Sentences with phrase «texture pop»

The phrase "texture pop" refers to the instant appearance or improvement of details in a visual representation, like a video game or photo, where the surface or texture of an object looks more clear, sharp, or defined. Full definition
And that was genuinely the only instance of obvious texture pop in I witnessed.
Lots of texture pop - ins and collision detection issues are found frequently in all of the game's levels.
The character models are also up to par with its PC counterpart, although there are times when textures pop in late during cutscenes.
However, I did suffer some minor texture pop that I caught out of the corner of my eye.
Light reflects off of surfaces, textures are crisp and the draw distances are good save for a few texture pop - ins every now and then.
Also, I have had various glitches for it on my PC, and I've heard many complaints about texture pop ins and freezes.
Beyond that, the game features some of the worst texture pop - in I've seen in multiplayer.
The visuals are also let down by frequent texture popping, and the occasional frame rate hiccups during races.
I'm well above the minimum system specs and running plenty of memory, I still see texture pop - in.
Both versions feature mild texture pop - in, especially on larger maps, but overall, the scenery is magnificent.
Everything looks crisp, and only once when chasing a dragon did I see visible and obvious up - close texture pop in.
Luckily I didn't see too many texture pop - ins until the end of the game.
I've only witnessed a few graphic issues, and it was usually texture pops when I was hiding in some brush, and it never pulled me out of the experience while playing.
Adding to that is repeated screen tearing and texture pop in that just makes for poor overall graphical presentation.
All and all, presentation is great here aside from a few texture pop - in hiccups every so often.
In the past, Dunia has had issues with textures popping in and unfortunately I've already noticed quite a bit of this when playing with high - end GPUs from both AMD and Nvidia.
Those TressFX differences can be observed, scenery is more populated, while lighting and textures all pop more noticeably.
Past Cure is an ugly looking game that also suffers frequently from texture pop - in.
Even with the lack of HDR (for now) the visuals are a noticeable improvement over an already nice looking original, there's some minor texture popping here and there in the farm area, but that can easily be addressed with a patch in the future.
The game is also susceptible to the occasional texture pop - in and visual glitch; although thankfully these graphical foibles do not occur frequent enough to pull you out of the game.
They make textures pop Delicate it may be, but this powder blue is a power colour with the ability to soften both a formal sofa and the ridges of a ceramic lampshade.
Still, colours and — in spite of any digital muckety - muck — textures pop like never before.
Watching textures pop in and characters materialize out of thin air often took me out of the experience but gazing upon the beautiful scenery always sucked me back in.
Extra kudos goes to the lighting effects which are truly wonderous to behold, but it's certainly not without a raft of problems including texture pop - in, bits of scenery magically appearing, screen tearing, floating AI soldiers and scenery and much more.
This scarf is trimmed in eyelash fringe for added texture pop..
the cartoonish style allows these huge areas to load with minimal texture pop in.
Disappointedly, there are even the occasional moments when you'll spot textures pop in or a very brief frame - rate drop.
However, seeing the visuals stutter while textures popped in and a bit of screen tearing happened definitely made the cinematic quality feel less authentic whenever such graphical glitches emerged.
While graphically beautiful thanks to the Unreal engine the sheer simplicity of the gameplay, repetitive nature of the character taunts and some alarming texture pop - in and other minor issues that make Fireburst a game best avoided.
Only rock texture pop in's to be fixed now:).
During those few hours, I sat through a lengthy install, viewed a flat introduction, shot rebels, did fetch quests, killed bandits in buggies, admired texture pop in, shot mutants, and did more fetch quests.
However, since the game is running on the Unreal engine there is that infamous texture pop - in to contend with and there's also the occasional frame rate issue when the action gets a little to intense.
Certain objects and areas look really great, but then you'll notice a platform and walls with bland textures, appearing to have been stretched out over too big of an object, or other textures popping in and out as you approach characters and objects.
Common problems that occur in the game are clipping, as character models frequently phase through parts of the environments; character models ackwardly freeze on occasion before a battle begins; menus are very slow to load; ugly textures pop - up every so often, and more.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
Some terrific performances from almost every actor and brilliant animation work help bolster it considerably and help combat some of the dialogue problems thanks to subtle nuances in the characters performances, like a slight shrug of the shoulders or small facial expression, bringing some depth to it all, although some of the cutscenes suffer from the now infamous Unreal Engine texture pop - in.
We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and just a little texture pop - in.
But where the real and important difference does comes via the extra power is how everything kept running without any chug along the way with a draw distance that eliminated obvious texture pop - up.
Some of the glaring issues at the time were mainly due to the Unreal 3 engine's tougher time at porting over to the Playstation 3 — showcasing its reputable texture pop - in.
Sadly, Rage's incredible good looks come at a cost: horrible, unsightly texture pop - in.
While I almost had a flawless experience, I did have a few times where textures popped in after the scene had loaded and a few camera pans that ended up with my view outside of the map.
Save for the rare instance of late texture pop - in and a bit of forgivable frame loss when displaying a picture - in - picture effect, the game is brimming with vibrant, charm.
Sadly, the Xbox 360 version does suffer from texture pop - in, an issue that is most noticeable during the beginning of cutscenes.
Although it seems to have some technical issues like frame rate hick - ups and texture popping here and there, the game looks absolutely beautiful and controls well.
As appealing as the graphics are, you're liable to encounter slow loading screens and occasional texture pop - in, but these issues will reportedly be resolved in a day - one patch.
, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
Downpour isn't perfect though; there's a lot of texture popping when loading a new area or even a cut scene, which I found distracting even if it only lasted a few seconds.
Although cracks in the foundation start to show when texture pop - in, glitches in the characters and terrain, and the like lay waste to your activities, depending on the platform you're playing it on.
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