Sentences with phrase «talked about its mobile games»

Sometimes breaking 10 million downloads isn't what its all about when talking about mobile games.
Electronic Arts took some time out of the 2015 E3 press event to talk about mobile games.
Cloud Chasers was heavily discussed in a multitude of newspapers, blogs, magazines and TV formats that rarely ever talk about mobile games.
While there is the possibility they're just talking about mobile games, we could still get something really cool.
During this broadcast, Nintendo will be talking about its mobile game, Fire Emblem Heroes, providing new information as to what to expect in the coming months.

Not exact matches

Lindsay Lohan wasn't spewing BS on Jimmy Fallon Thursday night — talking about a Mean Girls reunion — TMZ has learned, it's been in the We are Specialists for the digital production of online portals, mobile apps, online games and their marketing Portfolio with synergies.
Move over from the headlines Magikarp Jump and Pokémon GO, it's time to talk about yet another mobile Pokémon game....
Nintendo have already stated they will not be talking about the NX or even their mobile games as far as this Direct is concerned as they would rather focus on talking about their upcoming Wii U and 3DS games and honestly that is some great news, because it might just mean we can get a North America and Europe release date for Hyrule Warriors Legends, a release date for Star Fox and who knows, maybe even the confirmation of both Pokemon Z and Twilight Princess HD and a release date for both and because I'm such an optimist, maybe Nintendo will namedrop the official name for Zelda U. Either way, it will be a Nintendo Direct worth watching.
Then again, whether or not you are forced to advance to get the full experience out of Animal Crossing: Pocket Camp, again it's not the worst thing in the world, as it just means this fully fleshed 3D Animal Crossing game for mobile devices, wants you to keep coming back to it and keep playing and since it is a game of a few features, I suppose it would only be fitting to talk about some of them.
In an interview with the Asahi Shimbun, Tatsumi Kimishima talks about Nintendo's plans for film production, mobile games, and the NX platform.
During the Q&A session that concludes the quarterly meeting with investors, Tatsumi Kimishima talked about the Nintendo Switch price, and Nintendo's mobile games.
Then we talk about Bury Me, My Love, a mobile game that puts you in the role of a husband whose wife is a Syrian refugee attempting a dangerous journey to Europe.
The reality is that despite having talked about personalized learning for more than a decade, most schools and teachers have been slow to discover its potential through the use of the social web, interactive games, and mobile devices.
I'm talking about Clash Royale plushies, Mobile Strike Lego sets, Game of War action figures; I want it all.
Talk about some numbers bud, you seriously that scared that Nintendo on 1 mobile game is literally making more money then ALL THEIR CURRENT HARDWARE AND GAMES?
Square Enix has released their full line - up of games that will be out for demoing at Gamescom including their upcoming mobile line - up which we previously talked about, including Final Fantasy Dimensions.
Sure Nintendo's mobile games have been pretty great so far, but it would be severely wrong of them not to bring WarioWare to the mobile platform, especially since it would be a bonkers game that a lot of use would play and often talk about at length, for the first couple of months.
In February, you talked about how you disagreed with the emphasis of mobile and social games because they are free or 99 cents.
Mark Rein, co-founder and vice president of Epic Games, talks about the growing opportunities in mobile games and how they'll impact current and next gen consoles in this exclusive interview.
It's finally time for me to give a review of hit mobile game Pokemon Go, then I talk about what is really important, the next main line Pokemon title, Sun and Moon!
I decided to throw you mobile players a bone this month and talk about a game.
Blair and I talk about everything from mobile games to indie development.
When talking about ways to improve the discovery of mobile games at Casual Connect Eastern Europe 2014, Rakesh Raju says to «Be in the sweetspot of quality engagement, scalability, and reach.»
We talked about Nintendo announcements - the NX and their move to making mobile games, Bloodborne, games we've been playing, Cuba, and Jason's favorite dinosaur.
NetherRealm Studios talks to CBR about what's new in «Injustice 2,» and the mobile version of the DC fighting game.
The Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4Games, Ian Lindsey from GameDigits discussing licensed games (including their new Red Dwarf mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4Games, Ian Lindsey from GameDigits discussing licensed games (including their new Red Dwarf mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2016.
IndieGamePod.com: Punch Entertainment's CEO and creative director join a podcast to talk about IGF Mobile 2008 and their entry, EGO, which one the «Innovation In Mobile Game Design»: «It's interesting — as we were developing EGO... the end result was much more ambitious than how [we intended it to be when] we started.»
GameDevDay begins with a Game Republic event at Platform in Leeds from 3.30 pm, featuring talks from Unity's Josh Naylor on the latest innovations from the company, Matt Frenchman from PlayIgnite about mobile user acquisition, Sam Rushton from Creative England about their previous projects and an update on the latest funding and support initiatives, Neil Parmar from Escape Technology discussing useful software for developers, Mario Viviani from Amazon unveiling the new GameOn initiative plus Chris Taylor from Eaton Smith on the importance of GDPR rules for games developers.
