Not exact matches
Technically, this means that Sonic & All - Stars Racing Transformed will look better
on the Wii U, at least when it comes to
texture resolution.
Much like Xenoblade Chronicles, the Metroid Prime Trilogy would probably need to lose a little bit of
texture resolution to function
on 3DS, but rolling around in morph ball and dodging space pirates in buttery smooth 3D sounds like a fine trade - off.
The environments are a little Spartan but overall, the game looks great
on the PS4, especially their movements and high
resolution textures.
Posting
on the PlayStation Blog, Arne Meyer, of Naughty Dog says that the PS4 version of The Last of Us will feature «Higher
resolution character models, improved shadows and lighting, upgraded
textures, along with even more improvements.
Developers from HexaDrive worked
on the new, high
resolution textures in the game.
ResetEra user Hardvlade managed to post comparisons for the first three titles when running in the brand new Performance Mode, which keeps the graphics as it was
on the Xbox 360 while improving and stabilizing the frame rate, and the Graphics Mode which bumps
resolution up to 9x
on the Xbox One X while improving
texture details and anisotropic filtering.
The promised free Fallout 4 high -
resolution texture pack released
on PC yesterday, making the game look a bit better when you get close to things in exchange for a large chunk of hard drive space.
Graphically, Juiced is an impressive title
on the PlayStation 2 that features some extraordinary car models with reflective surfaces and high
resolution textures that almost look like you are watching the television.
• A physical world put in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using complex physical world simulation
on trees, foliage, cloth, weather, lighting and effects» All
texture resolutions have been created at 4x
resolution for maximum
resolution and detail» In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
PC gamers will be able to experience Dead Rising 3 at high PC
resolutions with fully optimized visuals for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
It looks good, but there's so much more they could have / should have done; the
textures of the monsters» skin, grass and stone etc look fairly low quality and not much better than what was
on the Wii version (albeit in sharper
resolution) Some
textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of depth (which is what really counts), so here's to MH 4
on Wii U that will hopefully show what the hardware can really do with Capcom's amazing world!
These one - of - a-kind, handcrafted prints are gloriously high -
resolution, gallery - quality scene illustrations from the critically acclaimed film and draw heavily
on the ornate and richly
textured Irish medieval art that influenced the film.
The remastered package of Burnout Paradise includes the base game and all of its add -
ons with higher
resolution textures and running at a fairly steady 60 frames per second.
But the beauty in Breath of the Wild is not limited to mere
resolution and
texture quality (both of which, by the way, are perfectly sufficient as viewed
on my 65 - inch Samsung KS8000 4K television).
Developers, especially game development houses, may want to update their apps and insert a set of super high
resolution textures to use with the Nexus 10, but it handles every app that I use
on my Galaxy Nexus and Nexus 7 with no issues.
The look is stylized, but by no means simplified — judging by this screen, which can be viewed in all its high
resolution glory
on the game's official website, this is going to be a highly detailed game world full of depth, color and complexity, creating an illustrative look akin to Prince of Persia, but with even more meticulously rendered
textures.
For this gen, for the high end consoles that focus
on high
resolution textures, high quality audio, DVD - 9 will not be good enough.
The article did also say dynamic
resolution can reached the peak of 3840 × 2160
on the X but the max peak
on the PS4 Pro is only 1440p plus the X have better
textures.
Visually, for the most part, it'll be pretty much the same,» he also said, further adding: «Based
on what I understand, the
resolution and
textures, polycounts and all that stuff, we're not going to be doing anything to «up - res» the game but we'll take advantage of the controller for sure.»
The presentation may still appear
on the softer side, but there's a nice uptick in visible fine details across distant scenery and
textures, which are smoothed over to a greater degree at lower
resolutions.
First off nobody has seen anything of Wolfenstein 2
on Switch and from what was shown of Doom with direct comparisons to the PS4 version the game still looks very close with only differences in
texture resolution and depth of field.
Running at 720p
on the Xbox One the image isn't as crisp and sharp as it should be, but it's surprisingly hard to notice the low
resolution thanks to some solid AA at work, and despite the lower pixel count this is an incredibly detailed game, boasting stunning
texture work.
The graphics — especially noticeable
on the hugely impressive wrap - around triple - screen HD setup
on show — are stunning, showing off improved
resolution textures and 10 times as many polygons as the previous entry.
PC gamers will be able to experience Dead Rising 3 at high PC
resolutions with fully optimized visuals for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
In addition to higher framerates, improved
textures, and other graphical improvements that The Legend of Heroes: Trails of Cold Steel received when it launched
on PC in 2017, The Legend of Heroes: Trails of Cold Steel II will launch with support for ultra-wide
resolutions, a brand new feature allowing players to bypass the Title Screen and launch the game directly from their most recent save, the return of the popular «Turbo Mode,» and over 50 % more voice lines from the title's original English voice cast!
