Impulsive behavior is an often - necessary act of survival — turning our feelings about obtaining a reward into
tangible action like eating food, having sex, or getting enough sleep.
Not exact matches
But it seems
like (yes, I'm putting a lot of weight on «seems» because I want to give everyone here as much slack as possible) you're sidestepping real and
tangible efforts made to rehabilitate Paterno's reputation, as well as the
actions taken by PSU re: McQueary.
I
like that concept...
tangible consequences for
actions.
Instead, I drill down into the
tangible, specific,
ACTION STEPS to take,
like:
There was
tangible consequences to your
actions and it made the game feel more
like a world, where my
actions contributed in however way interpreted to the people inhabiting it.