My only hope is that Dark Souls 2 can deliver the same,
tangible feeling of reward and although they've caused gamers a lot of grief since Dark Souls launched, I genuinely hope there's a boss in there as brutal as Ornstein and Smough to really test our resolve and help us grow stronger as a result.
Not exact matches
Impulsive behavior is an often - necessary act
of survival — turning our
feelings about obtaining a
reward into
tangible action like eating food, having sex, or getting enough sleep.
Music, an abstract stimulus, can arouse
feelings of euphoria and craving, similar to
tangible rewards that involve the striatal dopaminergic system.
Though I thoroughly enjoyed the shrines in the latter portion
of DLC, the four on the Great Plateau
felt the most
rewarding and ironically provided the smallest,
tangible reward.
There are a lot
of interesting play styles that Evolve allows for with any given class, but watching the very slow movement
of progress bars game after game
feels too much like wheels spinning without a
tangible reward.
Progression does
feel tangible and
rewarding, the map design and overall level
of presentation for the multiplayer elements is just as impressive as that present in the campaign.