However, EA has been ``...
testing the game concept with players, listening to the feedback... and closely tracking fundamental shifts in the marketplace.»
Not exact matches
The PlayLink
concept, which allows you to play each with a smartphone or a tablet, is really cool and well designed: you all go very quickly and easily into the
game... even if the final drawing
test (co-operative drawings) slows down things a little.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded
Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation
Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top
game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «Create a Dreamcatcher.»
For the next 25 years, Dockterman
tested and created dozens of educational programs, among them the award - winning Science Court, an animated television show that aired on ABC Kids that taught the fundamental
concepts of elementary and middle school science; the Great Ocean Rescue, a computer application where students face four challenging rescue missions that take them deep into the world's oceans; and Decisions, Decisions, a
game that teaches students the complexities of topics like immigration, the constitution, environment, or building a nation through role - playing and informed discussion.
Because the questions asked pupils to describe
concepts in maths, and finish a narrative in English, the
tests were difficult to «
game», she added.
In addition, the team created an animated guidebook, a new module, and a new bridge curriculum to help students relate the
game's math
concepts to standardized
test questions.
In fact, Toyota says its CEO / race fan Akio Toyoda built and
tested the car in the
game before it made the
concept stage.
Some of the independent publishers were in the
game, but Marvel was only
testing the
concept out with some older issues, and DC was nowhere to be seen.
A revolutionary
concept from Nissan and PlayStation, GT Academy is a virtual - to - reality competition that
tests the skills of elite Gran Turismo video
gamers on the real life - track in the bid to uncover Europe's highest car racing potential.
Testing something, perhaps especially for a unique
concept like Masky, can be key in making a good
concept into a great
game.
Spearhead Nordic has assisted Arty Farty Games with some of the early
concept development of «The Chain broke» along with
game testing and feedback.
And while the
games on display were promising, even these hand - picked examples sometimes failed to show breakout innovation — relying on
tested, traditional gameplay
concepts, albeit adapted in charming ways.
The
concept is interesting — this
game will be a great way to
test the strength of your friendship.
Yes, the
game is rather similar in
concept to Chris Hecker's SpyParty, but apparently Simon and the team stumbled on the whole «Reverse Turning
Test» idea all by themselves.
Another fighting
game to
test my skills and perhaps apply
concepts gained therein to other
games in the genre.
Easily a very highly anticipated
game which has a hell of a
concept behind it, Quantum Break is a
game which will
test your abilities as a
gamer and will make sure you're glued to your Xbox One.
It's an exemplary business model that allows everyone to have a free
test drive but doesn't punish players who have already purchased the
game — a
concept that Microsoft don't appear to have grasped.
If we love an idea that comes from the
game jam we have the opportunity to put that into a
concept phase to give the individual or team the support needed to create a more polished version of the experience that we can then take to user
testing.
Despite not being a huge fan of IV, it is when they really began stepping up what they could do with those
games, the ones before felt like
test runs for different
concepts while this felt like a full - fledged deal.