Environments are detailed enough, but there's not much flair to the set dressing, and the game's polygon counts and
texture resolutions look like they'd be well at home on the last generation.
Not exact matches
Technically, this means that Sonic & All - Stars Racing Transformed will
look better on the Wii U, at least when it comes to
texture resolution.
The environments are a little Spartan but overall, the game
looks great on the PS4, especially their movements and high
resolution textures.
THE BLU - RAY DISC by Bill Chambers Disregard what I speculated about the BD release of 300: I didn't think it would
look better, just more artificial — but what the added
resolution actually does is clarify the details beneath the sandstorm of grain, giving the image greater depth and a more persuasive celluloid
texture.
In docked mode the frame rate seems a little more steady but the 720p
resolution doesn't
look so hot when you begin blowing it up to larger screens — neither does the
texture work.
The promised free Fallout 4 high -
resolution texture pack released on PC yesterday, making the game
look a bit better when you get close to things in exchange for a large chunk of hard drive space.
Undocked, the
textures and
resolution obviously take a hit, but the game is still pretty nice to
look at in handheld mode.
Graphically, Juiced is an impressive title on the PlayStation 2 that features some extraordinary car models with reflective surfaces and high
resolution textures that almost
look like you are watching the television.
Wolfenstein II's
resolution,
textures and character models take a bit of a hit, and everything's running at only 30 fps, but still, the Switch version
looks surprisingly comparable to its Xbox One and PS4 big brothers.
Textures and lighting also
looks better in Bioshock, whereas in the sequel, it just seems that that the
resolution is higher.
As with Skyrim, the Switch version of LA Noire
looks better than the original Xbox 360 and PS3 versions, offering a higher rendering
resolution and more detailed
textures in some areas.
Wolfenstein II's
resolution,
textures and character models have clearly taken a bit of a hit, and everything's running at only 30 fps, but still, the Switch version
looks surprisingly comparable to it's Xbox One and PS4 big brothers.
It
looks good, but there's so much more they could have / should have done; the
textures of the monsters» skin, grass and stone etc
look fairly low quality and not much better than what was on the Wii version (albeit in sharper
resolution) Some
textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of depth (which is what really counts), so here's to MH 4 on Wii U that will hopefully show what the hardware can really do with Capcom's amazing world!
The
look is stylized, but by no means simplified — judging by this screen, which can be viewed in all its high
resolution glory on the game's official website, this is going to be a highly detailed game world full of depth, color and complexity, creating an illustrative
look akin to Prince of Persia, but with even more meticulously rendered
textures.
Textures and
resolution do NOT make a game
look like next - gen to me.
The screenshots aren't overly exciting, either, showing what honestly just
looks like the same
textures but with increased
resolution.
Graphics: 8.5 As usual it's powered by Unreal and the art design is very well done but there are some
texture pop ins and some low
resolution textures as well but the weapons all
look great and the blood and gore (of which there is a lot) all
look great!
First off nobody has seen anything of Wolfenstein 2 on Switch and from what was shown of Doom with direct comparisons to the PS4 version the game still
looks very close with only differences in
texture resolution and depth of field.
Sure you can throw in the highest
resolution textures / bloom effects / mods etc. but it still
looks like a game and not The Order 1886.
@wishingW3L and @MyswordisHeavenly, if the iPhone 3GS and < compared to the iPhone 4 > and the New Ipad are anything to go by then I would say there would be a huge difference visiually, colours would pop and it with enough power and high
resolution textures, it would
look as though you're
looking through a window!
The graphics may be in HD
resolution, but the models,
textures, and everything else that makes graphics what they are haven't been noticeably updated from the original game; everything
looks chunky, blocky, and outdated.
What this essentially means is that the models and
textures are the same, but the
resolution may be a little higher, and because of the capabilities of the new console, the models may
look a smoother with less aliasing issues.
