The AI in the game is good in
terms of boss fights, but when it's just the enemy minions you fight it really comes down to strength in numbers.
The DLC doesn't add much either in
terms of boss fights.
Not exact matches
The visuals are superb, the level design is amazing, the amount
of content is huge, the replay value and multiplayer is great, the music is worthy
of awards, it innovates on Donkey Kong Country Returns and adds so much in
terms of new abilities and level designs and the
boss fights are a lot
of fun.
The Hunger Games films veer off into a different direction with Mockingjay, Part 1, as we no longer have a highly televised arena featuring combatants battling to the death so much as a battle for the people
of Panem in
terms of whether they want to stay with the oppressive regime led by the Capitol and President Snow (Sutherland, Horrible
Bosses), or whether they're going to join the revolution and
fight for a new way
of life.
In
terms of enemies, you'll be
fighting an almost never ending hoard
of grunts but this series has always been about the awesome
boss battles which requires the player to find a weakness and then exploit that weakness.
What this fun setup boils down to in
terms of mechanics is a pretty standard to - down shooter / brawler where you blast and punch your way through the supremely boring environments
of Hell at the behest
of Beezle,
fighting hordes
of regular ghouls and creeps, as well as plenty
of bosses that need a solid kicking.
The adventure comes to a close at around the 12 - 15 hours mark, just when it feels like you're reaching the mid-way, with little in
terms of build - up to the final
fight thanks to the developers choosing to reuse the same
boss numerous times.
While the
boss fights are fantastic, I must say that the bad guys feel like some
of the least developed in the series — while groups such as the Cobras and FOX - HOUND all had a lot
of nuances and individual stories, the Winds
of Destruction didn't really give me much in
terms of emotional investment.
A regular battle in Dragon Quarter sometimes feels like a
boss fight from a different game in
terms of pace and opportunity to form complex strategies.
In
terms of gameplay the satisfaction
of successfully parrying an opponent, properly executing a backstab and unforgettable
boss fights is what makes Dark Souls so satisfying.
Not only was the
boss fight amazing in
terms of action, it also had lots
of emotion and depth..
I am
of the opinion that some
boss fights with a little more variety in
terms of combat would have been nice.
In
terms of the flow
of the game: you battle, you find a new town, you buy new gear and spells, you battle, you
fight a
boss, you get a story sequence which moves the plot further ahead, and you repeat.
The visuals are superb, the level design is amazing, the amount
of content is huge, the replay value and multiplayer is great, the music is worthy
of awards, it innovates on Donkey Kong Country Returns and adds so much in
terms of new abilities and level designs and the
boss fights are a lot
of fun.
It's one
of the best games
of the last generation in
terms of story progress and design, but most bad in
boss fight also: P