Occasionally, there'll be a fairly effective
cliffhanger at the end
of a chapter, only for the game to squander that
tension at the start
of the next.
How fractured and angry depended on choices you made, and that
cliffhanger felt like one
of the few true bits
of consequence in a series which, while enjoyable and often endearing, often felt like it exchanged big picture
tension for character focus.