Sentences with phrase «taking on enemies like»

The action is identical to the first game, with Kat taking on enemies like the Nevi once again, as well as a number of human foes that are important to the plot and side quests.
«Donald Trump has clearly demonstrated that he has both the guts and the fortitude to return our nation's jobs stolen by China, take on our enemies like ISIS, Iran, North Korea and Russia, and most importantly, reestablish the opportunity for our children and grandchildren to attain the American Dream,» Collins said in a statement.

Not exact matches

Rogers Communications is taking the fight for the future of television distribution to enemy turf: the telecom giant today launched Shomi (pronounced «show me»), a subscription video - on - demand service launching in November to compete with over-the-top services like Netflix.
They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
Where Plinio Correa de Oliveira focussed on an enemy which put itself forward in open hostility towards the Church and civilisation as traditionally understood, Trower takes aim at a vague, ill - defined and chameleon - like philosophy which is hard even to identify clearly, a philosophy which does not really have a name, a philosophy which is frequently embraced by Catholics and other Christians all unawares that it is not compatible with their faith.
Speaking of the enemies, the Nightsithe look like the monsters from Doom took a chrome dip on their way out of hell.
In addition to tougher enemies, boss battles that might just make your hair stand on nerves and frustrate you endlessly, as the same battle forces you to die and wake up in a resurrection - like chamber, where life can be restored and your game can be saved, before having to take on the boss all over again, there's also a whole lot of exploring to be done.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
Nonetheless, you will be entertained in the online game modes such as Escalation which is like hoard and allows up to four players to take on unending hoards of enemies.
Consumable hacking charges allow you to take over robotic enemies, forcing them to fire on friends or simply blow up like a bomb.
Battles take place on a circular stage, where flamboyantly dressed teens call upon otherworldly beings known as Mirages to help them fight ghoulish versions of Fire Emblem enemies like Dark Clerics and Bloodwing Knights.
While most dungeon crawlers like this are turn - based and force you to take your time and plan every move, Hammer Bomb has you running automatically and dealing with enemies and traps on the fly.
Fable Legends sees four heroes pitted against a villain, with the heroes taking part in third - person combat while the villain looks down on the proceedings from above, placing enemies and traps about the arenas in a fast - paced RTS - like affair.
The action can be described as a mix between Gauntlet and a moderately complex fighting game: Like in Gauntlet, you take on the role of a single warrior fighting against a horde of enemies, but instead of just having an attack button and a magic button, you have a decent variety of close - combat moves in addition to both long - range and short - range spells, combos, and defensive moves.
These are mostly «kill the bad guy» missions, with some based on a target number of a certain enemy unit, and others based on taking out a single, large Oni (these play out like boss fights).
Just like traditional Kirby games, you inhale enemies to take on their abilities and can play with your pals too.
McAvoy's character, Max Lewinsky, seems like the stereotypical cop with a grudge, who, according to the trailer, eventually teams up with career criminal, Sternwood (Mark Strong playing every other Mark Strong character), to take on a bigger enemy.
Another mode gives players the chance to play as a giant, Godzilla - like Ganon and tear through enemies while taking on larger boss monsters at the same time.
Those perspectives change further when the outfit begins taking their orders directly from the CIA, who require executing follow - up strikes on rescue workers just like the enemy does.
There is one section in the game where the blonde bombshell jumps on to the roof of an enemy aircraft, delivering a devastating combination: first shooting the pilot's brains out; followed up by taking out the main engine, before back - flipping to safety, and buggering off on a motorcycle that looks like she stole it straight out of the Tron universe.
As you take down enemies and complete quests you'll gain more and more experience, in turn allowing you to allocate points into one of thee skill trees, but the selection on offer is about as straightforward as you can get and it never really feels like Roy is getting all that much better at what he does.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Wildcards let you do things like take three attachments for your weapon instead of two, a combination that will cost two points, or even take a primary weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid selection of weaponry to unlock on the enemy.
