When
we talk about digital comics we're really talking about comics created specifically for digital reading and not comics that only take advantage of digital distribution.
First of all, I just want to clarify — usually when people
talk about digital comics these days they're referring to the app - based comics such as those provided by Comixology or Graphicly, as opposed to web comics, which are internet web site based comics such as Penny Arcade or PVP.
Waid doesn't just write comics, he thinks hard about making them, and Thrillbent is both a place to read comics and a place to
talk about the digital comics model.
In the beginning, when people
talked about digital comics, there were the two models of streaming and downloading and it was an open question which would prevail.
David, I'm glad you're
talking about digital comics, as they've been something I've been researching and talking about to my friends often.
Wow, I sure have been
talking about digital comics a lot lately, haven't I?
Not exact matches
This is the place to
talk about all other MGS - related stuff; such as the
comics /
digital graphic novel, the Ac!d series, collectibles, and so forth.
Below, he
talks about why Archie
Comics has been so active on the
digital comics front, how he thinks
digital comics will affect traditional retailers, and how the company will continue to push the boundaries of good ol' Riverdale.
Make sure to come back Friday when we'll
talk with In Maps & Legends creators Mike Jasper and Niki Smith
about their
digital - only
comic.
Next up: Ralph Tedesco of Zenescope
talks about whether they're considering
digital - only
comics on 1/21.
You still need to buy a
comic book to get the enhanced experience, and you need the
digital app on your device (powered by Aurasma) to see the panels jump off the page, strip the art down to the original penciled layouts, or hear the creators
talk about key plot points through video or audio clips.
When he sat down to
talk to me
about Comic Con's importance to the future of entertainment, he explained that
digital distribution was the single largest growth segment in the industry.
The hobby and
comic retailer site ICv2 has posted a three - part interview with Ted Adams, the CEO of IDW Publishing, in which he
talks about his company's
digital strategy.
There was a lot of
talk about DRM» ed versus DRM - free
comics at the
Digital and Print
Comics panel at
Comic - Con International in San Diego.
«When we started
talking about the direction
digital comics have been going — with
comics being locked into apps in order to do anything innovative, or to be tied to a third - party plugin like Flash — it just seems like it is very daunting to creators.»
Image
Comics is having a half - price sale on all the
comics in its
digital store right now, and that's a great opportunity to fill up your e-reader, because Image is the publisher behind some of the most
talked -
about comics of the year.
V for Vendetta artist David Lloyd will be
talking about his Aces Weekly
digital -
comics site, and the motion -
comics publisher Madefire will have a booth on the floor.
Jet City's Justin Gollenbeck took a few minutes to
talk to me
about the new
comics, which have already been showing up on our
digital comics best - seller lists, on the strength of pre-orders alone.
More specifically they
talk about print
comics,
digital comics and piracy, the European market, the Direct Market, Digital Markets and middle men, also traditional Comics and Bookstore oriented publishers and they way they market and sell their
digital comics and piracy, the European market, the Direct Market,
Digital Markets and middle men, also traditional Comics and Bookstore oriented publishers and they way they market and sell their
Digital Markets and middle men, also traditional
Comics and Bookstore oriented publishers and they way they market and sell their books.
Stuart
talked about doing
digital comics in that the entire thing was designed to be read on a tablet or phone, and the amount of re-thinking
about the effects of reading
comics this way that it took, both in terms of the size of the screen and the non-traditional gutter space.
The group
talked about what price a
digital comic should be and a bit
about how much
comics they should get for that price.
The group introduced themselves and
talked about the power that
comics had on them, writing for Young Adults, they discussed the differences between the bookstore and direct market for YA books, where to shelve books in stores and libraries, Adult readers of YA books, inspiring kids to read and write, how they decide what content is too adult for YA books and what backlash they've received and the
digital market for YA books.
There were other creators in the audience that also began
talking about contributing to
digital comics (the panel became a round table discussion for a couple of minutes), Sean
talked about a job he had to turn down, Stuart
talked about a small Pirates of the Caribbean story that he did in a completely different style and how it lead to the work he did on Nextwave.
They
talked about the demographics of readers now and how
digital comics market is affecting them, among other topics.
That's why, as
comics - industry executives
talk on stage
about using
digital comics to hook people into buying print, I get the distinct impression that they're just trying not to spook the
comic retailers who are responsible for a huge percentage of their revenues.
The writing duo sat down with CBR News in the fictional yacht that exists in all our minds to
talk about their writing, the future of «Amelia Cole,» the rise of
digital comics and more!
CBR News spoke with George Chen, CEO of
digital comics app Emanata, to
talk about the company's updating publishing apps for the ipad and iphone, designed for independent
comic creators.
With its
digital comics marketplace celebrating its one - year anniversary, it seemed like a good time to
talk to Dark Horse director of public relations Jeremy Atkins
about how the first year has gone for the publisher as proprietor of its own
digital comics site.
Surprisingly they were very light on
talking about the success of Marvel and their
digital comics.
