Nintendo has a number of games — Super Smash Bros., Splatoon, and Pokémon to name a few — that feature massive competitive communities, but The Big N is still fairly underrepresented in
terms of eSports titles.
It's just that we can really talk about stuff that's going on, but everyone out there listening out there in
terms of eSports, we've got big plans.»
«In
terms of eSports, introducing the new content at the same time as the Season finale helps a lot because as soon as the new season starts, the new operators are there and we are already changing the meta.
Not exact matches
Martin Klimscha, CEO and co-founder
of Hitbox, believes 4K, the industry
term used for extremely high - resolution displays, is the future
of eSports and gaming.
«We are excited to be part
of the first
eSports [decentralised app](dapp) on Ethereum and believe the first token trading will ensure the long -
term trading sustainability
of the FirstBlood ecosystem... Dapps like FirstBlood will be the game - changers, encouraging more mainstream consumer engagement with Ethereum and more developers to create dapps on the platform.»
«We are really excited to be part
of the first
eSports [decentralized app](dapp) on Ethereum, and believe that 1ST token trading will ensure the long
term sustainability
of the FirstBlood ecosystem,» commented Aurélien Menant, founder and CEO
of Gatecoin.
Whilst FIFA is one
of the best - known games in the world, it's actually only the 10th most - popular
eSports game in
terms of tournament prize money awarded in 2017.
«I wanted to inspire the next generation
of students to see
esports as a true and tangible option for them to pursue either at university or as a long
term career.
These tournaments will mark the first stop in Daybreak's Elite Series, H1Z1's global
esports circuit, and is expected to be the largest
esports event at DreamHack Atlanta in
terms of both participants and prizing.
Money, spent by the teams, leagues, national and international organisers and their sponsors is the best way
of pulling in bigger audiences to the ever growing sports — although
eSports right now is orders
of magnitude smaller in
terms of fiscal power.
In conclusion
eSports has a long way to go as compared to traditional sports in
terms of both size, money and global involvement — and it's unlikely any
eSport will have a following
of a billion any time soon — but with the rate they're growing and the level
of participation in the sport it may at least be accepted as much as traditional sport.
Back then, the
term «
esports» hadn't yet entered the lexicon, pro gamers rarely earned the big bucks, and competitions were all about the love
of the game and discovering who played the best.
In recent years
esports has become a global phenomenon and has gained immense momentum, outcompeting many traditional sports in
terms of the number
of practitioners, prize pools and even viewership — and is a potential future Olympic...
In
terms of genres, fighting, shooter, and sports games dominate console
esports.
There are now almost as many gamers in the world as traditional sports fans, and
esports was almost as big as ice hockey in 2014 in
terms of number
of enthusiasts.
Riot Games has decided to ban League
of Legends sponsor G2A from the
eSports scene, after the company violated Riot's
terms of service.
eSports WRC, the first international online competition
of the WRC, which was launched in January 2016 with WRC 5, will continue in WRC 6 with improvements in
terms of access, rules, and format which will be unveiled nearer the release
of the game.
Hisashi Nogami: Well, I think «
esports» is a
term that actually encapsulates a lot
of different meanings.
«Competitive gaming is all - inclusive
of people playing online or together in person, while the
term eSports has grown to incorporate a broad variety
of things, including participation, sponsorship, staging and underwriting, etc..
«I believe
eSports will rival the biggest traditional sports leagues in
terms of future opportunities and between advertising, ticket sales, licensing, sponsorships and merchandising, there are tremendous growth areas for this nascent industry.
Short
term, you will help us more deeply engage with
esports ecosystem
of content platforms and creators, players and teams, production companies, and brands.
As the second most lucrative league in
terms of prize money, and arguably one
of the most popular games ever, League
of Legends is truly the Super Bowl
of the
eSports world.
«So they were already from the very beginning focused on having PUBG as a great live streaming game;
esports was also one
of their sort
of long -
term visions.»
eSports WRC, the first international online competition
of the WRC, which was launched in January 2016 with WRC 5, will continue in WRC 6 with amendments in
terms of access, rules, and format which will be unveiled nearer the release
of the game.
Hi - Rez Studios, makers
of the hit free - to - play
eSports games Smite and Paladins, is well versed in maintaining long -
term engagement.
Following one
of the biggest years in Halo
esports history, in
terms of viewership and participation, 343 Industries and Major League Gaming...
Today, Twitch and YouTube, are dominating the live streaming market in
terms of both viewers and broadcasters, especially in the
esports realm.
As
of recently, game streaming and
eSports have surpassed both movies and many professional sports in
terms of worldwide viewership.