I think those developers started out in the Amiga demoscene, as they always did very
technically impressive work.
Not exact matches
It would
technically allow eternal life, should we have infinite «replacement parts»; the challenge is making sure all these «parts»
work together and we have the «least» amount of «repairing» going on to try to minimize «excessive invasion of the body with «Replacements» and end up «messing» things up (like a failed surgery procedure after than 100th one... there is this risk) OncoSENS - Stopping Cancer at the Starting Line (That is Extremely
impressive, it will save so many lives, nothing more to add; and, perhaps one more thing, it will slow epigenetic aging of Already cancer patients giving them hope to at least post pone it should it fail at eradicating it.)
The just desserts of this Cronenbergian body violation teach Wikus a Serling-esque lesson, in a character development that isn't easy to swallow (for Sharlto's part, he does
technically impressive but often shrill
work).
Hardly the mere home invasion thriller it's been marketed as, this is an angry film for an angry time, a heavy, at times lumbering, allegorical
work about woman and man, nature and God, painstakingly made from a script the writer - director claims he dashed off in five days; its unrefined, somewhat all - purpose symbolism is evidence of an almost demonic process, and its confusions, self - lacerations, and silliness would be less welcome if Aronofsky hadn't in the process mounted the most
technically impressive filmmaking of his career.
It is unfortunate they didn't do more composition
work for video games, as Dark Half «s score is both
technically impressive and adds greatly to the game's generally dark tone.