Sentences with phrase «team boss christian»

Although Red Bull team boss Christian Horner has expressed an interest in retaining Ricciardo when his current deal expires at the end of this season, the Aussie is holding out for a race - winning car.

Not exact matches

If they have the opportunity, many Christian bosses will fire atheist employees, Christian landlords will evict atheist tenants, Christian coaches will kick atheist kids off the team.
Red Bull boss Christian Horner has suggested Carlos Sainz could replace Daniel Ricciardo should he leave the team at the end of the season.
Red Bull boss Christian Horner has said Carlos Sainz is a «safety net» should Daniel Ricciardo decide to leave the team next year.
Raylan soon teams up with his long beleaguered boss, Chief Deputy Art Mullen (Nick Searcy), to track down a person who may or may not be involved with Arlo's bag, but again this is mostly a superficial bait and switch that exists as a framework to highlight a promising array of new villains: Preacher Billy (Joe Mazzello) and his wife, Cassie (Lindsay Pulsipher), who may be using a traveling tent show to horn in on Boyd Crowder's (Walton Goggins) enterprises, which enticingly suggests the potential for a showdown that could pointedly play on Boyd's own discarded past as a hypocritical born - again Christian; Colton Rhodes (Ron Eldard), a former military police operative recruited as Wade's new right hand; and Randall Kusik (Robert Baker), a brutal bare - knuckle brawler who has a closer relationship to Raylan than he knows.
Red Bull Racing boss Christian Horner defends his team in an interview with Autosport, claiming that Webber is an exceptional driver in...
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Sonic Mania is a project from Christian Whitehead, PagodaWest Games, and Headcannon developed in collaboration with Sega and Sonic team, with a vision to bring Sonic back to his roots with 2D gameplay and pixellated graphics bringing fans back into the 2D world of platform games with its core «classic» gameplay by remaining iconic Zones and Acts from Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic CD and Sonic The Hedgehog 3 and Knuckles, and adding in completely new Zones with all - new Acts and boss fights into the mix.
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