Not exact matches
The same logic applies to this game, and even to
Battlefield or every other FPS game that revolves
around controlling strategic map locations: the
team that controls most of the map is more than likely to win the match.
Like with all Warriors games, the whole idea is to travel
around the
battlefield, taking out thousands of soldiers while helping your
team advance by taking out the officers that lead their own armies.
As you run
around the online
battlefield there's plenty of icons, but the vast majority of them are busy telling you where your
team - mates are, a muddle of colored helmets floating
around the edge of the screen, making it awkward to quickly locate the red crosshairs which indicates where the General reckons you should be heading next.
I found this to be very well done as I myself a huge fan of Dice's
Battlefield series; I would always be frustrated by members of my
team waiting
around to quickly jump into a jet or tank at our main spawn section.
- you can manually maneuver your characters
around the
battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike - environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the game together - the
team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
Noctis» ability to summon weapons from mid-air, switch them out at any moment and zip
around the
battlefield by way of warp - striking is fast - paced and empowering, and that the development
team have created an action - based battle system that still feels true to the Final Fantasy spirit is an achievement in itself.
Ludger can move
around the
battlefield freely, side - stepping and leaping incoming attacks, and
teaming up with AI - controlled allies (whose behaviours can be customised to a great degree) for powerful link artes.
Following the disastrous reception of their «#justWWIthings» hashtag, the
Battlefield social media
team are holding a last - minute review of their social media strategy to reconsider whether the next phase — a campaign based
around...
Igniculus moves freely in real - time
around the
battlefield, giving him the ability to collect health and magic orbs that drop from enemies and to distract them long enough to allow your
team of fighters to get an extra hit in.
In
Battlefield 3 players take command of a
team of elite US Marines as they experience heart - pounding misson - based gameplay ranging across diverse locations from
around the globe including Paris, Tehran and New York.