Sentences with phrase «talked about game development»

In an interview with Electronic Gaming Monhtly, Hideo Kojima talked about game development in general and console generations in particular.
And our blog is for talking about game development, startup life, workflow, production practices... And then also a lot of Trent's stories about his first startup, first time being CEO, and the many, many ramblings that arise from everything.
He also enjoys talking about game development to anyone who will listen, giving talks at Trinity College Dublin, University of Limerick, State of Play, Galway Games Gathering, and internally at Ubisoft and Radical.
Ben Wander joins the podcast to talk about game development and his newest game, A Case of Distrust.

Not exact matches

Teenage striker Fraser Hornby discusses his ongoing progress and development in Everton's Under - 23s side, while Under - 18s boss Paul Tait talks about his team's current three - game unbeaten run — which included a 7 - 0 thumping of Newcastle United.
The confederates were trained to make the study participants feel excluded by talking about stereotypically masculine topics (sports, video games and a class in business statistics) or stereotypically feminine topics (shopping, yoga and Pilates, and a class in child development) and by subtly excluding the participants from the conversations.
The interview goes in detail regarding the development status of the game and talks about some of the mechanics that are new in this sequel.
I am not sure if there was a huge hype around it, but I have say that I was especially surprised to see this game come out with really no talk about it during its development.
In a recent interview, directors Kaname Fujioka and Yuya Tokuda talked about a possible Nintendo Switch release, mentioning that the game is not coming to Nintendo's new console due to the fact that Monster Hunter World has been in development for 4 years and there was no news regarding the Switch.
But this has changed now, Metal Gear Online Creative Director Oki in a recent interview to a Japanese website 4Gamer talked about numerous topics related to Metal Gear Solid V: The Phantom Pain and Metal Gear Online: «Two Studios handling development, Player Count in MGO, Communication between players, Tagging / SOP system for new MGO, Dynamic Weather, Game Modes» and many more thing.
It talks about how the team was made up of a lot of people who hadn't made a 2D Mario game before, how this game started getting developed after NSMB U was in development, and where some of the ideas came from.
Today's entry has Iwata talking to Aonuma and his development team all about the latest Zelda game, Hyrule Warriors.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
«Within the development team, too, there have been talks about how it might be cool to have a game that features Sheik as a protagonist.
Jack Mathews, former Technical Lead Engineer on Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption talks to us about his time working on the original three Metroid Prime games and highlights some interesting facts about their development.
The game will be open world although it is still early in development, which is why Kojima couldn't talk in detail about it.
Today, during a presentation at CEDEC 2016 (with highlights translated by Gematsu), Yuji Horii talked a bit about the development of the game, and what he said makes it clear the game is nowhere near finished.
Finally, Capcom and Street Fighter producer Yoshinori Ono will talk about new directions and development plans for the upcoming game Street Fighter X Tekken in a self - titled panel.
Apart from talking about the development of the Project Cars sequel, Bell heavily suggested that the team is working on a game based on the Fast & Furious movies.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that
During an interview in Paris earlier this week, Hideo Kojima talked about the development process of the newest game in the series, Metal Gear Rising Revengeance.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that is planned for the near future.
The actor talks about how «Game Night» is more cinematic than a lot of other comedies, if the movie changed during development, and if Netflix shares viewing numbers of «Ozark» with him.
CCP Games CEO Hilmar Veigar Pétursson talks to us about the popularity of battle royale games and how it has no effect on Project Nova's development.
Speaking with US Gamer, Assistant Producer Hikari Kubota talked about the struggles of the Nier Automata PC version development, stating that they are now aware of potential issues that may arise.
«It takes a village now, to build these games,» Peter Moore, then COO of EA, said in 2015 at the External Development Summit, «and I'm not just talking about the game itself.
We've earlier talked about how the low dollar makes game development difficult for developers outside of the US.
In this excerpt from The Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's woGame Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wogame from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's wogame's development by remixing The Legend of Zelda: Breath of the Wild's world.
He would come out and happily delve into the development of Lionheads latest game and start talking enthusiastically about features that were still in testing and that were hoping to implement.
Included in this tier is three hours on Skype or at the office (you pay your own travel) to talk with Mike West about game development.
Our hundred - and - first episode features Tzufit and Apple Cider talking to narrative writer Cara Ellison about her jump from games journalism into the wide world of games development.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the industry, what it is like to see speed runners completely break a game, the concept of reproduction carts, some hidden Japanese game gems, an announcement on a new game from Other Ocean, and a release window for #IDARB.
Yesterday Gearbox CEO Randy Pitchford took to Twitter in an «Ask Me Anything» format on the hashtag #AskRandy in the hopes that he would be able to talk about the trials and tribulations of modern game development.
Among tons of other stuff, Microsoft will talk about the unique features and the offerings of its upcoming DirectX 12 API, video game development for Windows 10, cross-platform matchmaking and gameplay for PC and Xbox One, and how Fable Legends manages its cross-device gameplay with Xbox Live.
I could talk forever about Shinobi and my favorite SEGA games, but to the point, everyone behind the development of this Shinobi game is a huge fan of SEGA and the Shinobi franchise.
Bungie talked about why it got rid of Peter Dinklage's voice acting from Destiny, and clues about Half - Life 3 «s development have surfaced in a recent Dota 2 game engine update.
Mike Mika joins Kevin to talk about the latest at Digital Eclipse, projecting retro games on random buildings, latest retro game finds, hardest parts of game development and more!
Now, we'd like to talk about how Tom approached the development of the game.
Topics ranged from casual stories from the game development world to talks about ad monetisation and game publishing with data and numbers to back it up.
On Thursday, Retro Studios gave an amazing talk about the development process behind their latest game.
Join us for a great talk about what game development newcomers...
Regardless, just because we haven't heard a word of the games development, doesn't mean we can't talk about what new features and ideas we'd like to see when it finally does release.
The interview started out discussing the agony of successors who succeeded the series and moved onto behind - the - scenes stories about game development, and talking about the essence of developing games at Nintendo.
Oskari Samiola, the lead developer of Infra and founder of Finnish game studio Loiste Interactive agreed to do an interview with LambdaGeneration to talk about the game and its development.
When I called 17 - Bit CEO Jake Kazdal last week to talk about his game, he sounded cheerful and excited about how development was going.
from every game I tested on dx12 it always ran way worse then on dx11, not even talking about early stage of api development
The two talk about their joint efforts in working with author George R.R. Martin on faithfully reproducing the Game of Thrones world as he envisioned, and how the successful HBO series has influenced their development.
President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Speaking to GameSpot, God of War Director Cory Barlog talked about how different the game would have been had Sony cut Atreus early in development.
In our latest podcast outing, Rick, Erich, and Jason come together to talk about some of the most recent big developments in the video game world.
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