Not exact matches
But a single release date provides only a one -
time marketing bang, as opposed to the water - cooler chats, live - tweeting and frenzied recap
culture of weekly
television.
At the same
time, conservative pastors and parachurch organizations alike urge fathers not to relinquish their parental authority and to set rules (such as supervising children's
television - viewing and monitoring their whereabouts) to counter the morally negative aspects
of the secular
culture.
Television is taking over the traditional role
of teacher and preacher in our
culture, while at the same
time becoming controlled by a few who limit the points
of view.
Part
of the reason for the takeover
of religious
television by conservative, paid -
time religious broadcasters has been the changes that have occurred in American religious
culture, changes that have reduced the power
of those broadcasters who represent the mainline denominations while increasing the power
of those representing the conservative denominations and groups.
And, while we have no real reason to believe that the world
of television can be completely turned around, at the same
time those committed to the task
of trying to do so continue to hold up in their communities
of faith the ideals
of open and free communication and a civility in our
culture which we do not yet possess.
As a consequence
of the displacement
of these other types
of religious programs, the growth
of paid -
time religious programming in the 1960s and 1970s has resulted in a marked movement in religious
television away from representating a range
of U.S.
cultures and traditions toward representing mainly the Protestant evangelical and fundamentalist traditions, particularly the independent broadcast organizations.
However, more women know the ageism
of attraction, dating and how our
culture relegated women over 50 to the shadows
of prime
time television and life until the 1980s groundbreaking show «The Golden Girls.»
As a result, the schematic plotline
of the novel was eschewed in favor
of more sophisticated satirical jabs at both ratings - obsessed
television news
culture and the scam artist - infested self - help movement
of the
time (both equally worthy targets today, if not more so).
A solid mix
of sports, geek
culture and
television, Mac and Gu is a Boston based podcast started by Brian Antonelli and Jeffrey McNamara and they have gained a solid following in the
time they have been operating.
In one segment, titled Cable Theft Today, Beckwith explains in detail how to steal cable, conceding the omnipresence and even necessity
of television in contemporary American
culture, while at the same
time subverting the corporations and establishments responsible for it.
1) Michel de Certeau, The Practice
of Everyday Life, University
of California Press, Berkeley, 1984, pp. 166 — 176 2 Henry Jenkins, Textual Poachers:
Television Fans and Participatory
Culture, Routledge, New York, 1992, pp. 52 — 54 3 Philip Nobel, «Sign
of the
Times», Artforum, January 2003 4 Benjamin H. Bratton, «Mind the Pollocks: (Notes on) Art & Software», August 2009, http://ow.ly/R3fYT 5 Pepe Karmel, Jackson Pollock: Interviews, Articles, and Reviews, The Museum
of Modern Art, New York, 1999, p. 164 6 Matt Saunders, «To Everyone's Chagrin», Texte Zur Kunst, Issue 71, September 2008 7 Jori Finkel, «Sculptor Thomas Houseago's Shape - Shifting World», Los Angeles
Times, 2 January 2011 8 David Geers, «Neo-Modern», October, vol.
At that
time, I became particularly interested in artists like Nam June Paik, the Video Freex, and the magazine Radical Software — all artists and projects
of the 1960s / early 70s that were embracing video and
television as new media — considering how their potential for mass communication could change the shape and operation
of art and
culture.
Narcissism has flourished in Western
culture in recent years as witness the long -
time success
of ridiculously debased reality
television and its «stars».
The frenzied, pop -
culture jamboree «San Diego Comic Con» in downtown San Diego has literally evolved over the years into a stupendous spectacle
of comic books, film,
television, video games, products and now virtual reality - but only this
time taking you into the action - packed, epic - fantasy world
of Azeroth.