Depending on the scenario you'll be given different objectives like rescuing the princess before the eighth round or taking out a specific enemy.
I've amused myself for hours and hours simple going around and tackling different pirate ridden camps in different ways, happily taking enemies down with stealth, setting fires, fighting the local wildlife and enjoying the interaction all the different game systems can have, like the time a tiger charged in, killed some pirates and turned on me.
But you have to be mindful of the actions you take as doing something like launching a finishing move that doesn't kill an enemy can backfire on your ratings.
What can I say, I like stealth and I like elaborate plans on how to take out all the enemies.
The length of time things like drills take is also a divisive aspect; on the one hand it creates tension, making me constantly check the progress bar while waiting for the next enemy wave.
Hashimoto also took the time out to elaborate a bit more on the newly introduced werehog Sonic; while in this form, the Blue Blur will lose some of his trademark speed but gains some strength, letting him toss enemies and objects around like nothing.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
One such level teaches a trick called «threading the needle» whereby the Mofongo tribe weaves their way through multiple enemies passively carrying out their designated pattern in order to get to the coconut stash and take them out like targets on a merry - go - round.
Players can also create combos — like putting IEDs on the drone, RC car or vehicles — to take out enemies, allowing players to experiment for creative ways to get things done.
Enemies are usually stationary, you just run up on them, or take a defense position, and order units to play aggressive, or defense like yourself.
One character in particular is a pacifist of sorts, so he doesn't use guns and therefore makes it a challenge to face gun - toting foes, and has players crawl and take on foes one by one rather than having players play aggressively and blast through enemies like normal.
Clearly inspired by classic shooters like Operation Wolf, you take hold of a gun on an actual arcade cabinet and begin to unload at all sorts different enemy soldiers and vehicles in your quest to conquer all the stages.
Bulletstorm's original four - player online cooperative Horde like mode «Anarchy» returns for you and up to three friends to take down waves of enemies on one of 12 different maps.
On the whole, all the staples are here — you still dive into cover and take pot - shots at enemies using weapons like the Lancer, shotgun and much else and you're constantly being funnelled from one challenging skirmish to the next with plot - points, set - pieces and the occasional vehicle sequence in between.
As the plot advanced and the enemies became more «biological,» the game took on a more familiar Gears - like look, albeit one bolstered by current gen technology and high - end video cards.
Interception takes place just on the outskirts of town, where there are defenses that are built to stop beasts from getting into the village and works like a horde mode of sorts, as waves of enemies come trying to break through the gates and it's up to Adol and company to repel them.
This means you don't need to worry about formations and the like, instead you simply focus on taking down your enemies.
Battles take place on a grid - like environment with you on one side and your enemies on the other.
Energy consumption on the bigger mecha, especially the likes of Dancouga, also mean you can't have them take on waves of enemies indefinitely.
What we need is a mock up even if it's MN9 Beck in a 3d environment taking on a MN9 enemy, however even something like an animation mock up of Red Ash Beck fighting a MN9 enemy in a 3d environment would do well.
Enemies take cover semi-sensibly, but they have a habit of doing stupid things, like running up three flights of stairs that they've just watched several of their pals get shot to pieces on.
While their relative lack of combat skill is a very deliberate design choice, I'd still like to see their damage output and accuracy increased so that they can at least occasionally hinder you, forcing you to consider taking on an enemy Pilot if they're surrounded by AI support.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
Each square contains a different challenge, which include tasks like killing large numbers of enemies, taking on multiple bosses at once, or eliminating enemies in the correct order.
I never felt like I couldn't take on an enemy, but I always needed to have my wits about me for every combat situation.
Later on you can pick up a bazooka - like weapon which your mechanic can use to take out weaker enemies in a single hit, or to strip the armor off the bigger baddies.
A horde - like mode that sees you tasked with taking on an army of enemies in the hopes of coming away with an impressive set of loot.
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