Sentences with phrase «technical fighting system»

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It's a unique system that allows Guardian Heroes to throw tons of enemies at you like a brawler would but keep the fighting fun and technical.
The updated nemesis system and collection of new abilities lend themselves well towards many unique experiences fighting the armies of Mordor, but a few technical issues, difficulty spikes, and poor design choices hold back Shadow of War from being an amazing sequel.
The fighting system builds on the technical nature of Arc's previous titles while remaining approachable to newcomers.
It's a good thing that UFC 3 is deep and technical, it's not good that the game does such a poor job with its tutorials beyond a few unhelpful videos in the menu system and random prompts during the fights.
He fought against public data being placed behind paywalls, and used his technical know - how to compromise such systems.
Despite the technical prowess required to become a professional player of fighting games, Arc System Works» attempts at simplifying gameplay for newcomers will help retain the more casual players who otherwise might be scared off.
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