Few of the top games had any sort of crossover in
terms of gameplay styles, and if there were any similarities in terms of genre, the top titles offered different experiences.
Not exact matches
But hopefully Nintendo new Wii U version be more similar to Super 64, in
terms of style and
gameplay, while introducing new mechanics.
It's stupid to compare Sonic Forces to the likes
of Sonic 2006, Lost World or the Sonic Boom games, but if you want a gauge
of where Sonic Forces sits, in
terms of gameplay and
style its closer to Sonic Generations and Sonic Colors — where 3D
gameplay follows Sonic from behind, along strict pathways and side scrolling
gameplay features 2.5 D visuals.
Owlboy also resembles WayForward's Shantae, both in
terms of the Nintendo-esque
gameplay and the Metal Slug
style 2D artwork.
I just hope the bitching about that game hasn't put them off making another game like Other M, not in
Gameplay terms since Prime is almost universally agreed to be better but in
terms of a having a human Samus and a cinematic
style.
In
gameplay terms it is exactly what it appears to be: a super hard 2D platformer very much in the
style of Super Meat Boy.
In
terms of gameplay, pacing and
style, but also in
terms of its music.
The
gameplay seems to suit the
style of the Switch JoyCon controller since it is pretty minimal in
term of the control requirements.
In addition to the unique visual
style (which is quite similar to The Legend
of Zelda: Wind Waker) it is also quite similar to the classic Ico game in
terms of simple but immersive
gameplay.
With its Studio Ghibli
stylings, Forgotton Anne is truly a breath
of fresh air in the indie space both visually and in
terms of gameplay.
We started using the
term «Lite - RPG» elements, because we knew that although there were elements in the game that were geared to an RPG
style of gameplay, it wasn't the primary focus
of the game, more
of a supplement.
Castlevania was never like Metroid, it was in Symphony
of the Night that they started to use the Metroid
style of gameplay, thus, the
term is just «Metroid» as it's the original version
of the
gameplay, specially considering there were 5 Castlevania games that came before SoTN.
But we wanted to take that sense
of character and bring it to bear in
gameplay terms as well, so he's a little bit rougher, a bit more brutal, and we've redesigned a number
of the classic Assassin's Creed core moves and
styles in order to reflect that and move the series forwards.
The 3DS has already been demonstrating its power in
terms of 3D
gameplay — with titles such as Zelda: Ocarina
of Time 3D literally porting a 3D console title (albeit an old one) to the handheld format with better graphics than the original, and Resident Evil: The Mercenaries 3D showing the console's capability to handle
gameplay matching Resident Evil 5, although in the form
of a score - beating mini-game
style as opposed to an actual story.
I've waited a long time for a sandbox
style Mario game since the days
of Mario 64 that could truly impress as well as push the boundaries forward in
terms of gameplay.
Also new this year in
terms of gameplay are superstar Fighting
Styles.
In
terms of gameplay, LISA is a fairly traditional turn - based RPG with an Earthbound
styled combat system, but it's not really the
gameplay that stands out in LISA, even if it is fun.
For the Playstation 4 version
of the game, Dana actual has 3 different
style changes, which adds more to her and for the
gameplay in
terms of things she can do.
Warhammer Quest is certainly a good looking game, and I'd expect no less from the folks who made Hunters, an X-Com
style game cannily adapted to the iPad in
terms of visuals, interface, and even
gameplay.
Although some may argue it was not well executed in
terms of gameplay, the
style was spot on.
Some art assets from previous games were reused so it keeps the same graphical
style, while the deviating from the Tales formula in
terms of gameplay.
To celebrate his game being at the show, Lost Soul Aside developer Bing Yang has released a new
gameplay trailer
of his project, which takes plenty
of cues from the likes
of Devil May Cry while looking more like Final Fantasy XV in
terms of graphical
style.
The
gameplay seems to suit the
style of the Switch JoyCon controller since it is pretty minimal in
term of the control requirements.
Where the original game was a fairly linear side - scroller, HD takes from the NES title and opens Kazakh up into a nonlinear, interconnected space, filled with various tiered environments, complete with hidden areas and save - rooms: The Metroid and Castlevania games feature this
style of open - world
gameplay, thus inadvertently creating the
term «Metroidvania».
The Sony - exclusive anime - fighter may have plenty to offer in
terms of gameplay and
style, but Under Night In - Birth Exe: Late is severely lacking in explanation and plot.
In
terms of Zelda games that really are the full package combining innovative
gameplay, lovely fantasy art
styles, and powerful musical scores with impactful storytelling, the 3D entries come to mind.
Neither was particularly outstanding, and both borrowed heavily from Geometry Wars in
terms of their look and feel, but their arena -
style gameplay nevertheless still provided me with plenty
of enjoyable shoot»em up action.
[6] In
terms of basic system and
gameplay, producer Hiromichi Tanaka made it clear that the new installment was not a sequel to Chrono Trigger; rather, the game designers» approach was to make the «
gameplay evolve with the hardware», creating a completely new game while restructuring the former
style so as to maximize the performance
of the console.