Not exact matches
Either way, this question about
in -
game gambling
in Red Dead Online shines light on just how little we know about the
microtransaction set - up that Rockstar and
Take - Two are planning for the
game.
This is not the first time there's been action
taken against loot boxes and
microtransactions in video
games.
Even though
Take Two has recently announced that all their
games going forward will feature loot boxes or
microtransactions, Obsidian has confirmed via a post on their forums that they flat - out will not include such features
in their upcoming RPG.
While
microtransactions have been a highly debated topic lately,
in this instance, it doesn't seem as ridiculous, as most Animal Crossing fans enjoy the
game for how long it
takes to build special areas and manage other characters.
Between
microtransactions, a too - early announcement of a season pass, and another dark
take on the DC Universe, Injustice 2 didn't stand a chance right up until it delivered
in every way a fighting
game should — even overcoming the poison of loot boxes.
What it actually did was simply
take the idea of
microtransactions in the free to play market and ramp them up a billion times and then build the entire
game around it.
In this article, we'll take a look at some of the worst examples of microtransactions in video game
In this article, we'll
take a look at some of the worst examples of
microtransactions in video game
in video
games.
Considering how stellar the
game's core content is, while also
taking in invasive
microtransactions and some light, arguably pay - to - win elements, I feel that 8/10 is a fair score.
Players do not care about how old the
game is though, as the updates to GTA Online keep it interesting, and neither does publisher
Take - Two Interactive, as Grand Theft Auto V continues to rake
in real money from
microtransactions.
In addition to the Twitter hashtag,
gamers are also
taking to Reddit to voice their frustrations over unaddressed issues, including encouraging a boycott of Black Friday discount deals for FIFA 18 and its
microtransactions.
As the conversation over lockboxes continues to ramp up, a story of one teen who got caught up
in online gambling and spent over $ 10,000 on video
game microtransactions is drawing the attention of many — as is this scathing piece at Polygon
taking EA's poor apologies over Star Wars Battlefront 2 to task.
When it was discovered how expensive certain
in -
game unlocks were, and how long they would
take to earn simply by playing the
game, the concern was that EA / DICE had balanced Battlefront II too heavily toward encouraging players to spend money on
microtransactions.
Our
Take Microtransactions and lootboxes proceed to be a scorching subject
in video
games.
For more indie
game news here at Indie Obscura be sure to read about Google's new Indie Games Festival
taking place this September, Rocket League's vice president confirming the implementation of
microtransactions to the
game, and how the 18 quintillion planets
in No Man's Sky
take up only 6 GB of disk space.
Our
Take Microtransactions and lootboxes continue to be a hot topic
in games.
Invasive loot boxes
take away a previous feature
in the
game for gambling - style
microtransactions
The fact that EA hasn't managed to
take full advantage of the Star Wars license is one thing, but the publisher's stance on linear or single - player
games is what's really worrisome, especially when it comes to company's push for more
microtransactions in its
games.
Any such regulation of loot boxes will hit numerous
game developers hard, most notably
TAKE - TWO INTERACTIVE SOFTWARE, INC Common Stock (NASDAQ: TTWO), Electronic Arts Inc. (NASDAQ: EA), and Activision Blizzard, Inc. (NASDAQ: ATVI), all of which have made it clear that loot boxes and
microtransactions will feature prominently
in all of their future
games.
Loot crates and
microtransactions have
taken baby steps toward their current state, being implemented
in more and more
games,
in more and more extreme ways, so players stop seeing them as what they really are and start seeing them as just a normal part of everyday gaming.
In other words, the ESRB, which is an arm of the video
game industry's largest lobbying group, seems to have
taken a rather toothless approach to
microtransactions and loot boxes at a time when regulatory pressure only continues to gain steam.