Big overhaul required as many 16 players need to leave the first
team squad alone.
Just the first
team squad alone is big enough to sustain all but the worst of injury crises.
Not exact matches
We should be in for the likes of Griezmann AND every other world class player that fits our method of playing, Ive said it time and time again our
squad is only half world class the rest are mediocre at best (yes I know Ill get thumbed down ect by all the AKB's on site) but the results over the last ten years are proof
alone that we are NOT good enough to compete with the other Elite
teams.
Not many
Teams can boast that they put up 80 + let
alone 90 + on the sound
Team Zimmerman
squad but that is exactly what happened on Sunday Night.
Since the AP expanded its rankings to 25
teams in 1989, no I - AA
team had ever beaten a ranked I - A
squad — let
alone a Top 5
team and the winningest program in the history of the game.
If Wenger allows Burnley to finish above Arsenal it will go down as the single biggest mis - management of this club in our history bar none.Burnley are a small town club with limited expectations but it shows what Good Management with Tatical Nous can do.Not a single Burnley player would get anywhere near our
SQUAD let
alone team and yet we are looking over our shoulder as they continue to over perform.And exactly WHO is the so called novice manager?
I expect Arsenal to compete on all fronts vs any
team and we currently aren't even in the top 4 of the EPL let
alone Europe, as such we SHOULD be adjusting the
squad to allow for such.
I do nt know why, we have a very small
team compared to other bug clubs of our caliber that
alone can send a player off once he knows he's not going to play, our
squad players mostly get time to play during injury crisis... I could remember a point in time when we loaned Bendtner to Juventus, they already have four strikers then, in which minus Van Persie we have like half or no striker..
Nowhere near good enough to be a regular in the first
team squad, let
alone the starting 11, for his sake and Arsenals, sell him.
Eg Welcot he would never make the Chelsea
squad let
alone team but bcos Wenger likes him he gets a new contract to sit on the bench.
Team's really can't afford to use three
squad places on GK
alone.
(The budget for the English national rugby
team alone might be 10 times what New Zealand can claim for its
squad.)
(1) this
squad has way too many moving parts and very few of our players are good enough at their preferred position let
alone relying on them in whatever position Wenger and his magic eight ball decide in the tunnel prior to the game... when
teams do this it generally signals issues within the club, much like Jose last year and Van Gael before him... no one gets settled, the chemistry is almost non-existent and if provides a built - in excuse when the
team comes up short... these issues fall squarely on Wenger, both for his decisions regarding players coming in and for his inability to rid the
team of those players who aren't cutting it... in actually fact we have only 6 real starters on this current
squad and that's being generous (Sanchez, Ozil, Lacazette, Sead, Kos & Cazorla)... which is discouraging because Cazorla is injured and might never play again, Sanchez is wanting out and the club is lying to us about his injury status, Lacazette receives no service, Ozil is relatively disinterested out there, Kos is getting up there and Sead is just trying to settle in... there isn't a single other player that would start regularly on any of the other top 3
teams, which should be the standard... imagine this
team moving forward if Wenger only sells before the window closes
You can't expect a
team that finished 5th 18 points off the champions to just add 2 players for which I have great expectations but aren't even top 5 in the world let
alone the EPL and keep the same
team virtually to transfigure this
squad and change its fate.
They're not
alone in this, of course, and every other
team angling for the Champions League places has their own irreplaceables and shallow
squad areas.
Start the season with this
squad alone and we are in a much worse situation than last year based on how other
teams have strengthened.
I do NOT recognise Iwobi as a talent.He is mediocre at best.Is this really the type of player you feel is the future of Arsenal Football Club?Tell me and everyone on this site EXACTLY WHAT IWOBI BRINGS TO THE
TEAM.Goals?Assists?Pace?Passing?Dribbling?This player has NOTHING to convince his place in THE
SQUAD let
alone THE
TEAM.
no
team with any ambition has a flamini in the
squad let
alone the starting 11
Hart shouldn't be in the West Ham
team for the next game let
alone the England
squad.
Given that Cleverley is out of contract in the summer, it seemed to be a good chance to get him off our books and at least recoup something for a player that very possibly wouldn't even make the
squad let
alone the first
team.
Like PUBG, players can
team up in
squads of up to four players, or go at it
alone in Solo mode.
General fixes • Significant improvements to the
Squad Join interface • Removed FIND ME A
SQUAD option • Allow players to join empty
Squads alone, thus having 1/4
Squad members • Change order of options to LEAVE
SQUAD, INV A FRIEND, SWITCH
TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bor
TEAM • Disable Privacy flag when 1 man
Squad • Reset Privacy flag from Private to Public when
Squad drops to 1 player • All occupied
Squads will now show up colored blue on the
Squad selection screen • Players who choose not to join
Squads will also show up as Blue in the «Not in a
Squad» line •
Squads that are currently empty will display as white — if you wish to join an empty
Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a
team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bor
team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This isn't a simple choice of go it
alone or work as a
team, each
squad member has a different personality and will respond differently to your actions, meaning there's no right and wrong, just your way of play.
Players can go at it
alone or
team up in
squads as they take cover, speed out of danger zones in trucks, boats, and motorcycles, listen carefully for footsteps, and ultimately survive in an intense game where excitement and fear are just around the corner.