Sentences with phrase «teams are playing poorly»

Isn't it just crazy that when big teams are playing poorly, we still find a way to be worse than them when we play them every time!
What he is capable of is playing for a draw when his team is playing poorly or has injuries or he is facing a stronger team.
After half - time, Alex had a rough couple of series early, then seemed to settle down, but the rest of the team was playing poorly.
That feels about right: Farrell made mistakes in games, and was criticized for how he played matchups and his bullpen usage, but he was also popular with his players because he was a guy who could keep the clubhouse together and stood up for them, even when the team was playing poorly.
Trading a generational talent with six years of control remaining because the team is playing poorly right now and everyone feels like crap is about the most shortsighted thing the front office could do.

Not exact matches

If the team play well Ozil adds class and chances, if the team play poorly he is not the guy to do something about that, as you say he disappears.
At the beginning of last season we won more games with Ozil at 10, Ramsey b2b he was scoring and with Jack Wilshere benched he's the reason we not winning enough he stops the flow of slick passing like the Galatasary game we were good without him as soon as he comes back we are play poorly as a team!
These are very generous ratings overall the team played poorly and created no chances.
If you take away their Week 1 L to Team Jones where they just played really poorly — they have had 3 Games and all of them have been decided by a combined 12 points..
We prepared ourselves for this torture when the team was playing super poorly and our so called manager could not do a single twist to save us, till it's too late and now his fans are calling him genius coz of changing the formation (when it was already too late)
Only got off work in time to see the second half but noticed Sane played poorly and overall the team was bleak and out of it.
The Padres are playing poorly against good teams.
The fact that Cazorla appears to be playing poorly is as a result of Ozil coming into the team.
Same situation but lucky deflection resulting in a loss and team will be described a playing poorly and getting the result they deserved.
His MOTM was well deserved, even if the team played poorly / average
There have been numerous times this season where we have played poorly against bad teams.
I may have been a bit harsh after driving the hour back home from watching a poorly played game overall for the team.
The team cohesion is not there yet and this can be attributed to our engine or heart of the team playing poorly (Ramsey / Flamini or Ramsey / Arteta combo).
Arsenal were playing poorly for most of this season and the five or six games we played like champions were mostly against lesser teams, yet the wisdom was that we were drawing games we used to lose, that we have more depth in the squad than ever etc..
The Gunners started poorly in the domestic league as well but have largely put that right and, as Wenger reminded us all in the press conference today reported by the Arsenal website, our last game was an excellent away win at Leicester City, a team that had started like a rocket, were playing very well and had not lost a game until last weekend.
They were playing poorly and Wenger set the team tactically ok even though he sould have been more reactive after the 1st goal.
It speaks poorly of the veteran leaders (including the fucking guys like Manning that the team is supposed to love so much that we have to play them even though they suck), and it speaks poorly of the coach.
The rest of the team is struggling to play that formation and as a result, we are playing poorly.
For a team at a critical stage of trying to obtain a site and financing a new stadium, don't think that allowing the team to play poorly and doing nothing may be an option and Cash could be the fall guy.
We should be aware that even when Ozil was playing poorly and was costing the team, Wenger kept picking him.
4) Santi may be our stand out player at the moment (along with Alexis) playing in a central role — but let's not kid ourselves — he is a stand out player in a poorly performing team.
Us and Liv were the only teams that beat Leicester, I feel we would have had a better shot if the other big teams hadn't of played so poorly.
The lack of focus for the Liverpool game was vintage up and down Arsenal and vintage poorly prepared for the PL to start and vintage out of the blue redicoulous team selection that included 20 % players who didn't want to play for Arsenal and other 30 % (Bellerin, Ox, Monreal) being played out of position.
I guess I am thinking overall body of work (i.e., last year) and maybe, the eye test general trend of how poorly this team plays in the 4th quarter.
Yea, cause he played against Everton when they are low on morale, Everton that are playing very poorly due to the high no of players signed.the problem is he has never played well against technically strong and physical teams like Stoke, Chelsea, bayern...... simply put, he doesn't have the balls................
All year the games have been marred by sloppy play from poorly rested teams and paled in comparison to not only superior offerings on Sunday but the FX and NBC comedies that were on opposite the games.
With all due respect to him, if he's struggling to break into West Brom's side, then no, he's not yet ready for us... Regardless, Iwobi and Campbell have only played a handful of games for us, one with our 2nd's team who as a whole played poorly isn't enough to go by.
It is too soon to say whether that will be the case or not, because even though he was a bit below par in our last game, which saw Arsenal humbled 4 - 0 by Liverpool at Anfield, it was his first game of the season at club level and the whole Arsenal team played poorly.
Wenger's teams of recent years usually don't respond to the pressures brought about by other teams going ahead of them on the table, or it seems even worse when they have what should be an easy fixture played after other top teams do poorly.
Still, considering how poorly all the other allegedly good teams in the NBA are playing — those in the Midwest Division excepted — Atlanta is presently just as qualified to get walloped by Milwaukee as anybody else.
He's a great defender despite usually being the scapegoat when the whole team plays poorly.
I wonder if Wenger also said that to remind his own players by having a dig at other teams, if AFC now play poorly all the players can be blamed for playing like they was on holiday...
Now their fans won't have to endlessly relive the memories of a collapse that baseball had never seen before, one where the top team in the majors played so poorly in the second half — and not the mathematical second half, either, since this is baseball we're talking about — that they missed out on the playoffs entirely.
The smaller teams have stepped up their game and are playing to their potential unlike last year which is the reason you see established teams like Villa, Newcastle, United and Chelsea doing so poorly.
Undoubtedly the team has looked unorganized and lacklustre at times, and played poorly, particularly in New York, Foxborough and during the first - half in Columbus, but is that so surprising given all the changes?
It's Hull up first for the Clarets in the Professional Development League as we look for just our second win of the season against a home side who, having started poorly, have won their last two games against Cardiff and Coventry with the second, a home fixture, being played in the KCOM Stadium immediately after a home first team game.
I read somewhere that some said we're not clinical enough that is a culture at wenger has become too friendly with the players at Arsenal the players position are seldom under treat you play poorly for two weeks and you still make the team you missed a look at almunia retrospectively don't understand that hey if i get a chance to score i must take it the first time cause i may not get a next one and you want the players to be clinical it must start from the top good work or none As was said on a website to day Arsenal should parade through the streets of london in an open top Bus at the end of the season the accountants of the club and i will through wenger in there too cause to most of you he can do no wrong I love this club with all my heart and i can support no other club in football but to see for 5 seasons we can't show any vast improvement and keep making the same mistakes every year is hard to swallow it makes me sick but as wenger says judge me at the end i wonder what end he meant the end of the season or the end of his contract GO ARSENAL......................
If you sacrifice an attacker for a defender, and then your prime attacker is playing poorly, then I don't see why the manager should get it in the neck for the team not looking great going forward.
Both players have to prove themselves if they start, even if it is only a cup game against a lower league team, play poorly and it will do them no favours.
It sometimes goes very quiet when we're playing poorly, but the volume went thru» the roof when Hull took the lead, and it visibly lifted the team, especially in the secodn half.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I can't stress enough how having 1:1 tracking for motion controls can make or break a game like this, something that is really appreciated after playing the poorly made Bravo Team.
(Super Bowl is not a religious holiday in Canada, as it is in the States, but I do watch a lot of sports — less than usual because the Toronto Raptors basketball team are playing so poorly this year.)
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