Sentences with phrase «talking about the single player»

Talking about Single Player you can still pause the game but in a harder way.
If you're talking about the single player longevity you may have a point, although it may be one of the rare cases where the length is just the right amount for the story, such as the case with heavenly sword.
Oh and I am talking about single player here; multi-player isn't being assessed in this article.
Since talking about the single player experience would contain way too many spoilers, let's focus on that multiplayer aspect, shall we?

Not exact matches

90 Millions for a single player, we are not Real Madrid... And we are talking about Premier League where prominent players also fade but we know about Dzeko and that's why I would go with Dzeko because he has history of playing well in Premier League and affordability....
You're talking about 3 players that each demand double coverage or will eat your soul on any given play single covered.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
We're talking about a man [David Dein] who goes into the dressing room after every single game, shakes every player by the hand and who knows all the youth team players
However, it doesn't mean exploration itself is fun, especially if we are talking about playing the game in single player mode.
We sit down with Hearthstone designer Peter Whalen to talk about the latest expansion and the new Monster Hunt single - player mode.
Now I would love to talk more about Fire Emblem Warriors as I am immensely enjoying the game, and am still absolutely loving it as both a single player And multiplayer experience, it is still under embargo at the moment so while a preview is okay, my full thoughts will need to go unspoken until the 18th of October.
We reflect on our first impressions, while getting into discussion about potential DLC, our thoughts on the many different outrageous Outfits, and also talk about how the online mode is compared to single player mode.
Correct me if I'm wrong, but we are talking about microtransations in a single player campaign, right?
one not all GBA games are single player and two im talking about the ones that had multiplayer because some did through using the cable to connect with your friends you could play together as an example pokemon im talking about multiplayer games im not talking about full on single player games.
«When I was talking back about making Zelda more than just a single - player experience?
But, considering how long the campaign is (we're talking about 30 hours or so of gameplay) and what contribution the multiplayer can bring to the experience, it's fair to say MGS is as single - player as The Phantom Pain was.
Then Evans will talk about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any single player — in size.
Then Evans talks about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any single player — in size.
Last year you were talking about games as a service and how single player games weren't worth the risk.
phuck all these reveiws, because it's not a reveiw when all they talk about is the multiplayer and it's like the single player doesn't exist, which tells me it sux just like Halo2 single player...
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
While I do talk about playing the games with friends, these reviews will primarily focus on the single - player experience.)
Wait, here they are talking about local multi but the Wii U's eshop page says it's single player only.
I'm talking maybe 8 hours short, and that is only if you haven't mastered the art of the FPS (I could probably get a lot more playtime out of the single player campaign than most of you, if that says anything about my abilities).
But before we go there, I would like to talk about the one weakness of Mortal kombat X's single player content — the tutorial.
We've been invited last month at the preview of Hearthstone's Witchwood single player content, Monster Hunt, where we sat down and talked about what's new in the game's meta and what's to come for Blizzard's card game, with none other than Mike Donais, Hearthstone lead designer.
This time, The Gamesmen talk about no more single player updates for Mass Effect: Andromeda, Valve's crack down on key requests, Wolfenstein's religious fanaticism with extras, and more with Battle.net.
If you've played through the demo that debuted the very beginning of the single - player campaign, you'll know what I am talking about.
We got a chance to talk to Lucasfilm and Motive Studios about the single - player story, and you can learn how Star Wars Battlefront II plans to take the series to the dark side here.
Since you don't like opinions of others talking ill about something you may be a fan of, by that logic maybe you should just stick to single player games.
But I've not really talked explicitly about the Single Player game itself and what it might be like in this new intramedia model.
With the «are single - player games dead» question, people are talking exclusively about AAA, blockbuster - budget gaming, the output from the EAs, Activisions, Sonys, and Nintendos of the world.
Yoshida talked a little bit about the game's weird hybrid single - player and multiplayer model, which is pretty exciting.
The videos and information were great, but Geoff kind of pissed me off talking about Socom «introducing stealth in the single player».
Talking about the Digital Collector's Edition, the retail price of $ 99.99 will get you access to the first three single player content packs post-launch, an additional vehicle skins, and a veteran badge displayed right next to your name.
In order to make that release happen sooner, we are taking the game off of Steam Early Access to focus on implementing single - player, tech trees, and the other cool features we've talked about.
On the video below, I talk about how we are creating evil bots for single - player mode.
Add to that the replayability through finding secret levels, collecting all of the shards in each level, and the complete mind - f *** that is the single player mode where each analog stick controls one of the characters, and you have yet another indie title that is destined to become one of the classics that PlayStation gamers will talk about for years to come.
Rumors continue to talk about a single - player content pack for the game that should be both revealed and launched this year, with a new character and more locations.
Rather than focusing on capturing territories, the single - player mode tasks you with moving forward through each level, eliminating enemies and collecting a lone Zapfish (that's the town's power supply I was talking about).
We've already explored many of the issues revolving around loot boxes and time - saver DLC but we've yet to talk about how these things affect game balance in a single player game.
No one seems to be talking about the potential for publishers like Bethesda to corner the single - player market.
Rather than write a typical «preview» about Halo: Reach, releasing this September 14th, talking all about the cool new aspects of the single player campaign or the improved multi-player system, we figured we would just post a bunch of cool videos about Reach instead.
It's an old single player game on PS2, I bet theirs lots of PS2 games people don't talk about in Japan.
@ 294 What the heck are you talking about?!? We get the single - player campaign of a game that came out just 5 months ago, and you overexaggerate to say that PS + members are getting demos and «half - games»?
The latest Elite: Dangerous Dev diary has also been released, in it David talks about the Phase One — Single Player Combat alpha build as well as showing some clips captured from the build.
This week, the Perpetual Noobs talk about Stardew Valley, a single player farming simulation similar to Harvest Moon.
Just two single - player levels were on show at E3, and Treyarch and Activision are refusing to talk about multiplayer and the game's Zombies mode until a later date.
Today we talk about the future of the single player campaign.
When I was talking back about making Zelda more than just a single - player experience?
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