Obviously, the game has been completely remastered with higher
resolution textures and HD support, and for the most part it
looks pretty good.
Higher
resolution and better
textures, the original Bioshock has never
looked better.
Players on Xbox One X can also
look forward to 4k support, increased performance, higher
resolution textures and shadow maps and increased shadow - fade - out distance.
The HQ
Textures really help the characters
look a lot sharper along with the boost in
resolution over the ps3 version.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer
texture details, denser traffic, and enhanced
resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer
looked.
The environments are a little Spartan but overall, the game
looks great on the PS4, especially their movements and high
resolution textures.
And
resolution, well if you know where to
look (edges and
texture sharpness) it's even more easy to see.
Textures, for example, were clearly just bumped up in
resolution and therefore
look kind of crappy in full HD while character models range from okay to pretty poor.
When you
look closely there's a lot of low -
resolution textures, but the speed of the game and the art - style help to cover up the
In addition to delivering native 4K
resolution, Assassin's Creed Rogue Remastered features new visual effects, better environmental rendering, and higher -
resolution textures and shadows, ensuring that its arctic ice fields, sprawling river valley wilderness, and pre-Revolution New York City all
look better than ever.
There are low
resolution textures everywhere, and city buildings
look more fitting for a PS2 game.
I had a
look in the options menu to see if I could make it any brighter, but there really isn't a lot in the options:
resolution, three settings for the graphics options like shadows and
texture quality, some audio sliders and a setting that supposedly turned the story off.
Some things to
look for in these screen shots include how smooth the edges are on the iPad 2, as well as how high
resolution the
textures are in comparison.
However, we also see a fair amount of lower res
texture work and filtering
looks like a significant downgrade too - though how much of this is down to the lower screen
resolution is difficult to say.
Blurry, low
resolution textures clearly show the game's outdated graphics, which would have
looked fine five years ago, but compared to more recent first - person shooters, it's an ugly little duckling.
The HD bump Pro Skater receives in this version of the game is pretty favourable overall, with new
textures and high
resolutions that make the levels
look pretty fresh again, though the massive geometry and wide - open spaces betray its age.
The visuals mostly
look pretty good and crisp, ignoring a lower - than - 1080p
resolution, though that makes me feel that the
textures could've honestly taken a hit in exchange for some more stable performance.
In all honesty, the game doesn't
look tremendously different to Battlefield 3 because it's running on the same engine, so save some slightly higher
resolution textures we won't see much difference in the games until we've got a controller or keyboard in our hands, but it's safe to say that the only modern shooter to appeal to us has the team very impressed so far.
Looking at the standard
resolution in those images, the lack of AA, the lack of AF and the
textures, shaders and view distance being IDENTICAL to the console version.
So if you
look at Forza Motorsport 4 we had a feature called AutoVista there were 26 cars in Auto Vista, it was very interactive, the cars were also very polygonally dense and they had high -
texture resolution, in many ways you can
look at those cars as the prototypes for the cars you now see in Forza Motorsport 5.
The reveal trailer and provided screenshots
look really good with high fidelity visuals, high
resolution textures and detailed environments but we will see what the game really has to offer later in the year.
With 4K
resolution support and increased
texture resolution, Bulletstorm: Full Clip Edition
looks fantastic.
The incredibly high
resolution of the in - game
textures is nothing short of breathtaking because the game
looks so photorealistic.
It has low
resolution textures, mixed with some good -
looking ones.
Texture resolution will improve the
look of Lara Croft, in - game NPCs and environments.
Quantum Break, which is one of those games that is criminally underrated,
looks the best it ever has, thanks to its 4x increase in
resolution and 4K
texture upgrade.
Between the higher
resolution and
texture filtering, a 2002 game
looks spectacular in 4K in 2018, and that's without even needing a remaster.
It was already a pretty game, but with high -
resolution textures and the introduction of HDR, you've never seen Agent 47's bald head
look so darn good.