Sentences with phrase «terms of boss fights»

The AI in the game is good in terms of boss fights, but when it's just the enemy minions you fight it really comes down to strength in numbers.
The DLC doesn't add much either in terms of boss fights.

Not exact matches

The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
The Hunger Games films veer off into a different direction with Mockingjay, Part 1, as we no longer have a highly televised arena featuring combatants battling to the death so much as a battle for the people of Panem in terms of whether they want to stay with the oppressive regime led by the Capitol and President Snow (Sutherland, Horrible Bosses), or whether they're going to join the revolution and fight for a new way of life.
In terms of enemies, you'll be fighting an almost never ending hoard of grunts but this series has always been about the awesome boss battles which requires the player to find a weakness and then exploit that weakness.
What this fun setup boils down to in terms of mechanics is a pretty standard to - down shooter / brawler where you blast and punch your way through the supremely boring environments of Hell at the behest of Beezle, fighting hordes of regular ghouls and creeps, as well as plenty of bosses that need a solid kicking.
The adventure comes to a close at around the 12 - 15 hours mark, just when it feels like you're reaching the mid-way, with little in terms of build - up to the final fight thanks to the developers choosing to reuse the same boss numerous times.
While the boss fights are fantastic, I must say that the bad guys feel like some of the least developed in the series — while groups such as the Cobras and FOX - HOUND all had a lot of nuances and individual stories, the Winds of Destruction didn't really give me much in terms of emotional investment.
A regular battle in Dragon Quarter sometimes feels like a boss fight from a different game in terms of pace and opportunity to form complex strategies.
In terms of gameplay the satisfaction of successfully parrying an opponent, properly executing a backstab and unforgettable boss fights is what makes Dark Souls so satisfying.
Not only was the boss fight amazing in terms of action, it also had lots of emotion and depth..
I am of the opinion that some boss fights with a little more variety in terms of combat would have been nice.
In terms of the flow of the game: you battle, you find a new town, you buy new gear and spells, you battle, you fight a boss, you get a story sequence which moves the plot further ahead, and you repeat.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
It's one of the best games of the last generation in terms of story progress and design, but most bad in boss fight also: P
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