Sentences with phrase «teams final design»

He confirmed that constructal theory, along with other optimization and creative techniques, played a role in the teams final design.

Not exact matches

They add that Project Titan has been «re-focused on developing an autonomous driving system that gives Apple flexibility to either partner with existing carmakers, or return to designing its own vehicle in the future» and that «executives have given the car team a deadline of late next year to prove the feasibility of the self - driving system and decide on a final direction.»
Specs for the test track's tube were released in October, and in November, 318 teams from 162 universities and 16 countries submitted their final pod designs.
Our team has a depth of real - word experience that elevates the final cxreative product from a design and strategy viewpoint.
Another international break to endure this weekend as national teams around the world compete for a place in the World Cup finals in Russia in the summer of 2018 even though the format of qualification is designed to ensure that the same teams (plus a few wild cards) qualify every time.
Well after MANY prototypes, lots of sawdust and lots of feedback from my R&D team (Melissa & Lia), I had a final design and a fun little toy.
From concept to final creation, the Ubbi team works together every step of the way to bring the best in design and value, with customer satisfaction its ultimate goal.
From concept to final creation, the Ubbi team works together every step of the way to bring you the best in design and value.
Each team has beaten off stiff competition from 160 schools to make it to the final, which will see them design and manufacture a «re-hydration station» for athletes competing in long distance events.
For the next 15 months, the team worked on the design for a robotic servicing vehicle, only to have NASA decide in the end to let astronauts carry out the fifth and final Hubble repair after all, in 2009.
By teaming up with a mechanical engineer, I shall help test and develop designs until a final iteration is decided upon.
The team's origami - inspired «3 - D print and fold» technique involves printing the design as flat faces connected at joints, and then folding the design into the final shape, combining the most effective parts of 2D and 3D printing.
The Design Reference Mission in the Final Report of the WFIRST - AFTA Science Definition Team describes an ambitious science program.
Convention highlights included a series of public debates on key issues and challenges facing Mars exploration and the future of the U.S. space program, as well as the final face - off of university student teams presenting designs for the Mars Society's International Gemini Mars competition.
The innovative fashion minds of the Timo Weiland brand — Timo Weiland, Alan Eckstein and Donna Kang will lead the uniform design process from ideation to final creation and production using inspiration from their own travels as well as meeting with team members at Crowne Plaza properties.
Director Francis Lawrence and his team have excelled at production design throughout the series» final three entries, building a world so convincing that even flying through its deserted streets is immersive.
Best Storytelling — Horizon Zero Dawn Best Visual Design — Cuphead Best Audio — The Legend of Zelda Breath of the Wild Best Gaming Performance — Ashly Burch (Aloy in Horizon Zero Dawn) Best Indie Game — Friday the 13th The Game Best Multiplayer Game — PlayerUnknown's Battlegrounds Studio of the Year — Nintendo EPD Best VR Game — Resident Evil 7 Esports Play of the Year — Overwatch Esports Team of the Year — Lunatic Hai Esports Game of the Year — Overwatch Best Streamer / Broadcaster — Markiplier Handheld / Mobile Game of the Year — Pokemon Sun / Moon Nintendo Game of the Year — The Legend of Zelda Breath of the Wild Playstation Game of the Year — Horizon Zero Dawn Xbox Game of the Year — Cuphead PC Game of the Year — PlayerUnknown's Battlegrounds The Critics Choice Award — The Legend of Zelda Breath of the Wild Breakthrough Award — Ashly Burch (Aloy in Horizon Zero Dawn) Hall of Fame — Final Fantasy Most Wanted Game — The Last of Us 2 Still Playing Award — World of Tanks Outstanding Contribution to the UK Games Industry — Debbie Bestwick MBE (Founder of Team17 — Worms etc) Lifetime Achievement Award — Sid Meier (Civilization etc) Ultimate Game of the Year — The Legend of Zelda Breath of the Wild
That said, I've dug - up some fantastic concept art (none is from the film) which many artists have already put together and hopefully the production design team over at Dreamworks sees this wonderful artwork influencing the final look...
The way I designed the challenges, every team member had to be participate in the creation of the final product, regardless of tech skills.
T M Stafford is an Instructional Design scholar, media producer and project manager for development and launching of creative and innovative educational solutions, including all aspects of establishing and driving design team, coordinating with client for course / training needs, through developing platform and presentation limitations to final stages of launch and quality assurance follow thDesign scholar, media producer and project manager for development and launching of creative and innovative educational solutions, including all aspects of establishing and driving design team, coordinating with client for course / training needs, through developing platform and presentation limitations to final stages of launch and quality assurance follow thdesign team, coordinating with client for course / training needs, through developing platform and presentation limitations to final stages of launch and quality assurance follow through.
The final report on the 2003 - 2004 Students as Allies project included details about the five sites; the collaborative process through which we designed surveys that included a common core of questions along with school - specific questions developed by student - teacher research teams; and how students became involved in the project, gathered and analyzed their data, presented their findings at public «summits,» and then turned them into topics for discussion and action.
