If the past two console generations have
taught gamers anything it's that no game is unsalvageable if the developer cares enough to constantly update and fix the issues present.
Not exact matches
If there's
anything the video
game industry has
taught us, it's that foreign ownership is good for Canada.
belief in
anything without supporting evidence is a childrens
game... We
teach our children not to lie, judge a book by its cover, or to take
anything at face value or to just believe without questioning... you know, we say stuff like check the source and don't believe everything you see / hear... should we
teach seeking knowledge or to have faith in without?
It almost seems cruel to decimate a roster that has already been decimated, but if there's
anything the Sixers» Sunday night win over the Pistons
teaches us, it's that on a long enough timeline, a team led by Thaddeus Young and Michael Carter - Williams is capable of winning a basketball
game.
I have no doubt that we will struggle (but then again, maybe not) in the following years in getting top players but if Leipzig
taught us a lesson is that when you know how to put a team together and when pay your players decent but not obscene salaries (that was verified also on Leicester) and when you have a manager understanding the modern
game then you can dream about
anything.
But if this season has
taught us
anything, it's that Northwestern's going to figure out a way to MacGyver an unlikely win in a close
game.
If there's
anything the 2017 season has
taught us, it's not to try to be clever about schedule and opponent strength so much in advance... Honestly: who would have thought this time last year that our tough
games would be vCHI and @JAX, and
games like @CIN, @OAK and @GB would be easy cruising?
Welsh Liberal Democrat Leader Kirsty Williams AM said: «If my several years as an Assembly Member have
taught me
anything, it's that members of other parties enjoy a good
game of political football.
If tracking every supermodel move has
taught us
anything, it's that you're not at the top of your
game until you get that coveted athleisure deal.
I always vowed that on CUR, if ever / whenever
anything fashion - related pops up, I'd actually
teach some style tips and tricks I've learned to actually help you with your own style
game, too.
I
teach art for a living and love anime, video
games, adventures, writing, and pretty much
anything that gives me the opportunity to express myself
If my past experience with hunting - type
games taught me
anything, it's that hunting requires listening.
Besides, mobile
games can be used to
teach almost
anything as long as they are designer right.
Anything can be
taught in the form of a team
game.
One of the biggest misunderstandings about
games, and people who play them, is that
games don't «
teach»
anything.
Anything can be
taught in the form of a team
game, and team
games make terrific PATs.
As soon as you
teach students that, they can think about
Game of Thrones or Girls or
anything on TV that way.
Gamers like shiny shiny
games now, it isn't the best type of
game but i can't exactly change the world now can i but if this
game has
taught us
anything it is that «
games like The Order are the worst kind of
games.»
As
gamers, we are constantly in pursuit of the perfect gaming experience, and if our years of gaming has
taught us
anything, it's that one size does not fit all.
That
game never
taught you
anything, and I was never given the opportunity to improve my skills.
If Diablo 3
taught us
anything, it's that not everyone loves the idea of
games that demand an internet connection.
If The Banner Saga has
taught me
anything, it's that I'm too forgiving and that
game developers relentlessly punish heroism.
The resolution of
games through the headset is a bit lower than what you'll see displayed on the TV but if Batman Arkham VR (rated M for mature)
taught me
anything, it's up to the developer to really bring out the quality of the
game's visuals.
If reading PS + post comments (and really, comments in general) has
taught me
anything, a majority of
gamers don't know how to judge
games.
Do you find that activities like running, or the Grouse Grind, can
teach you
anything about making
games?
If Fable Legends
taught us
anything, it's that troubled projects that struggle like this are pretty much doomed these days; don't expect to hear much about this
game until its cancellation is confirmed.
The Pikmin were the babies and I the babysitter, and if the Pikmin
games have
taught me
anything it's that a child is not worth it unless you really need someone to carry something for you.
The early parts of the year are typically slow when it comes to new
game releases, but if 2017 has
taught us
anything so far, it's that this year is only just getting started, especially when it comes to a mix of diverse
games from different development cultures.
If the Ni no Kuni 2 Review has
taught me
anything, it's that Ni no Kuni II is the most disappointing
game I've ever played.
Maybe the
game will actually be good, maybe we're being unnecessarily harsh and should reserve judgement, but if the last 15 + years have
taught us
anything, we have good reason to be so skeptical.
If writing this article has
taught me
anything, it's that comedy in
games is a very hard thing to pull off effectively, which is probably why so few developers attempt it.
And if there's
anything fighting
games have
taught us, it's that few experiences are as rewarding as watching yourself improve.
If waiting seven years for the third
game from Ico and Shadow of the Colossus creator Fumito Ueda has
taught us
anything, it's patience, which is exactly what's needed to see our young hero and his massive catbird companion through to the end of The Last Guardian.