Nintendo's Winter treat, Sony's TGS leak & duck smoothies We start off today's podcast talking about our favourite old school mobile games.
We talk about game design, marketing, mobile games promotion, and many more.
Nintendo have already stated they will not be talking about the NX or even their mobile games as far as this Direct is concerned as they would rather focus on talking about their upcoming Wii U and 3DS games and honestly that is some great news, because it might just mean we can get a North America and Europe release date for Hyrule Warriors Legends, a release date for Star Fox and who knows, maybe even the confirmation of both Pokemon Z and Twilight Princess HD and a release date for both and because I'm such an optimist, maybe Nintendo will namedrop the official name for Zelda U. Either way, it will be a Nintendo Direct worth watching.
Also, Gaming Trend's Lead Editor, Kay Purcell, is here to talk to me about Animal Crossing: Pocket Camp, Nintendo's next free - to - play mobile game.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The Indie Game Riot Podcast we talk about: — PUBG mobile version in China (0:09:51)-- Wonder Boy: The Dragon's Trap dev tools (0:15:29)-- EGX Rezzed open submissions (0:18:52)-- IndieCade East 2018 (0:20:42)-- Opus Magnum...
Our team's main members, the co-founders of Tag of Joy, Šarūnas Ledas and Žilvinas Ledas, are going to present a talk «Crafting RPG Worlds in Real Environments with AR «where you can hear about how we made the Monster Buster game with AR features and how to use these features to make an amazing story driven mobile game.
Tune in to, CEO of Wildworks, Clark Stacey's talk at Casual Connect Europe to find out what they learned about tween games and moving millions of players from web to mobile with an innovative but unproven business model.
We talk about the K - Pop sensation's addition to Just Dance 4, Stuart Black's self - imposed developmental isolation and his «open world cop game», Guildford's mayor, Strike Suit Zero and Kickstarter, Nihilistic and Lightbox's decisions to focus on mobile gaming, the possibility of dragon mounts in Skyrim, and that weird Cyberpunk 2077 poster.
Tim finishes Life is Strange while Zach sticks to some mobile games, which in return forces him to find a Android screen recorder listen to him talk about it during Tech Ttalk about it during Tech TalkTalk!
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Platform owners, realizing they needed larger game libraries to compete with new platforms on mobile and desktop computers, reached out to indies to talk about upcoming projects — a situation that simply never happened before.
Then again, whether or not you are forced to advance to get the full experience out of Animal Crossing: Pocket Camp, again it's not the worst thing in the world, as it just means this fully fleshed 3D Animal Crossing game for mobile devices, wants you to keep coming back to it and keep playing and since it is a game of a few features, I suppose it would only be fitting to talk about some of them.
This week we talk about mobile RuneScape, Amazon's chat app, Duo doing well, and more Android apps and games news!
Women are huge consumers for the mobile game industry, yet they are often underrepresented in games, something Shulamit Ferber, Game Developer at Helen Doron will talk about in the session No Need for the Pink Hair Ribgame industry, yet they are often underrepresented in games, something Shulamit Ferber, Game Developer at Helen Doron will talk about in the session No Need for the Pink Hair RibGame Developer at Helen Doron will talk about in the session No Need for the Pink Hair Ribbon.
Also on the docket will be Amir Dori, Senior Game Designer at Matific, at the session Kids, Technology & the Future of Education where Amir will talk about using games to make education fun and Ohad Barzilay, Producer and Game Designer at Sidekick Games, will talk about what works in Asian mobile games for the west (like Gacha mechanics) in Asian vs. Western Games: Successful Gameplay and Design Elements That Makes No Sense.
Q - Games has looked to connect the worlds of console and mobile games with real life via their new game Eden Obscura, and Creative Producer Baiyon will talk about that vision of fusing the real and the digital while Daniel Walters, Director at Calvino Noir will discuss the trials and tribulations of making games for both mobile and console.
All I keep hearing when we are talking about a mobile Nintendo console is this may be the first time we have a traditional Pokemon game on console!
The duo starts off talking about Nintendo's new Miitomo mobile game along with Nintendo's profits (which are looking good).
People talk about the games in the Go series as being some of the best examples of what you can do with a mobile game like this, especially as distillations of other franchises down to what really makes them work.
Just last week, Kotaku ran an article about one of my talks: an entry for the Evil Game Design challenge at Casual Connect where I presented a vision for a free - to - play version of Super Mario Bros. 3 on mobile phones.
Recently I recorded a podcast episode, where we talked about how something didn't seem right with Disney's mobile games, since so many games are being closed down and very little -LSB-...]
Then things took a turn for the more boring with a focus on sports games intermixed with a section on mobile games that was handled poorly (opening with «Let's talk about mobile» was a bad choice as it automatically turns people off) then went back to more sports talk.
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