Digital comics The manga publisher Kodansha Comics recently rebooted its digital program with a new emphasis on e-books; I talked to director of publishing services Dallas Middaugh about the thinking behind the new dir
Digital comics The manga publisher Kodansha
Comics recently rebooted its
digital program with a new emphasis on e-books; I talked to director of publishing services Dallas Middaugh about the thinking behind the new dir
digital program with a new emphasis on e-books; I
talked to director of publishing services Dallas Middaugh
about the thinking behind the new direction.
I also
talked a little
about how the
comics industry just needs to get it over with and cheat on retailers with
digital comics already.
Creators Johanna Draper Carlson
talks to Alex de Campi
about digital comics and her serialized
comic Valentine: «We want everything now, thank you, and in convenient
digital form and not for some rip - off price, so give it to us, or we'll steal it.
Tablets Jim Shelley
talks to various
digital comics folks, including Rantz Hoseley from LongBox Digital, Micah Baldwin from Graphic.ly and David Steinberger from comiXology, about the rumored Apple
digital comics folks, including Rantz Hoseley from LongBox
Digital, Micah Baldwin from Graphic.ly and David Steinberger from comiXology, about the rumored Apple
Digital, Micah Baldwin from Graphic.ly and David Steinberger from comiXology,
about the rumored Apple tablet.
Publishing Image
Comics Publisher Eric Stephenson
talks at length
about market share, the economics of creator - owned
comics, fallout from the prolonged legal battle between Todd McFarlane and Neil Gaiman, and retailer concerns
about simultaneous print and
digital release of The Walking Dead: ``... I was honestly a little thrown by the sheer amount of invective generated by the day - and - date release of a single Image
digital title, sold at exactly the same price point as the print version of the book.
Digital piracy A pair of interviews
about the unexpected sales spike following the bootleg posting of Underground on 4chan:
Comic Book Resource's Jonah Weiland
talks with co-creators Jeff Parker and Steve Lieber, while Techdirt's Mike Masnick chats with Lieber and studio mate Erika Moen.
The CEO of Panelfly, Wade Slitkin,
talks to CBR News
about the origins of his company, their overall strategy, creating
comics for the iPhone and iPod Touch, and the growing market for
digital comics.
Digital comics Hank Kanalz, DC Entertainment senior vice president of digital, talks about DC's decision to offer its single - issue comics on a variety of platforms, including Kindle, Nook,
Digital comics Hank Kanalz, DC Entertainment senior vice president of
digital, talks about DC's decision to offer its single - issue comics on a variety of platforms, including Kindle, Nook,
digital,
talks about DC's decision to offer its single - issue
comics on a variety of platforms, including Kindle, Nook, and...
Creators Writer Neil Herndon
talks about his coming - of - age story Game Boys, which debuts this week as a
digital - first
comic on the USA Today website.
Mark Waid announces some changes for his
comics shop — and
talks about lessons he's learned in both the direct market and the
digital realm.
For those of you who don't know what I'm
talking about, as of yesterday, Comixology removed the storefront from its
digital reading app for
comics on the iPad and iPhone.
Here, they
talk about the challenges and rewards of creating
digital - only
comics.
Beyond that, since I left comiXology, I've been spending my time doing
digital publishing consulting work in and out of working on Think Tank, Relaunch and the next
comic experiment... but Daniel Govar and I aren't quite ready to
talk about that one yet.
We had a good
talk (in English, since my Norwegian is rather limited)
about some of the ideas behind The Empty Kingdom and my wider thoughts and experiences of
digital comics as a whole.
Writer Joe Keatinge and artist Ken Garing
talk to CBR News
about «Intergalactic,» the newest
digital comic book series from Monkeybrain Comics announced at CCI 2012.
Creators David Gallaher, co-creator of High Moon, Box 13 and, most recently, The Only Living Boy,
talks about his experiences with
digital comics, starting with DC's Zuda.
For folks who have access to a time machine, you may want to travel back to Saturday to catch me
talking about sound in
digital comics at Transitions 5 in London.
Digital comics Hank Kanalz, DC Entertainment senior vice president of digital, talks about DC's decision to offer its single - issue comics on a variety of platforms, including Kindle, Nook, and iTunes, rather than exclusively through comiXology and its branded apps (which run on the comiXology platform): «It's not a move [away from comiXology], it's an exp
Digital comics Hank Kanalz, DC Entertainment senior vice president of
digital, talks about DC's decision to offer its single - issue comics on a variety of platforms, including Kindle, Nook, and iTunes, rather than exclusively through comiXology and its branded apps (which run on the comiXology platform): «It's not a move [away from comiXology], it's an exp
digital,
talks about DC's decision to offer its single - issue
comics on a variety of platforms, including Kindle, Nook, and iTunes, rather than exclusively through comiXology and its branded apps (which run on the comiXology platform): «It's not a move [away from comiXology], it's an expansion.
Creators Colorist Clydene Nee
talks about the early days of
digital coloring and the nuts and bolts of how it's done, as well as her dealings with
comics publishers over the years.
A lot of people have
talked about the need for cheaper
digital comic prices to drive impulse buying in casual / new readers.
Having spent a little time working as a retailer and a little time working as a
digital comics... um, guy, I know just enough to have a basic grip on this stuff, but obviously haven't seen the figures you guys
talked about this weekend.