack the system, alter the
visual output and
take over the music, creating unique rhythms and eye candy as they dig deeper into the cyberworld.
As the game
takes place in many of the similar colonial - America geography as Assassin's Creed 3, the overall
visuals are fairly reminiscent of that game, though it does extend further north to icy arctic environments (an area where you can see the snow effects are markedly improved
over the original game).
The game still has amazing
visuals, retaining the dark gritty atmosphere of Arkham City's prison setting while at the same time allowing you to visually tell by the looks of things that Harley has
taken over.
The music, the
visuals, and the excitement of the story based missions in The
Taken King are things that Destiny players deserved well
over a year ago.
To complement the combat
visuals, cutscenes look like they have been
taken directly from the anime and the audio is just as
over the top as the fighting.
With
over sixty hours of gameplay, not to mention beautiful
visuals and incredible cutscenes, it's no surprise that FFXIII
took over four years to make.
THOR CONCEPTS
Over to Marvel Studios for a brief moment, and
visual development supervisor Andy Park
took -LSB-...]
Night in the Woods had plenty of company on the big stage, as Amanita Design's Chuchel («Excellence In
Visual Art»), Hempuli's Baba Is You («Excellence In Design» and «Best Student Game»), Nifflas Game's Uurnog Uurnlimited («Excellence In Audio»), and Bennett Foddy's Getting
Over It With Bennett Foddy (the «Nuovo Award») all
took home at least one IGF Award of their own.
Let alone the nausea induced when shaky
visuals take over.
In an era where backwards compatibility has either been completely abandoned or stripped away via revised hardware, HD remasters make for an excellent alternative: why not
take the games of yesteryear, port them
over to current - generation consoles and make the most of precision high - definition
visuals, higher frame - rates, cleaner artwork and improved texture filtering?
could be brought
over with its gameplay intact, even if the
visuals have to
take a hit.