Sentences with phrase «talking with game developers»

Facebook is actively talking with game developers about using the Messenger platform to deliver gaming experiences, which would then lead to more interactions with the Messenger app, and probably revenues, as most of Facebook's non advertising revenue comes from third - party games.
Amazon is reportedly in talks with game developers with a view to include some extra functions in the next generation of its popular ebook reader, the Kindle.Since the iPad's launch we've all been waiting to see how Amazon would respond, with some analysts... Read more
Double Fine's studio executive producer Caroline Esmurdoc, talked with Game Developer Magazine about what could have been the douchiest move last year in 2008.

Not exact matches

This allows the developers to talk about potential localization issues as they make the game rather than having to deal with them post-release.
Accompanying the many Nindies will be their developers themselves to talk about the game live with visitors.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
We sat down with Paul Sage, Zenimax's Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.
Come back every week for in - depth video game talk as well as interviews with developers, journalists, and other Gaming Trend personalities.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Here's the recording of Gareth Griffiths (Activision)'s panel at the Game Developers Conference, in which he talked about playtesting with children:
We talked with Monster Hunter World's developers about what's in store for the PS4, Xbox One, and PC version of the game.
My then 20 - something son, Paul, who'd never shown a shred of interest in business, snapped it up (the author kindly sent him an autographed copy), and just today I was talking with Paul (now a prominent virtual reality programmer and indie game developer for Disney) about WOMM.
You will now be at the 1991 Dev Team Office entrance, where you can talk to the developers of the original game, complete with their rank back when they worked on the game in 1991.
The patch is been deployed and the game runs like ass Still!The real problem is that Ubisoft is releasing games that are not finnished to the consumers, Ubisoft expects people to buy there games even if they are broke or in very bad technical condition, and this only happens because most of the people are willing to accept this crap and do nt talk with there wallet!People need to start talking more with there wallet and do nt support or buy with this kind of technical problems because buying them in this kind of state is telling developers and publishers that crap sells!
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their games for the most powerful console.
If they are smart they talk with the developers to port this Game to the 3DS or the Wii U for the eShop.
Kotaku: Given that we talked about your experience with games as sort of fads as amusements, those Computer Game Developer Conferences with the more serious - minded stuff, what's your sense of the potential of games?
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
During the recent Game Developer Conference (GDC) 2018 VRFocus were able to sit down with Atari's Senior Producer, Simon Deal and talk about their upcoming virtual reality (VR) videogame, Rollercoaster Tycoon Joyride.
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
It's no secret that Warhammer: Vermintide 2 is indeed coming, but even with another DLC pack on the way for the first game, Fatshark are kicking up the sequel's developer blog to talk all about what's coming up in the sequel.
Talking of characters the Bethesda the games developer has apparently done away with the character class system that we are used to in previous Elder Scrolls games.
Jem Alexander talks to legendary developer Tetsuya Mizuguchi about the integration of music in games and how that will evolve with VR
Peter Molyneux, one of the game developers for the Fable franchise, always talked of a grand vision for the morality system along with many other ambitious ideals that failed to see the light of day.
Talking about my part and adding my knowledge working with the Nintendo Switch, there are a lot of opportunities for indie game developers.
I'm talking, of course, about WRC3 and Need for Speed: Most Wanted — two very different games with vastly different budgets, yet both represent the developer's first attempt at a Vita game.
Many indie games however have instead built a supportive community, working with and talking to developers rather than shouting into the void of hate.
Phil Spencer came out with a nice, diplomatic opening, playing up how everyone — console manufacturers, publishers and developers — are all at E3 for the fans, to talk about games, and how as such, the entire Microsoft press conference is all about games this year.
Informal discussions with well - known game developers to give everyone an insight into the developer perspective, the things that excite or challenge and to talk a little about what they are up to.
We talk with Brianna about being a woman developer in the games industry, Revolution 60, as well as news topics of the week.