And for the curriculum team, it is more than just the final «Putting It All Together» unit (this is a unit designed to tie activities and concepts together while also advancing understanding by formalizing connections — each course has one).
The Collaborative Final Reflection Day is designed to provide an opportunity for TAC Team members from all participating schools to come together to reflect on and share:
«Working closely with the aerodynamics team, we were able to craft a final design that is the ultimate win - win scenario,» said Jeff Perkins, Equinox design manager.
A key target for the Dodge Journey's design team was delivering a practical, flexible interior, with seating and innovative storage features typically only found in a minivan, and the final product delivers.
A final major benefit of traditional publishing, and what I believe to be the most important, is the fact that, with a publisher, a writer has a team of experts in every aspect of book production — i.e., editing, copy editing, legal review, when necessary, cover design, formatting, marketing, and publicity — who work together with a common, vested interest in making a book the best representation of the author and the publishing house that it can be.
Now, content creators send their material to Flipick's design team in either InDesign, Quark, or PDF, and the production team creates the final product based on the design team's specifications.
Final compilation and editors» analysis were reviewed by a team of experts from the various animal groups from across the U.S. Final design of the document was overseen and implemented by Louisa McCune and Steve Walker of Walker Creative, Inc..
In the finals round of competition, all teams perform 6 - minute routine (designed by the handler) to showcase the broad spectrum of obedience.
What communications we do get from the developmental team are often superficial at best, while much of the artwork features the final designs, leaving me to wonder what the iterative process was that eventually spawned this finished masterpiece adorning the page.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was «to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game.»
Developed by WeirdBeard Games, a six person team from the Netherlands, Tricky Towers is a prime example of iterative design leading to a stellar «final» product.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
That's a large undertaking for the team at Certain Affinity who were responsible for recreating the classic multiplayer maps that so many fans know and love, but the team was given creative freedom on the design of the maps from 343 Industries, «Aesthetically we were given a large amount of creative freedom, as long as the final art felt like it was a part of the Halo universe.
- All of the above - In - Game Ship Class, Outpost / Colony or Main Character Naming Rights (must adhere to style / content)- Design a Game Mode: An Impeller Studios designer and programmer will work with you to create a new game mode (must adhere to style / content)- Join Secret Dev Team Facebook Group - Executive Producer credit on the final shipping game
I remain confident that the final game will have more to offer, as this dev team has way too much experience designing insane platformers to let this be as tame as it alluded to in the E3 demo.
In what can only be described as a work of art, SquareEnix and Audi teamed up to design an unbelievably gorgeous car for Final Fantasy XV and its accompanying full - length CG movie, Kingsglaive.
While this won't be a «design by committee,» and the development team will make the final decisions, when it is appropriate to open it up to the community for things like available weapons, community members will have opportunities to vote and discuss with dev team members before the final decisions are made.
Looking at the final in game models of Jehuty next to the early design sketches drives home how well the Z.O.E. development team adapted the fluid lines and futuristic elements of the mech to PS2 era graphics, which was no mean feat.
From there, the team set off to submit a final design for Sonic the Hedgehog.
For Trap Team, the final design might not exist if not for what Dan and his team brought to the taTeam, the final design might not exist if not for what Dan and his team brought to the tateam brought to the table.
Often heralded as the finest 16 - bit RPG ever created, it had a «dream team» gang of talent making the game, including Final Fantasy creator Hironobu Sakaguchi and Akira Toriyama (he of Dragon Ball character design fame).
Selldorf Architects is thrilled to be on one of six teams selected to participate in the final stage of a design competition for Clandon Park, a National Trust house largely destroyed by fire in 2015...
The result of a collaboration with Dun Laoghaire Institute of Art, Design and Technology (IADT), 474: the aesthetics of restriction features works from IMMA's Collection and responses to these works, selected by a curatorial team of final year students from IADT from works considered, in one way or another, as having been generated according to the logic of a set of definite restrictions.
As the team began to more seriously consider spelling the IBEW acronym in a portion of the array, they wanted to test out how the design would actually look from an airplane before making a final decision.
But all being well, after few weeks test driving at the hands of Dale, the car will return to the design team for the completion of the system and final tweaks.
As you can see above, Ross and her team tested a ton of different designs for the Pixel 2 before settling on the final version.
Speaking during a design event at IFA 2013 this week, Dong - hoon Chang, executive vice president and head of the design strategy team at Samsung corporate, explained the lengthy and iterative design process that led to the final smartwatch revealed on Wednesday.
Skill Highlights Digital graphic design Project management Client relations Brand development Team leadership New business development Professional Experience Graphic Designer / Project Manager 9/1/2015 — Current Farm Fresh Grocers — Jacksonville, FL Manage projects from conceptualization to final delivery, including design development, layout, and print.
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