In an interview with Electronic Gaming Monhtly, Hideo Kojima
talked about game development in general and console generations in particular.
And our blog is for
talking about game development, startup life, workflow, production practices... And then also a lot of Trent's stories about his first startup, first time being CEO, and the many, many ramblings that arise from everything.
He also enjoys
talking about game development to anyone who will listen, giving talks at Trinity College Dublin, University of Limerick, State of Play, Galway Games Gathering, and internally at Ubisoft and Radical.
Ben Wander joins the podcast to
talk about game development and his newest game, A Case of Distrust.
Not exact matches
Teenage striker Fraser Hornby discusses his ongoing progress and
development in Everton's Under - 23s side, while Under - 18s boss Paul Tait
talks about his team's current three -
game unbeaten run — which included a 7 - 0 thumping of Newcastle United.
The confederates were trained to make the study participants feel excluded by
talking about stereotypically masculine topics (sports, video
games and a class in business statistics) or stereotypically feminine topics (shopping, yoga and Pilates, and a class in child
development) and by subtly excluding the participants from the conversations.
The interview goes in detail regarding the
development status of the
game and
talks about some of the mechanics that are new in this sequel.
I am not sure if there was a huge hype around it, but I have say that I was especially surprised to see this
game come out with really no
talk about it during its
development.
In a recent interview, directors Kaname Fujioka and Yuya Tokuda
talked about a possible Nintendo Switch release, mentioning that the
game is not coming to Nintendo's new console due to the fact that Monster Hunter World has been in
development for 4 years and there was no news regarding the Switch.
But this has changed now, Metal Gear Online Creative Director Oki in a recent interview to a Japanese website 4Gamer
talked about numerous topics related to Metal Gear Solid V: The Phantom Pain and Metal Gear Online: «Two Studios handling
development, Player Count in MGO, Communication between players, Tagging / SOP system for new MGO, Dynamic Weather,
Game Modes» and many more thing.
It
talks about how the team was made up of a lot of people who hadn't made a 2D Mario
game before, how this
game started getting developed after NSMB U was in
development, and where some of the ideas came from.
Today's entry has Iwata
talking to Aonuma and his
development team all
about the latest Zelda
game, Hyrule Warriors.
Your a real idiot man, ofcourse their not going to
talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut
development time for new
games and ported
games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
«Within the
development team, too, there have been
talks about how it might be cool to have a
game that features Sheik as a protagonist.
Jack Mathews, former Technical Lead Engineer on Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption
talks to us
about his time working on the original three Metroid Prime
games and highlights some interesting facts
about their
development.
The
game will be open world although it is still early in
development, which is why Kojima couldn't
talk in detail
about it.
Today, during a presentation at CEDEC 2016 (with highlights translated by Gematsu), Yuji Horii
talked a bit
about the
development of the
game, and what he said makes it clear the
game is nowhere near finished.
Finally, Capcom and Street Fighter producer Yoshinori Ono will
talk about new directions and
development plans for the upcoming
game Street Fighter X Tekken in a self - titled panel.
Apart from
talking about the
development of the Project Cars sequel, Bell heavily suggested that the team is working on a
game based on the Fast & Furious movies.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari
talked about the
development process of the
game, as well as
about the downloadable content that
During an interview in Paris earlier this week, Hideo Kojima
talked about the
development process of the newest
game in the series, Metal Gear Rising Revengeance.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari
talked about the
development process of the
game, as well as
about the downloadable content that is planned for the near future.
The actor
talks about how «
Game Night» is more cinematic than a lot of other comedies, if the movie changed during
development, and if Netflix shares viewing numbers of «Ozark» with him.
CCP
Games CEO Hilmar Veigar Pétursson
talks to us
about the popularity of battle royale
games and how it has no effect on Project Nova's
development.
Speaking with US
Gamer, Assistant Producer Hikari Kubota
talked about the struggles of the Nier Automata PC version
development, stating that they are now aware of potential issues that may arise.
