«Things could get a little messy — end of the world, that kind of thing,» is
a telling piece of dialogue from the new Comic - Con trailer for The Man From U.N.C.L.E., which effectively sells its spy adventure tropes by treating them more as ornamentation than as substance.
Not exact matches
«
Of course, no one artist or no one piece of art can tell the story of global warming, for example, so tonight, we simply continue the dialogue represented in the artwork downstairs.&raqu
Of course, no one artist or no one
piece of art can tell the story of global warming, for example, so tonight, we simply continue the dialogue represented in the artwork downstairs.&raqu
of art can
tell the story
of global warming, for example, so tonight, we simply continue the dialogue represented in the artwork downstairs.&raqu
of global warming, for example, so tonight, we simply continue the
dialogue represented in the artwork downstairs.»
Someone should've
told Bergie that black comedies require more than grisly deaths and scant
pieces of hystericaly aimless
dialogue to qualify as plausible cinema.
The above isn't just a powerfully resonating line
of motivation that hard - ass band teacher Fletcher (J.K. Simmons)
tells his most promising drummer Andrew (Milee Teller) to justify the extremities
of his tutoring process, it's a
piece of dialogue that will hit home hard to anyone that has wanted not just to be competent at what they do, but to be one
of the absolute best.
This week we are talking about one
of the largest fundamental
pieces of story -
telling,
dialogue.
We know so little about the Batgirl and Robin
of Rocksteady's universe that it seems like a massive shame to have a
piece of DLC featuring them that gives them so little
dialogue and that
tells almost nothing about who they are.
The story is
told gradually, through computer terminals and snippets
of dialogue, as you try and
piece together the narrative.
The game never outright
tells you anything and encourages you to explore every option or read every
piece of dialogue to uncover the exact point the game was leading you to.
I think my
piece, and Jerry Saltz's Facebook page itself,
tells us that a lot
of people in the art world crave
dialogue and community, and when a space is welcoming enough people really flock to it.»