Sentences with phrase «team around the enemy»

Most battles allow you to have four characters on the field which you can control, allowing you to balance a team around the enemy situation.

Not exact matches

No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
The opening mission introduces us to three of a titular twelve potential agents you can choose to team up over the course of the game; the all - rounder in the shape of Hollywood, who's as quick with the quips as he is with his weapons, the heavy and wonderfully named Ishmael «Hardtack» Funderburke who has quite the walloping shotgun and a teleporting harpoon special to boot, and finally the speedy scout, Fortune, who has the ability to deploy a drone capable of stunning enemies around her.
«G.I. Joe: Retaliation» focuses around the team not only fighting their mortal enemy COBRA, but they are forced to contend with threats from within the government that jeopardize their very existence.
The Georgia - filmed production centers around James Silva (Wahlberg) as a CIA operative who's part of a highly - prized unit that, along with a top - secret command team, must retrieve and transport life - threatening information through 22 deadly miles of enemy territory.
Shot by Amir Mokri (TRANSFORMERS: AGE OF EXTINCTION) and produced by the team from THE HURT LOCKER, DALLAS BUYERS CLUB and KILLER JOE, the film centres upon fighter - pilot turned drone pilot Tom Egan (Hawke) who questions the ethics of his mission taking pot shots against an enemy half way around the world.
Rather than produce a screen - for - screen remake of the 8 - bit original, the development team was careful to take inspiration from various situations, locations, boss battles and enemies in an effort to reformulate an entirely new game design around them.
Combat and enemy movement both feature hefty amounts of luck that the player can't mitigate very much; there's no bonuses to accuracy for flanking ghosts or even working together as a team, and a run of bad luck can leave you feeling frustrated as you chase a troublesome foe around the board like an idiot.
As Ghosts, the teams biggest asset is, as you would expect, their ability to ninja around the place, sneaking through enemy camps like...... well, Ghosts.
Still, it's not a perfect experience as there are a good number of glitches that I encountered in my time with the multiplayer, such as randomly floating into the air, unable to move, invincible enemies and the occasional foe who would get trapped in parts of the environment resulting my team having to stumble around the map looking for him, the cheeky bugger.
To win while playing as a hapless goon you need to lower the enemy team's reinforcement count to zero, done by killing enemies and capturing the three points around the map.
Adapting to unpredictable terrain and enemy encroachments with your team, and constructing a big husk death assembly line around those factors feels like the natural endpoint for tower defense genre.
Deathmatch is a team deathmatch game where you just fly around the map looking for enemies to shoot.
Players move their team of five around ever - larger dungeons and areas, fighting enemies, gaining experience and levels and, my favorite part, drawing their own maps.
It's turn - based action, so each round you'll be given a certain amount of time to move around by crawling, jumping, swinging around on ropes and even jetpacks, pick a weapon and blow merry hell out of the enemy, or in some cases yourself or the rest of your own team.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective»).
Kor will turn into a flash as he teleports around the enemy delivering devastating blows — you can even double team the enemy with another party member to deliver a lot of damage.
And the longer you're around, the higher the threat of an extra shipload of enemies - a possible death sentence to a team likely already low on hit points and grenades.
Instead of occupying a certain area on the map, you have to get into a marked vehicle, whether it's a bike, car, van, or truck, and drive it around the level at high enough speeds in order to dwindle the supply of tickets from the enemy team.
The game will have a lot of different bigger enemies this time around and Irrational Games» development team including Ken Levine are showing us the Handyman today.
Mugen is the brute of the group: his special skills enable him to do such things as taking a number of enemies out with a swing of his sword, he also carries a bottle of Sake, which can be put down on the ground to entice enemies, he can effortlessly carry two enemy corpses around, and even run with them in his arms, he is also able to carry heavier objects, and finally he is the only member of the team that is able to kill samurai outright.
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
It has you playing the leader of a three man Delta Force team, you go around killing enemies, you can give orders to your squad, there's banter.
Igniculus moves freely in real - time around the battlefield, giving him the ability to collect health and magic orbs that drop from enemies and to distract them long enough to allow your team of fighters to get an extra hit in.
Now the same team of Eidos and Io Interactive are back at it again, sneaking around, taking out enemies, and looking good while doing so.
With his classic flame, charge and head - butt attacks, he ran rings around his enemies time and time again in his PSone days, so a dragon has got to be a valuable addition to any team (even if he is kind of small and... purple).
The good - all - around playable character is perfect for use in teams where you want to shut down problematic enemy powers.
Opening with the enemy turn, Vek units will move around the board, targeting either mechs or cities that power the time machine keeping you and your team in the past.
The former is the main character shown in the trailer and the knight the story centres around, the latter two use either a harp like a bow and arrow or team based attacks to take down enemies.
In Deathmatch you essentially run around the game map with your team, shooting down enemies on the other side, while in Domination you do the same with the added challenge of capturing and keeping flags.
And if the partners are stickers this time around, and we've seen both a Toad and a Chain Chomp already, what other interesting enemies and characters could be on Mario's team?
Traditional strategy games typically just see you moving characters around by simply having them run to different locations, but in Mario + Rabbids Kingdom Battle you're able to use your team mates as spring boards to reach high areas, use pipes to travel across the map quickly (it wouldn't be a Mario game without an abundance of pipes, after all), or dash through enemies to inflict damage on them on their way to reaching each location.
«King of the Hill» is pretty self explanatory with a constantly changing control point, that once capture you are free to move around as you rack up the allotted points to win, unless of course an enemy enters the control point (circle), breaking your teams reign over it.
Engage your enemies in iconic locations from around the globe in the ultimate team - based shooter.
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