Facebook is actively
talking with game developers about using the Messenger platform to deliver gaming experiences, which would then lead to more interactions with the Messenger app, and probably revenues, as most of Facebook's non advertising revenue comes from third - party games.
Amazon is reportedly in
talks with game developers with a view to include some extra functions in the next generation of its popular ebook reader, the Kindle.Since the iPad's launch we've all been waiting to see how Amazon would respond, with some analysts... Read more
Double Fine's studio executive producer Caroline Esmurdoc,
talked with Game Developer Magazine about what could have been the douchiest move last year in 2008.
Not exact matches
This allows the
developers to
talk about potential localization issues as they make the
game rather than having to deal
with them post-release.
Accompanying the many Nindies will be their
developers themselves to
talk about the
game live
with visitors.
Your a real idiot man, ofcourse their not going to
talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party
developers how to cut development time for new
games and ported
games in half,
with a new frame work that they developed specifically for Wii U, and your very stupid if you think that
developers are not going to need to learn how to develop for PS4 & the next Xbox.
We sat down
with Paul Sage, Zenimax's Creative Director for The Elder Scrolls Online, to
talk about how the first month of the
game has gone from their perspective, what players can expect from the new Craglorn update, and where the
developers hope to take the
game in the future.
Come back every week for in - depth video
game talk as well as interviews
with developers, journalists, and other Gaming Trend personalities.
In an interview by IGN
with the
developers of the
game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the
talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Here's the recording of Gareth Griffiths (Activision)'s panel at the
Game Developers Conference, in which he
talked about playtesting
with children:
We
talked with Monster Hunter World's
developers about what's in store for the PS4, Xbox One, and PC version of the
game.
My then 20 - something son, Paul, who'd never shown a shred of interest in business, snapped it up (the author kindly sent him an autographed copy), and just today I was
talking with Paul (now a prominent virtual reality programmer and indie
game developer for Disney) about WOMM.
You will now be at the 1991 Dev Team Office entrance, where you can
talk to the
developers of the original
game, complete
with their rank back when they worked on the
game in 1991.
The patch is been deployed and the
game runs like ass Still!The real problem is that Ubisoft is releasing
games that are not finnished to the consumers, Ubisoft expects people to buy there
games even if they are broke or in very bad technical condition, and this only happens because most of the people are willing to accept this crap and do nt
talk with there wallet!People need to start
talking more
with there wallet and do nt support or buy
with this kind of technical problems because buying them in this kind of state is telling
developers and publishers that crap sells!
Used to start out
with Call of Duty but,
with that contract ending and going to Sony it starts
with Bonnie Ross from 343 Industries taking the stage to
talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party
games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off
with Turn 10 and their next Forza title, then they'll show their next Fable
game, Chris Charla will then be on stage to
talk about [email protected] they'll show some Hololens stuff,
talk about Xbox Live and will finish off
with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party
developers working on exclusive
games for the most power console ever, we've shown you we have support from third - party
developers which have chosen to showcase their
games for the most powerful console.
If they are smart they
talk with the
developers to port this
Game to the 3DS or the Wii U for the eShop.
Kotaku: Given that we
talked about your experience
with games as sort of fads as amusements, those Computer
Game Developer Conferences
with the more serious - minded stuff, what's your sense of the potential of
games?
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa
talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their
games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are
developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in
with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys
games always starts
with a new encounter and ends
with a farewell
During the recent
Game Developer Conference (GDC) 2018 VRFocus were able to sit down
with Atari's Senior Producer, Simon Deal and
talk about their upcoming virtual reality (VR) videogame, Rollercoaster Tycoon Joyride.
I really think Sony should have marked and made the PR
talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on framerate and
with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major
developers along
with Sony come out and said look we are aiming to get the
games on the Pro to [email protected] and patch some major released
games to that target also focusing that VR will be better on the PS4 Pro.The 4K
talk should have stayed away until the PS5.
It's no secret that Warhammer: Vermintide 2 is indeed coming, but even
with another DLC pack on the way for the first
game, Fatshark are kicking up the sequel's
developer blog to
talk all about what's coming up in the sequel.
Talking of characters the Bethesda the
games developer has apparently done away
with the character class system that we are used to in previous Elder Scrolls
games.
Jem Alexander
talks to legendary
developer Tetsuya Mizuguchi about the integration of music in
games and how that will evolve
with VR
Peter Molyneux, one of the
game developers for the Fable franchise, always
talked of a grand vision for the morality system along
with many other ambitious ideals that failed to see the light of day.
Talking about my part and adding my knowledge working
with the Nintendo Switch, there are a lot of opportunities for indie
game developers.
I'm
talking, of course, about WRC3 and Need for Speed: Most Wanted — two very different
games with vastly different budgets, yet both represent the
developer's first attempt at a Vita
game.