That said, the console will support supersampling (taking a 4K image and scaling it down to a 1080p screen, granting much of the
texture and image quality improvements, but at the lower
resolution)
on non-4K screens, which would be a marked improvement regardless of whether you are running a launch system or an Xbox One S.
Updated
textures,
resolution, bug fixes, mechanics re-worked, lighting, «all the DLC», modernised, etc... I don't think that list is unfair or too ambitious if we are expected to re-buy an older game that's being given to us
on a new system, is it?
Things like
texture and shadow pop - in, long load times, frame rate and sound issues, and low
resolution paint jobs
on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
When it lands
on next - gen and PC later this year, Grand Theft Auto V will have «increased draw distances, finer
texture details, denser traffic and enhanced
resolutions.»
There are a variety of graphical improvements including clearer
textures, better anti-aliasing, enhanced shadow filtering and more besides
on PS4 and PS4 Pro, while the highlight of the enhancements has to be 4K
resolution output
on PS4 Pro.
The game will feature high -
resolution textures and higher graphical fidelity,
on top of 4K
resolution and 60 fps
on PlayStation 4 Pro and Xbox One X, although it likely won't be native 4K in the former.
PS4 Pro support offers a range of visual enhancements including improved
textures and 4K
resolution at 30 frames per second, while HDR is supported
on both PS4 and PS4 Pro.
You will see improvements to
textures, foliage density, and draw distances, when developers focus their efforts
on physical upgrades, rather than flat
resolution bumps.
Players
on Xbox One X can also look forward to 4k support, increased performance, higher
resolution textures and shadow maps and increased shadow - fade - out distance.
I should note that
on high end PC we dropped a free 4K downloadable
texture pack, which upped the
resolution to 1,024 px / metre and even higher
on characters and weapons.
The environments are a little Spartan but overall, the game looks great
on the PS4, especially their movements and high
resolution textures.
«We've got the [Aliens: Colonial Marines] engine running
on the Wii U, and as far as the console goes, you're going to see
textures at a
resolution that you haven't seen
on [the current] generation,» said Gearbox co-founder and chief creative officer Brian Martel.
- the game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum
resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the
resolution will be scaled down when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based
on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I understand the balance and sacrifices that goes
on in the development of a game between FPS vs
resolution vs
textures vs AI etc..
The game is presented in crisp 1080p (
textures, awaiting confirmation
on that though seems to be the case) while rendering at 4k
resolution according to captured images with various smaller graphical tweaks to unlock the full potential like The Master Chief Collection version received.
PUBG
on Xbox One starts up promisingly enough with a decent, attractive front - end, but once you've moved
on from character creation to your first in - game lobby, you're instantly besieged by low
resolution textures that seem to be failing to stream in properly, combined with performance just above or below the 20 fps threshold - depending
on whether you're playing
on Xbox One or its significantly more powerful 4K counterpart.
On top of enhanced shadows, ambient occlusion,
texture filtering and higher
resolution textures, the update also adds HDR support.
PC gamers will be able to experience the hordes of horror at high PC
resolutions with fully optimized visuals for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
Along with id Software's RAGE, Battlefield 3 is one of the first titles
on the Xbox 360 to offer an optional high -
resolution texture pack, which you can install
on to the hard drive.
«Gears of War 4... supports native 4K
resolution and high - definition
textures to match, HDR10 for improved color depth and contrast
on supported televisions, plus «enhanced graphical features» which are most evident in lighting and particles.
«Based
on what I understand, the
resolution and
textures and polycounts and all that stuff, we're not going to being doing anything to up - res the game, but we'll take advantage of the controller for sure.»
Even though the
textures and pop in were distracting, the ease of launching a salvo of rockets towards three Titans that are raining rockety ruin upon you, ejecting and landing
on the side of a building, proceeding to run along a wall, double jumping through a window parallel to the one you came from, sailing out another window to land
on one of the Titans that took out yours that you leap off just as you put one final bullet into its cranial servo makes you forget all about inconsequential things like
texture resolution.
Console gamers are getting some love too — although they won't be receiving the high
resolution textures, players
on the PS4 will be receiving a patch of their own around the same time that will buff the game's native rendering
resolution to 1440p as well as some other perks such as increased draw distance for in - game objects and enhanced godray effects.
A 1620p
resolution (up from 900p
on the Xbox One), improved shadow and
texture resolution and filtering, and higher quality vegetation meshes.
Enhanced graphics will be turned
on by default, running your game with higher
resolution, 9X the pixel count, increased
texture details and antialiasing, allowing you to enjoy greater visual clarity than ever before.