The perfect mix between an RPG and an RTS, is a rare example of
terrific game design.
Not exact matches
The level
design was some of the most creative ever seen in any
game of any genre, the gameplay additions (such as Dixie and Cranky) were
terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
Equally
terrific is the layout and
design of the
game's villages, dungeons, and assorted islands.
Every character in the
game has
terrific designs except Carmelita.
We had a
terrific starting point to build from, by which I mean all the work that went into Mass Effect's world building, and now after a year and a half of
designing tons of new content and perfecting new features we have a pretty complete next
game in the series.
The
game features a
terrific black and white, bloom - saturated style with
terrific level
designs.
A tactical, turn - based strategy
game has
terrific production values and an ambitious
design.
The art direction in the
game is
terrific, and I am especially fond of the
designs behind the Order of No Quarter.
Weaving through the
game's masterfully
designed shot patterns is
terrific fun and differentiates Mushihimesama as one of the best examples of the bullet hell subgenre.
The
game itself is not perfect and there are some unfortunate
design quirks, but it's innovations such as the optic cable and reliance on stealth and realism make it a
terrific addition to the library of any stealth action fan.
It must be said however that even the voice actors for the secondary characters all bring their A
game, sound
design in general is
terrific across the board.