«It takes a village now, to build these
games,» Peter Moore, then COO of EA, said in 2015 at the External
Development Summit, «and I'm not just
talking about the
game itself.
We've earlier
talked about how the low dollar makes
game development difficult for developers outside of the US.
In this excerpt from The
Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wo
Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard
talk about what they want from the next The Legend of Zelda
game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wo
game from Nintendo and whether Aonuma and the team should speed up the
game's development by remixing The Legend of Zelda: Breath of the Wild's wo
game's
development by remixing The Legend of Zelda: Breath of the Wild's world.
He would come out and happily delve into the
development of Lionheads latest
game and start
talking enthusiastically
about features that were still in testing and that were hoping to implement.
Included in this tier is three hours on Skype or at the office (you pay your own travel) to
talk with Mike West
about game development.
Our hundred - and - first episode features Tzufit and Apple Cider
talking to narrative writer Cara Ellison
about her jump from
games journalism into the wide world of
games development.
Mike Mike is back on the show to
talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major
development project and getting in the the industry, what it is like to see speed runners completely break a
game, the concept of reproduction carts, some hidden Japanese
game gems, an announcement on a new
game from Other Ocean, and a release window for #IDARB.
Yesterday Gearbox CEO Randy Pitchford took to Twitter in an «Ask Me Anything» format on the hashtag #AskRandy in the hopes that he would be able to
talk about the trials and tribulations of modern
game development.
Among tons of other stuff, Microsoft will
talk about the unique features and the offerings of its upcoming DirectX 12 API, video
game development for Windows 10, cross-platform matchmaking and gameplay for PC and Xbox One, and how Fable Legends manages its cross-device gameplay with Xbox Live.
I could
talk forever
about Shinobi and my favorite SEGA
games, but to the point, everyone behind the
development of this Shinobi
game is a huge fan of SEGA and the Shinobi franchise.
Bungie
talked about why it got rid of Peter Dinklage's voice acting from Destiny, and clues
about Half - Life 3 «s
development have surfaced in a recent Dota 2
game engine update.
Mike Mika joins Kevin to
talk about the latest at Digital Eclipse, projecting retro
games on random buildings, latest retro
game finds, hardest parts of
game development and more!
Now, we'd like to
talk about how Tom approached the
development of the
game.
Topics ranged from casual stories from the
game development world to
talks about ad monetisation and
game publishing with data and numbers to back it up.
On Thursday, Retro Studios gave an amazing
talk about the
development process behind their latest
game.
Join us for a great
talk about what
game development newcomers...
Regardless, just because we haven't heard a word of the
games development, doesn't mean we can't
talk about what new features and ideas we'd like to see when it finally does release.
The interview started out discussing the agony of successors who succeeded the series and moved onto behind - the - scenes stories
about game development, and
talking about the essence of developing
games at Nintendo.
Oskari Samiola, the lead developer of Infra and founder of Finnish
game studio Loiste Interactive agreed to do an interview with LambdaGeneration to
talk about the
game and its
development.
When I called 17 - Bit CEO Jake Kazdal last week to
talk about his
game, he sounded cheerful and excited
about how
development was going.
from every
game I tested on dx12 it always ran way worse then on dx11, not even
talking about early stage of api
development
The two
talk about their joint efforts in working with author George R.R. Martin on faithfully reproducing the
Game of Thrones world as he envisioned, and how the successful HBO series has influenced their
development.
President and Co-Founder of thatgamecompany Kellee Santiago
talks about the origins of thatgamecompany, creative expression in video
games, the value of core
games, and Journey, which is currently in
development for PlayStation Network.
Speaking to GameSpot, God of War Director Cory Barlog
talked about how different the
game would have been had Sony cut Atreus early in
development.
In our latest podcast outing, Rick, Erich, and Jason come together to
talk about some of the most recent big
developments in the video
game world.