Sentences with phrase «teams of designers following»

For simple circuits the design process can often be done by one person without needing a planed or structured design process, but for more complex designs, teams of designers following a systematic approach with intelligently guided computer simulation are becoming increasingly common.

Not exact matches

Matthijs van Heijningen Jr. and his team of set designers have taken great care in recreating the Norwegian base camp and following the frightful events just as they had been described in the previous film.
According to the site, the film «film follows an eccentric, determined team of American engineers and designers, -LSB-...]
Andy followed this film by again working with Director Tim Burton and Production Designer Robert Stromberg as part of the Oscar winning design team for Alice in Wonderland.
I am an Instructional Designer and online learning unit builder (e-delivery team) and the following reflects some of the conversations I have with Subject Matter Experts to help them provide me with the best possible content for developing online learning units.
Trying to design a follow - on for a legendary design is a very difficult assignment, so it seems Jaguar Chief Designer Ian Callum's team intentionally avoided emulating the 50 - year - old lines of the E-Type.
«The response in the first week since we announced the game has been incredible and it's totally inspired the team,» said Eric Nordin, senior game designer for The War Z. «We've been following all of the comments on the various forums as well as our Facebook page and it really validates that we're creating something that gamers want to play.
Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dFollow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dFollow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dfollow through on details
Typical example resumes for Interaction Designers describe duties like discussing requirements with clients, producing design concepts, using specialized computer software, following guidelines, collaborating with other members of the design team and assessing design performance.
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