Not exact matches
Schizopolis represents a minor act of self - indulgence on the part of the sometimes eccentric Steven Soderbergh but
results in major
tedium for the viewer.
There is no segue between the two game mechanics, so the final
result is that of brief moments of intense combat interspersed with the
tedium of covering the distance between each enemy.
The
result is an exhilarating glimpse into the minds of artists: a direct graphic response to everyday
tedium, fascinating visuals, homelife, artistic output, and politics.
The
result should be a defensive driving class that cuts the
tedium with comedy but without being tasteless or offensive.