Many indie
games however have instead built a supportive community, working
with and
talking to
developers rather than shouting into the void of hate.
Phil Spencer came out
with a nice, diplomatic opening, playing up how everyone — console manufacturers, publishers and
developers — are all at E3 for the fans, to
talk about
games, and how as such, the entire Microsoft press conference is all about
games this year.
Informal discussions
with well - known
game developers to give everyone an insight into the
developer perspective, the things that excite or challenge and to
talk a little about what they are up to.
We
talk with Brianna about being a woman
developer in the
games industry, Revolution 60, as well as news topics of the week.
I've also been in
talks with Nintendo about becoming a Wii U
developer so I can get the
game on the Wii U, but given the expense of a Wii U dev kit, that would be something I would either need to do another Kickstarter campaign for, or shove into a stretch goal should the Kickstarter get a bit further along.
At the
Game Developers Conference in San Francisco, Jason Schreier and I sat down
with Aaryn Flynn, formerly of BioWare, to
talk about his time working under EA on
games like Dragon Age: Inquisition and Anthem.
Everybody loves
talking to the people behind the
games, and on MGL we like to share written and video interviews
with developers as much as we can.
I'm not familiar
with any
games you were involved
with (though I'd definitely check one out if you could make me aware of it), but I think the person was
talking about major, AAA - tier third - parties, not (presumably, because, like I said, I don't know) independent
developers.
Hale is a central figure in SAG - AFTRA's Interactive board, the board that deals
with games and other interactive media, and she wanted to
talk about the idea of introducing a contract specifically for independent
game developers — a contract that would allow independent creators easier access to union talent.
In this edition I
talk with Kirk Hamilton, features editor at Kotaku, and Brett Douville, Lead Programmer at Bethesda
Game Studios.We discuss the impact of indie
games on AAA
developers, «Anita and the cesspool,» and why now is the best of all possible times to be a
gamer... among many other topics.
Oskari Samiola, the lead
developer of Infra and founder of Finnish
game studio Loiste Interactive agreed to do an interview
with LambdaGeneration to
talk about the
game and its development.
It featured three hardcore players who
talked about what
games they love (or used to love) and how
developers can better communicate
with them.
Saints Row
developer Christopher Stockman reveals that his company was in
talks with Dave Chappelle to write the original
game.
A video interview
with Molyneux saw the
developer admit he had «made some horrendous mistakes»
with the crowdfunded god
game, but continued scrutiny from the media led him to announce he was «done
talking to the press».
This week on the cast, I sat down
with Colin Sullivan who is head of legal at Patreon and has studied video
game law for a high level talk on some of the legal issues facing developers and the Game Indus
game law for a high level
talk on some of the legal issues facing
developers and the
Game Indus
Game Industry.
This is great news as we now have access to interviews
with legendary Japanese
developers such as Kouji Yokota (ActRaiser), Satoshi Nakai (Assault Suits Valken) and Taichi Ishizuka (The Firemen) to name but a few... The only downside of the book being unofficial is that we will be not able to
talk to any current Nintendo employees, and many of these
games original creators are still working there.
«If you're
talking about Little Nightmares, Get Even, Impact Winter and Project CARS 2, we are putting more focus on our European - led publishing strategy and working
with new
developers to release incredibly exciting
games,» UK marketing and PR director Lee Kirton tells MCV.
Gamesauce caught up
with Bioware's David Gaider to
talk about how luck got him into the
games industry, his personal experiences as a writer, Dragon Age and why
developers need to start taking responsibility for the social impact their
games have in regard to sex.
Developed by Flying Wild Hog, an independent Polish
game developer, Hard Reset works
with an unashamedly simple purpose in mind: to recreate the joys of old school shoot - em - up - style
games for those of us who were too busy learning to walk and
talk to fully appreciate its ancestors from the mid 1990s.
Today was the first day of the con and, aside from learning that Space Chimps exists, we've already gone hands on
with the new Iron Man
game and
talked to some of its
developers,
talked with Spider - Man: Web of Shadows «producer and basically shot the s ** t
with the guys from SouthPeak, who may have one of the most addictive XBL puzzle
games out there
with Roogoo.
The author then moves on to his or hers largest problem
with the
game,
talking about how there's so many bosses because it almost feels like the
developers belatedly starting ripping the worst chunks of the
game out after realising how bad some of it was:
@Red «Now how can one story be so hard to believe but the other easy to roll
with»
Talk about blinders... One story is that a major company is creating bad press for themselves on purpose, while the other is that a major company is paying a
developer to gimp the competition's version of a
game.
A scholarship designed specifically for indie
developers, the goal of Indie Prize is to give indie
developers from all over the world a chance to meet,
talk about their experiences and showcase their
games to each other and
with other
game industry professionals.
Here's the recording of Gareth Griffiths (Activision)'s panel at the
Game Developers Conference, in which he
talked about playtesting
with children: