I'm okay with maybe a few minigames that would involve something like that, but I'm
talking main gameplay must be free of BS.
Not exact matches
Apart from deviating from the
main series» role - playing
gameplay for a point - and - click style of experience, the game centers around a crime - solving and, yes,
talking Pikachu, which arguably is an approach that can be met with skepticism.
The presentation of the game is solid with a great user interface across various menus such as the
main menu, lobby menu,
talk menus, setup menus, options menus and
gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The original Project spawned a much - trafficked Gamasutra feature and a GDC
talk (here's the slides), and the
main protagonists are now part of the game industry, so, as Jay notes,»... the Experimental
Gameplay Project has been so successful they are opening up the fun to anyone who wants to get involved!