Sentences with phrase «taking microtransactions in the game»

Not exact matches

Either way, this question about in - game gambling in Red Dead Online shines light on just how little we know about the microtransaction set - up that Rockstar and Take - Two are planning for the game.
This is not the first time there's been action taken against loot boxes and microtransactions in video games.
Even though Take Two has recently announced that all their games going forward will feature loot boxes or microtransactions, Obsidian has confirmed via a post on their forums that they flat - out will not include such features in their upcoming RPG.
While microtransactions have been a highly debated topic lately, in this instance, it doesn't seem as ridiculous, as most Animal Crossing fans enjoy the game for how long it takes to build special areas and manage other characters.
Between microtransactions, a too - early announcement of a season pass, and another dark take on the DC Universe, Injustice 2 didn't stand a chance right up until it delivered in every way a fighting game should — even overcoming the poison of loot boxes.
What it actually did was simply take the idea of microtransactions in the free to play market and ramp them up a billion times and then build the entire game around it.
In this article, we'll take a look at some of the worst examples of microtransactions in video gameIn this article, we'll take a look at some of the worst examples of microtransactions in video gamein video games.
Considering how stellar the game's core content is, while also taking in invasive microtransactions and some light, arguably pay - to - win elements, I feel that 8/10 is a fair score.
Players do not care about how old the game is though, as the updates to GTA Online keep it interesting, and neither does publisher Take - Two Interactive, as Grand Theft Auto V continues to rake in real money from microtransactions.
In addition to the Twitter hashtag, gamers are also taking to Reddit to voice their frustrations over unaddressed issues, including encouraging a boycott of Black Friday discount deals for FIFA 18 and its microtransactions.
As the conversation over lockboxes continues to ramp up, a story of one teen who got caught up in online gambling and spent over $ 10,000 on video game microtransactions is drawing the attention of many — as is this scathing piece at Polygon taking EA's poor apologies over Star Wars Battlefront 2 to task.
When it was discovered how expensive certain in - game unlocks were, and how long they would take to earn simply by playing the game, the concern was that EA / DICE had balanced Battlefront II too heavily toward encouraging players to spend money on microtransactions.
Our Take Microtransactions and lootboxes proceed to be a scorching subject in video games.
For more indie game news here at Indie Obscura be sure to read about Google's new Indie Games Festival taking place this September, Rocket League's vice president confirming the implementation of microtransactions to the game, and how the 18 quintillion planets in No Man's Sky take up only 6 GB of disk space.
Our Take Microtransactions and lootboxes continue to be a hot topic in games.
Invasive loot boxes take away a previous feature in the game for gambling - style microtransactions
The fact that EA hasn't managed to take full advantage of the Star Wars license is one thing, but the publisher's stance on linear or single - player games is what's really worrisome, especially when it comes to company's push for more microtransactions in its games.
Any such regulation of loot boxes will hit numerous game developers hard, most notably TAKE - TWO INTERACTIVE SOFTWARE, INC Common Stock (NASDAQ: TTWO), Electronic Arts Inc. (NASDAQ: EA), and Activision Blizzard, Inc. (NASDAQ: ATVI), all of which have made it clear that loot boxes and microtransactions will feature prominently in all of their future games.
Loot crates and microtransactions have taken baby steps toward their current state, being implemented in more and more games, in more and more extreme ways, so players stop seeing them as what they really are and start seeing them as just a normal part of everyday gaming.
In other words, the ESRB, which is an arm of the video game industry's largest lobbying group, seems to have taken a rather toothless approach to microtransactions and loot boxes at a time when regulatory pressure only continues to gain steam.
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