Sentences with phrase «texture resolutions look»

Environments are detailed enough, but there's not much flair to the set dressing, and the game's polygon counts and texture resolutions look like they'd be well at home on the last generation.

Not exact matches

Technically, this means that Sonic & All - Stars Racing Transformed will look better on the Wii U, at least when it comes to texture resolution.
The environments are a little Spartan but overall, the game looks great on the PS4, especially their movements and high resolution textures.
THE BLU - RAY DISC by Bill Chambers Disregard what I speculated about the BD release of 300: I didn't think it would look better, just more artificial — but what the added resolution actually does is clarify the details beneath the sandstorm of grain, giving the image greater depth and a more persuasive celluloid texture.
In docked mode the frame rate seems a little more steady but the 720p resolution doesn't look so hot when you begin blowing it up to larger screens — neither does the texture work.
The promised free Fallout 4 high - resolution texture pack released on PC yesterday, making the game look a bit better when you get close to things in exchange for a large chunk of hard drive space.
Undocked, the textures and resolution obviously take a hit, but the game is still pretty nice to look at in handheld mode.
Graphically, Juiced is an impressive title on the PlayStation 2 that features some extraordinary car models with reflective surfaces and high resolution textures that almost look like you are watching the television.
Wolfenstein II's resolution, textures and character models take a bit of a hit, and everything's running at only 30 fps, but still, the Switch version looks surprisingly comparable to its Xbox One and PS4 big brothers.
Textures and lighting also looks better in Bioshock, whereas in the sequel, it just seems that that the resolution is higher.
As with Skyrim, the Switch version of LA Noire looks better than the original Xbox 360 and PS3 versions, offering a higher rendering resolution and more detailed textures in some areas.
Wolfenstein II's resolution, textures and character models have clearly taken a bit of a hit, and everything's running at only 30 fps, but still, the Switch version looks surprisingly comparable to it's Xbox One and PS4 big brothers.
It looks good, but there's so much more they could have / should have done; the textures of the monsters» skin, grass and stone etc look fairly low quality and not much better than what was on the Wii version (albeit in sharper resolution) Some textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of depth (which is what really counts), so here's to MH 4 on Wii U that will hopefully show what the hardware can really do with Capcom's amazing world!
The look is stylized, but by no means simplified — judging by this screen, which can be viewed in all its high resolution glory on the game's official website, this is going to be a highly detailed game world full of depth, color and complexity, creating an illustrative look akin to Prince of Persia, but with even more meticulously rendered textures.
Textures and resolution do NOT make a game look like next - gen to me.
The screenshots aren't overly exciting, either, showing what honestly just looks like the same textures but with increased resolution.
Graphics: 8.5 As usual it's powered by Unreal and the art design is very well done but there are some texture pop ins and some low resolution textures as well but the weapons all look great and the blood and gore (of which there is a lot) all look great!
First off nobody has seen anything of Wolfenstein 2 on Switch and from what was shown of Doom with direct comparisons to the PS4 version the game still looks very close with only differences in texture resolution and depth of field.
Sure you can throw in the highest resolution textures / bloom effects / mods etc. but it still looks like a game and not The Order 1886.
@wishingW3L and @MyswordisHeavenly, if the iPhone 3GS and < compared to the iPhone 4 > and the New Ipad are anything to go by then I would say there would be a huge difference visiually, colours would pop and it with enough power and high resolution textures, it would look as though you're looking through a window!
The graphics may be in HD resolution, but the models, textures, and everything else that makes graphics what they are haven't been noticeably updated from the original game; everything looks chunky, blocky, and outdated.
What this essentially means is that the models and textures are the same, but the resolution may be a little higher, and because of the capabilities of the new console, the models may look a smoother with less aliasing issues.
Obviously, the game has been completely remastered with higher resolution textures and HD support, and for the most part it looks pretty good.
Higher resolution and better textures, the original Bioshock has never looked better.
Players on Xbox One X can also look forward to 4k support, increased performance, higher resolution textures and shadow maps and increased shadow - fade - out distance.
The HQ Textures really help the characters look a lot sharper along with the boost in resolution over the ps3 version.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer texture details, denser traffic, and enhanced resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
The environments are a little Spartan but overall, the game looks great on the PS4, especially their movements and high resolution textures.
And resolution, well if you know where to look (edges and texture sharpness) it's even more easy to see.
Textures, for example, were clearly just bumped up in resolution and therefore look kind of crappy in full HD while character models range from okay to pretty poor.
When you look closely there's a lot of low - resolution textures, but the speed of the game and the art - style help to cover up the
In addition to delivering native 4K resolution, Assassin's Creed Rogue Remastered features new visual effects, better environmental rendering, and higher - resolution textures and shadows, ensuring that its arctic ice fields, sprawling river valley wilderness, and pre-Revolution New York City all look better than ever.
There are low resolution textures everywhere, and city buildings look more fitting for a PS2 game.
I had a look in the options menu to see if I could make it any brighter, but there really isn't a lot in the options: resolution, three settings for the graphics options like shadows and texture quality, some audio sliders and a setting that supposedly turned the story off.
Some things to look for in these screen shots include how smooth the edges are on the iPad 2, as well as how high resolution the textures are in comparison.
However, we also see a fair amount of lower res texture work and filtering looks like a significant downgrade too - though how much of this is down to the lower screen resolution is difficult to say.
Blurry, low resolution textures clearly show the game's outdated graphics, which would have looked fine five years ago, but compared to more recent first - person shooters, it's an ugly little duckling.
The HD bump Pro Skater receives in this version of the game is pretty favourable overall, with new textures and high resolutions that make the levels look pretty fresh again, though the massive geometry and wide - open spaces betray its age.
The visuals mostly look pretty good and crisp, ignoring a lower - than - 1080p resolution, though that makes me feel that the textures could've honestly taken a hit in exchange for some more stable performance.
In all honesty, the game doesn't look tremendously different to Battlefield 3 because it's running on the same engine, so save some slightly higher resolution textures we won't see much difference in the games until we've got a controller or keyboard in our hands, but it's safe to say that the only modern shooter to appeal to us has the team very impressed so far.
Looking at the standard resolution in those images, the lack of AA, the lack of AF and the textures, shaders and view distance being IDENTICAL to the console version.
So if you look at Forza Motorsport 4 we had a feature called AutoVista there were 26 cars in Auto Vista, it was very interactive, the cars were also very polygonally dense and they had high - texture resolution, in many ways you can look at those cars as the prototypes for the cars you now see in Forza Motorsport 5.
The reveal trailer and provided screenshots look really good with high fidelity visuals, high resolution textures and detailed environments but we will see what the game really has to offer later in the year.
With 4K resolution support and increased texture resolution, Bulletstorm: Full Clip Edition looks fantastic.
The incredibly high resolution of the in - game textures is nothing short of breathtaking because the game looks so photorealistic.
It has low resolution textures, mixed with some good - looking ones.
Texture resolution will improve the look of Lara Croft, in - game NPCs and environments.
Quantum Break, which is one of those games that is criminally underrated, looks the best it ever has, thanks to its 4x increase in resolution and 4K texture upgrade.
Between the higher resolution and texture filtering, a 2002 game looks spectacular in 4K in 2018, and that's without even needing a remaster.
It was already a pretty game, but with high - resolution textures and the introduction of HDR, you've never seen Agent 47's bald head look so darn good.
a b c d e f g h i j k l m n o p q r s t u v w x y z