«If you're coming here thinking you'll find a loyal,
talented programmer who's going to work for equity, that's probably not going to happen in Chile,» warns Skinner.
We emerged from a cooperative of local artists and
talented programmers who wanted, above all, to make super-awesome games.
Not exact matches
In addition to the co-founders, we have one of the earliest members of Mythic Entertainment, effects artist Mike Crossmire,
who was a key contributor to all of Mythic's earliest games and Dark Age of Camelot, plus a young group of
talented artists and
programmers, for some of whom this is their first industry gig.
«We are seeking a
talented programmer [
who] has thorough experience developing a range of online features,» the listing reads.
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people
who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead
Programmer on Planescape: Torment) along with dozens of other
talented artists,
programmers, and designers.
They're currently looking for
talented game
programmers who fancy the idea of working «as a part of a development team on legendary id game properties like DOOM and QUAKE.»
This project would draw out those
talented law student /
programmers who see a way for them to make a public interest contribution as well as further their future careers.»