Gameflow and some key gameplay mechanic issues aside — and that's not to say my concerns with these are trivial, but they are at subjective than actual
technical gameplay issues — SW2 is a really fun an addictive game.
Not exact matches
Despite some
technical issues, and thanks to a well crafted structure and a solid
gameplay, How To Survive gives the player a nice gaming experience.
The Saboteur, despite
technical and
gameplay issues, is a funny game that will carry the player in a wonderful version of occupied Paris, in the shoes of a rude Irishman in search of brutal revenge.
Thanks to its cartoon art style and lack of
technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of
technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of
technical, balance and
gameplay issues these days, Brave
It only would have needed some small
gameplay design tweeks and some
technical issues resolved to have been perfect... in fact, out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
Its repetitive
gameplay, embarrassing visuals, and annoying
technical issues make for one easily forgettable gore fest.
Games TM obviously had a bad time with both the
technical problems and
gameplay issues like struggling to get away from guards or being unable to handle the parkour, whereas didn't find either to be overly annoying.
It is such a pity as the story had a lot going for it but has been ruined by the poor
gameplay and the
technical issues.
There may be odd
technical issues here and there, and in some parts the
gameplay may feel a little dated, but the overall package is as compelling as its first release all those years ago.
Being indie developer Spiral House's first title, the small studio based out of Liverpool clearly had some huge ambitions for this epic action - adventure but unfortunately things fall a fair distance short due to lacklustre
technical issues and uninspiring
gameplay.
All in all Spheroids has some very tried and tested
gameplay that when it works holds up extremely well, however a few minor
technical issues and lack of challenge stop this from fully embracing the arcade roots that this game could benefit from.
Was the quality of the
gameplay in the demo the result of
technical issues with the stream?
I understand that there are
technical and
gameplay issues, but they have to be overcome by the developers.
Colonial Marines received unanimously negative reviews from critics, [61] who criticized its uninspiring
gameplay,
technical issues, low - quality graphics, and superficial thrills, especially when compared to Cameron's film.
+ Cool graphics and design + Catchy music + Usually smooth
gameplay - No difficulty curve -
Technical issues - Very limited lives
+ Beautiful artwork and soundtrack + Expressive combat system -
Technical issues and bugs - Repetitive
Gameplay
The title is plagued by inconsistencies, bugs and
technical issues (more on these later), and while you're likely to become frustrated with the above and other irritating «quirks» on multiple occasions while playing, Deck 13 and CI Games have managed to get the core combat and
gameplay so spot - on that you're able to forgive the bad to enjoy the good.
The only
issue with the game from a
technical standpoint right now is the user interface, which feels messy and confusing to navigate, especially during intense
gameplay moments.
And while Unity is a solid experience,
gameplay mechanics are hardly groundbreaking and troublesome
technical issues keep the game grounded.
And though the sniping itself can be satisfying, the expanded
gameplay and some
technical issues prevent this entry from making any significant gains.
Atmosphere and action
gameplay are not bad, but instead of graceful ballistic dances, it rather shoots its own legs with
technical issues, ugly graphics, poor optimization, and a miserable story, which results in a title that has nothing to offer.
It's great fun, and the TiX team have had many heart - in - mouth
gameplay moments over the last week, but it's also fair to say that PlayerUnknown Battlegrounds has its
technical issues at th... [Read More]
If you can look past the
technical issues, ARK is a one of a kind
gameplay experience.
Unfortunately,
technical issues struck at the beginning of the
gameplay demo, making for an awkward (yet hilarious social commentary online) couple of minutes before the switch was flipped and the demo got under way.
Gameplay: The technical issues and more «mature» feel detracts a bit from the gameplay but it's sti
Gameplay: The
technical issues and more «mature» feel detracts a bit from the
gameplay but it's sti
gameplay but it's still good.
Technical issues aside, Quantum Break offers a well crafted story that is joined by incredibly stylish
gameplay.
It's too bad that
technical and graphical
issues get in the way of progress on occasion, and a few
gameplay mechanics cause the game to quickly boil down to the same handful of mission types, which means to get to the next chapter of the main story takes some monotony.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun
gameplay mechanics • Work closely with level layout artists to identify level assets and
gameplay direction to ensure visual and
technical quality for the levels • Follow direction of Lead Level Designer to maintain
gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and
gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing
gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of
gameplay entities and events • Creatively resolve
gameplay and production
issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine
gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
The core
gameplay is a lot of fun, and I have yet to experience any
technical issues when playing online (with lobbies juggling twenty players and assigning them to different matches at a speedy pace).
While there are some glaring
technical issues for what is supposed to be a remaster, the story and sleuthing
gameplay is one of a kind even six years later.
There are some
technical issues that affects Dying Light's
gameplay on both consoles, such as screen tearing, which, fortunately, does not seem to affect parkour; one of the most important elements of the game.