There are many other settings used in PC games, but many of them should be reasonably obvious — for example, texture quality controls the resolution of
textures used in the game.
Most developers, when converting a PlayStation 2 title to the increased graphical specs of the PlayStation 3, simply boost a game's resolution, which is helpful but does nothing to improve
the textures used in the game that were originally created at the lower PlayStation 2 resolution.
Not exact matches
I am new to the
game... Do you think that adding cooked Bulgur or Barley would give it a «meaty»
texture or heft (can you even
USE that word
in cooking?!)?
Skyrim is a great
game brought down by bugs, great sound and great role play features brought down by a confusing and semi-difficult to
use menu system where I end up either equipping an unintended item or accidentally closing the menu all together, and the infamous bugs, many quests are currently bugged and by Bethesda's own admission they will not even begin working on the majority of them untill January if i'm not mistaken, also there is a
texture problem for most xbox 360 users to where the
game looks like it could have been made
in 2006 which is quite frankly inexcusable considering I noticed this within the first 10 minutes of playing (This is why we beta test).
• A physical world put
in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All texture resolutions have been created at 4x resolution for maximum resolution and detail» In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glo
in motion thanks to brand new hardware architecture» The world has been dynamically brought to life
using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All
texture resolutions have been created at 4x resolution for maximum resolution and detail»
In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glo
In -
game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai
in all its high definition glo
in all its high definition glory
Of course the cell shading is still there, but it seems that the
game's visual style
uses dramatic lines and
textures more than other anime stylized
games in the past.
- vehicles can be rebuilt into three different styles - you have the ability to recode vehicle chips so it appears that way
in the
game - the piece that contains the RFID chip pops right off if you want to
use it somewhere else - levels on display at E3 were Oz, Scooby - Doo and Portal 2 - Batman wants to arrest Dorothy's Scarecrow
in a case of mistaken identity - GLaDOS promises a naïve Gandalf cake - Scooby - Doo's Fred doesn't understand why it's weird his aunt lives
in the scariest looking house on the block - Scooby - Doo's world has a different type of shading and
texture to it to match the old 60's cartoons - other worlds include Back to the Future, The Simpsons, Doctor Who, Lego Chima, and mor -
game comes with the portal, the Batmobile, Gandalf, Batman, and Wildstyle
A new
in -
game store
in this version of Minecraft called the Minecraft Marketplace will let players obtain community - created content like skins, worlds and
textures for their Minecraft World
using MINECOINS, a new virtual
in -
game currency.
Graphically the
game excels
in facial movements and
textures, whereas the bodies could
use a little work.
- the
game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to
use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best
uses - weapons are designed to be effective when they are
used during the right occasion - Special weapons are stronger than the original ones when
used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in - more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't
use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wiiu is said to
use 1.5 GB RAM on
games in the future so basically you can compress memory by 10 fold on Havok nextgen and gain more speed whilst doing this so higher performance with alot more ram for
textures and AI ect
in other words if you
used 512mb just on
textures you essentially have 5 GB to play with and lots left for nextgen physics and AI so all this ram talk really gets me mad.
The only thing that benefits from increased capacity is needing to
use less compression or fitting more data, and
in reality only
textures and sound take up the vast majority of a
game's data size.
In terms of visuals, it's apparent that there's been some work on the
game's
textures and there is some apparent improvement, though not to the extent that it makes the 3DS version look poor — more that the detail has been scaled to adapt to the larger screen
used for home consoles.
I mean I
used to be a massive COD fn, and even when I was I wouldnt say COD is the best
game out right now, COD is addictive but that does nt make it a good
game, ive started to ignore COD on these leaderboards, even though it can be a fun
game in reality it isnt good enough to even get
in the top 5,
games like minecraft, halo, battlefield ll are given new content on each release (update
in mineecrafts case) that isnt old content with a new
texture and sound effect
«The new
game retains the unique and beautiful visuals of the original title, but boasts
textures in updated 4K while
using surround sound techniques to offer layered and immersive audio effects,» Konami said when the remaster was first announced.
Of all the improvements on offer here
in the turbo - charged PC
game, it is the
use of lighting, tessellation and the dramatic increase
in texture quality that really stands out.
The
game motivates you to
use it
in various ways from things as simple as a «Selfie», or by applying
textures from your environment to creatures
in game.
Every
texture and object looks superb and full of detail to a level not even matched by the Super Mario Galaxy
games in some cases, and the effects
used for lighting and shadows are some of the best on the entire console.
In the Eurogamer 7/10 review, Jeffrey Matulef makes a «solid» case for the
game, citing improvements made to Snake's manoeuvrability, basic refinements to aiming, and the ability to
use the 3DS camera to snap new camouflage
textures for Snake's outfit.
Stratosphere Games is looking for a (paid) 3D artist intern to produce,
texture, and export a wide variety of 3D elements for
use in -
game.
Everything from the
texture of the firearms you
use to the scraps of paper found
in military outposts has been crafted with the fine attention to detail that has long been present
in Kojima
games.
While
textures are, for the most part, pretty decent, there are quite a few very poor - quality
textures used throughout the
game, mostly
in the edges of levels.
This
game I want to remake (or redevelop) as identical to the original one
in game - play but
using my own
textures, images, fonts and possibly expand on the content.
We
used the
in -
game benchmark and installed the special ultra
texture pack for
use with the ultra detail setting.