Sentences with phrase «tedious grinding»

In other words, the RPG elements don't really add anything to the game other than tedious grinding.
First, it removes the tedious grinding element the action role - playing genre is known for and it also maintains the spirit of the Mortal Kombat franchise.
But unless you're teaching your children about your past, there is little reason to return to the game's tedious grinding and massive, confusing dungeons.
Tedious ground combat makes up the majority of the game, and the cool cover concept and sci - fi story are strong, but blown opportunities.
In the end, it can feel like a tedious grind.
The majority of them turn out to be nothing more than cynical cash - grabs where the developers blatantly try to push people towards breaking out their walleys by making earning in - game items through normal play a tedious grind, and ensuring that things which can only be bought with real money offer powerful advantages.
While some of these weapons and gear require players to complete a quest, a lot of them are acquired through loot drops, which makes the endgame of Destiny 2 a tedious grind.
None of this is enough to sway EA out of forcing players into a tedious grind to unlock their favorite characters, a grind that many commenters feel is designed to make players give up and pay real money to get what they want.
The first few hours can be a tedious grind of baby steps and learning the ropes with minimal hand - holding.
The bosses are just tedious grinds that take too long.
Has the gameplay been completely overhauled so that it's worth the tedious grind or spending required to advance?
Monster Hunter World is poised to have less tedious grind time than previous titles of the franchise, but that doesn't mean it will hurt any less if you find yourself losing all your progress.

Not exact matches

The initial questionnaire covers significant ground but is somewhat rambling and disorganized, and can become tedious to complete
There is a little bit of grinding in the middle, which does get tedious, not nothing unexpected for an FPS / RPG style game.
Some of the content in the game does require some grinding though and it can become tedious, but you can certainly get past this.
That's because multi uses a Hunter Rank system, which raises with the «experience points» you get for finishing quests, which gets as tedious as your average level grinding in any given MMO game.
This was a horrible idea on Bioware's part, because it forces the player to grind battlegrounds in multiplayer to the point where it gets boring and tedious - I'd rather play it when I want and not feel compelled to.
This is an unfortunate reality of the series, and it's tedious to retread familiar ground just to level up.
Love doing the tedious things, like gathering in Monster Hunter (or just grinding monsters for that matter) off - screen, while having a movie play on the main screen.
It's not the dopiness of Pathfinder that sinks the film, though; it's the tedious middle ground it occupies.
I had little patience for the indulgent hipster excesses of Miranda July's The Future, Rosie Jones» biased and ugly documentary The Triangle Wars, Stéphane Lafleur's tedious Familiar Ground or Federico Veiroj's tiresome and dreary Uruguayan ode to cinema, A Useful Life.
Unfortunately, the rest of Cooper's top - notch cast (save for Joel Edgerton) is wasted in throwaway roles, which is not unlike the film itself, because for every outstanding setpiece, there are several scenes of tedious filler that grind the movie to a halt.
Earning unlockables in this manner tends to get fairly tedious, given the unnecessary amount of grind involved.
Banoi proved to be the ideal stomping ground for a zombie hunting escapade, yet the overall experience was blighted by a wafer thin plot and tedious quest design, not to mention the myriad of glitches and performance issues the game launched with.
With all the character building already established in «The Unexpected Journey» and the omission of the drawn out and, frankly, tedious songs, Jackson finds his feet on more solid ground here.
Exactly as tedious as Steamboy, then, and covering exactly the same ground, Howl's Moving Castle shares with Ôtomo's film, too, a giant steam - powered ball as its central image, encapsulating a vision of Victorian England in a Frankenstein's yin / yang clattering along inexorably like the Industrial Revolution while gorgeous impressionistic watercolour towns are polluted by coal smoke from a fleet of trains burning through the forests at night.
Equally tedious are the uninspired gags that score simply by aiming as low to the ground as possible (cripple jokes, retard jokes, gay jokes, etc; if the movie's main target wasn't straight white guys, this might get offensive).
The new bioluminescent Scoutflies are an excellent replacement for that sometimes - tedious task, at once more useful and more grounded in the fiction.
If Nintendo get a solid server up and running and allow for multiplayer on the same console im sure this will become very successful here but the game is very difficult solo and without the «leveling» up of characters even grinding can become tedious.
Love doing the tedious things, like gathering in Monster Hunter (or just grinding monsters for that matter) 0ff - screen, while having a movie play on the main screen.
In other games the act of «grinding» to generate enough credits or points to progress is tedious and frustrating, but tedium and frustration feel like quite appropriate emotions for a game set behind the Iron Curtain, so it feels odd to criticise Jalopy for replicating them.
Having your own car means you have total flexibility and it's a whole lot faster than taking a bus, which can be slow and tedious (not great when you're trying to cover a lot of ground).
The truth is that after the initial tedious trading grind to earn enough to open up more options, acquiring riches in Port Royale 3 isn't that difficult.
These side missions should present ample opportunity for some interesting mission types outside of the bland lot we see in the storyline and cool rewards, or at least that's what you might expect, but sadly they're a fairly tedious bunch, falling firmly into the «grind» category of mission style.
If you look at it from a pure content perspective, there's loads to do, but if you look at it in terms of quality of gameplay, this is one for veteran RPG fans as the grinding aspect can become tedious at times.
While it is technically a grind, doing all of the various Strike, Patrol, Daily and Weekly missions to get all of that cool loot doesn't feel tedious, especially when you team up with your friends to do them.
This quickly went from fun grinding to tedious work.
Grinding for new and more powerful weapons will never be tedious again!
Pros: Great defense, action and progression elements put together Cons: A few tedious tasks, and single - player is a big grind
Leveling up took endless grinding and keeping track of all the NPC hints and tips was tedious at best.
Some of the fights become long and tedious as you can be winning one minute, and the next you will find yourself restarting the level as the boss has come from nowhere and beat you to the ground!
Most low - level battles can be won with little help from the player, which can make for some very tedious level grinding.
All the people begin to grind on my nerves with their frustratingly tedious tales, everything feels wonky and awkward and I have to fight people a lot to level up.
At the start of the game I did not mind the grind, but later on it became somewhat tedious.
Grinding in a driving game means that you're essentially re-racing certain events and that can be a bit tedious.
While the constant use of items can feel tedious at times, the real work is in grinding to level up.
In an attempt to completely buck the genre trends of tedious level - grinding, huge time commitments and convoluted stories, Half - Minute Hero tasked the player with saving the world in the next 30 seconds.
This grinding aspect of Simon's Quest, while tedious, is offset by the other introduced RPG element: Leveling.
Many RPGs can fall victim to being tedious with the levelling system, but I've never hated grinding in a Final Fantasy game, and the developers always do a fantastic job of rewarding you for your efforts.
You do know that with many of these microtransaction filled games they give bonuses in review copies that can make the experience seem less tedious and more fun making it so the perception the reviewer gets is that the game isn't as grind heavy so they don't bother to talk much about it, right?
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