I've also been in talks with Nintendo about becoming a Wii U developer so I can get the game on the Wii U, but given the expense of a Wii U dev kit, that would be something I would either need to do another Kickstarter campaign for, or shove into a stretch goal should the Kickstarter get a bit further along.
At the Game Developers Conference in San Francisco, Jason Schreier and I sat down with Aaryn Flynn, formerly of BioWare, to talk about his time working under EA on games like Dragon Age: Inquisition and Anthem.
Everybody loves talking to the people behind the games, and on MGL we like to share written and video interviews with developers as much as we can.
I'm not familiar with any games you were involved with (though I'd definitely check one out if you could make me aware of it), but I think the person was talking about major, AAA - tier third - parties, not (presumably, because, like I said, I don't know) independent developers.
Hale is a central figure in SAG - AFTRA's Interactive board, the board that deals with games and other interactive media, and she wanted to talk about the idea of introducing a contract specifically for independent game developers — a contract that would allow independent creators easier access to union talent.
In this edition I talk with Kirk Hamilton, features editor at Kotaku, and Brett Douville, Lead Programmer at Bethesda Game Studios.We discuss the impact of indie games on AAA developers, «Anita and the cesspool,» and why now is the best of all possible times to be a gamer... among many other topics.
Oskari Samiola, the lead developer of Infra and founder of Finnish game studio Loiste Interactive agreed to do an interview with LambdaGeneration to talk about the game and its development.
It featured three hardcore players who talked about what games they love (or used to love) and how developers can better communicate with them.
Saints Row developer Christopher Stockman reveals that his company was in talks with Dave Chappelle to write the original game.
A video interview with Molyneux saw the developer admit he had «made some horrendous mistakes» with the crowdfunded god game, but continued scrutiny from the media led him to announce he was «done talking to the press».
This week on the cast, I sat down with Colin Sullivan who is head of legal at Patreon and has studied video game law for a high level talk on some of the legal issues facing developers and the Game Indusgame law for a high level talk on some of the legal issues facing developers and the Game IndusGame Industry.
This is great news as we now have access to interviews with legendary Japanese developers such as Kouji Yokota (ActRaiser), Satoshi Nakai (Assault Suits Valken) and Taichi Ishizuka (The Firemen) to name but a few... The only downside of the book being unofficial is that we will be not able to talk to any current Nintendo employees, and many of these games original creators are still working there.
«If you're talking about Little Nightmares, Get Even, Impact Winter and Project CARS 2, we are putting more focus on our European - led publishing strategy and working with new developers to release incredibly exciting games,» UK marketing and PR director Lee Kirton tells MCV.
Gamesauce caught up with Bioware's David Gaider to talk about how luck got him into the games industry, his personal experiences as a writer, Dragon Age and why developers need to start taking responsibility for the social impact their games have in regard to sex.
Developed by Flying Wild Hog, an independent Polish game developer, Hard Reset works with an unashamedly simple purpose in mind: to recreate the joys of old school shoot - em - up - style games for those of us who were too busy learning to walk and talk to fully appreciate its ancestors from the mid 1990s.
Today was the first day of the con and, aside from learning that Space Chimps exists, we've already gone hands on with the new Iron Man game and talked to some of its developers, talked with Spider - Man: Web of Shadows «producer and basically shot the s ** t with the guys from SouthPeak, who may have one of the most addictive XBL puzzle games out there with Roogoo.
The author then moves on to his or hers largest problem with the game, talking about how there's so many bosses because it almost feels like the developers belatedly starting ripping the worst chunks of the game out after realising how bad some of it was:
@Red «Now how can one story be so hard to believe but the other easy to roll with» Talk about blinders... One story is that a major company is creating bad press for themselves on purpose, while the other is that a major company is paying a developer to gimp the competition's version of a game.
A scholarship designed specifically for indie developers, the goal of Indie Prize is to give indie developers from all over the world a chance to meet, talk about their experiences and showcase their games to each other and with other game industry professionals.
Here's the recording of Gareth Griffiths (Activision)'s panel at the Game Developers Conference, in which he talked about playtesting with children:
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