Sentences with phrase «targeting reticle»

There is an on - screen target reticle that you can move up or down with the d - pad in the direction you want to throw, and then a flick of the Wii remote shows you the trajectory of your throw.
Taking aim at hostile ships is also a breeze thanks to the giant red targeting reticles that let you know exactly where you need to aim to blast your foes into twisted metal.
The only slight complaint is that there is no static targeting reticle, which can make it hard to make fine adjustments while aiming, for players with vision or fine motor impairments.
After all, I'd seen it almost every night for the past few years, through a targeting reticle.
This is very subtle, but you can check an enemy's health by looking at the targeting reticle.
You control the targeting reticle with the thumb stick and shoot with the A, X, and B buttons.
Instead you have to position the targeting reticle over them and drop bombs on then.
The targeting reticle — provided for secondary weapons and some non-targeting special weapons — makes aiming easy, but then at times it's hard to aim, especially if you're moving and shooting at the same time, which is unthinkable in a car combat game.
I've ended up in situations where my shots could turn my enemies into chickens, but could no longer see my HUD or targeting reticle.
The targeting reticle that comes from moving the analog stick is also where your primary weapon aims when you fire, which although jittery at times, works pretty well.
The targeting reticle clearly indicates the accuracy of the next shot.
Even if the movement of the camera via the headset is a problem for you, the game also allows you to change the control to where the right analog stick controls the targeting reticle, even if it takes away some of the spectacle of the game that way.
And in No Pressure, the left analog stick controls a firing platform while the right analog stick controls the platform's targeting reticle, itself a vulnerable avatar in the playfield.
Instead of locking on to the closest enemy that is in the general area I'm aiming it instead locks on to whatever enemy is in the center of of the targeting reticle no matter how far away they are.
The key difference is your targeting reticle must now be switched with the R2 and L2 buttons, it's slightly more difficult, but for those without move controllers, it works.
Much of the essential information for the player, such as hull integrity and precise ammo counts (there's an approximate read that appears on your targeting reticle), is displayed on the outer extremes of the mech's heads - up display.
Using your left hand to guide his movements, and your right to guide a targeting reticle that lets you paint up to six targets before kicking back in mock - recoil to trigger the shots, the controls are elegant, intuitive, and responsive — or, at least, they can be.
When aiming the Joycons at the screen I had a hard time getting the targeting reticle to go where I wanted and there was some lag between when I moved the controller and when the reticle moved on screen.
If you shoot at a zombie boss aimlessly and don't target its weak spots, the white outline around the target reticle will be greyed out showing that you are causing low damage to the boss.
Looking through the cockpit is supposed to make it easier to line up precision shots as you aim the targeting reticle by using the GamePad's motion controls.
Combine that with the lack of a targeting reticle, which makes it hard to make fine motor adjustments quickly, and none except the extremely dedicated disabled gamer should try to tackle this installment of such a storied franchise.
Everything from the way the ship cockpits are designed, to the targeting reticle, and even the subtle blurring at the peripheral help to give players a frame of positional reference while never sacrificing anything in the game.
By using the stylus on the bottom screen, a targeting reticle will appear on the top screen, and anything inside of that reticule will be attacked when pressing the left shoulder button.
The Gamepad's motion controls are used to aim the targeting reticle, and that works well enough, so I kind of wish Nintendo and Platinum Games had kept the Gamepad features there.
Aiming was more difficult with the loss of the targeting reticle, but pointing the gun was more exciting.
By holding the fire button, your targeting reticle shifts and you can then lock onto multiple targets, in a fashion identical to that of the Panzer Dragoon games.
Using the Dualshock 4, aiming is easy because of the targeting reticle in the HUD.
In typical Resident Evil fashion, you had to hold one button to take aim, which would bring up a targeting reticle on the screen.
You pick the front - or rear - facing camera, and the targeting reticle makes it simple to line up your shot.
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