It's not long now till Codemasters unleashes its next rally racer on to us all, and after today's time with the game I'm getting even more of an impression that this will cater to a wider audience
than Dirt Rally did, whilst not forgetting about the enthusiasm behind the core rally fans who helped get that game made in the first place.
«Dirt Rally was a success in terms of it meeting our own expectations, but Dirt as a franchise has traditionally done bigger numbers
than Dirt Rally would ever do,» explains Dirt 4 game director Paul Coleman in reply to the direct question.
Not exact matches
For Codemasters to quickly turn around and announce a new mainline
Dirt, it had to have a more interesting sales pitch
than just being a more accessible version of
Dirt:
Rally.
Immediately, you could tell that vehicles have a noticeable sense of weight behind them — certainly more
than the likes we've seen in recent
rally - based racers, and abundantly more
than what we've come to expect from the
DiRT franchise.
The resulting image is still blurry, but everything looks significantly sharper
than DriveClub VR and
Dirt Rally VR, and the car interiors are jaw - droppingly detailed.
We're not getting just a few tracks either, like you'll found in
DiRT Rally, as the development team has confirmed seven tracks will make it into the game (that's two more
than the upcoming
DiRT 4 too).
In cold numbers, that means thirty
rally stages, and more
than 130 km of delicious
dirt.
Paul Coleman, Chief Games Designer,
DiRT Rally, said: «The PlayStation ® VR upgrade allows you to get closer than ever to the experience of being a real life rally dr
Rally, said: «The PlayStation ® VR upgrade allows you to get closer
than ever to the experience of being a real life
rally dr
rally driver.
Available for the PC since December,
Dirt Rally has been honed by the «
Dirt Community» with more
than 80 million miles of feedback.
With all of these features, the game definitely does have wider and more immediate appeal
than the previous
DiRT Rally did.
There's options for simulation and gamer, with simulation feeling a lot closer to that of
DiRT Rally, albeit a little more forgiving
than the handling was in that game, while the gamer option focuses on accessibility ahead of anything else.
Other
than the lack of true body feedback,
DiRT Rally really is excellent in VR.
Though, now I do have to wonder how they will handle the main
DiRT series, since the fairly recent
DiRT Rally focused on simulation rather
than the more casual approach of previous titles.
The simulation and motorsport scenes are healthier
than ever, thanks to the likes of Assetto Corsa,
Dirt Rally and Project Cars, but also more specialist
than ever in their appeal.
With more
than 50 iconic vehicles from the history of the sport to modern day,
DiRT 4 challenges you to be fearless as you take on a variety of racing disciplines —
rally, rallycross and landrush.
Moreover,
Dirt rally runs extremely smoothly even on my less -
than - stellar PC.
Does that mean the game is closer to a racing simulation, a bit like
DiRT Rally,
than past editions?
Rather
than a true successor to 2011's
DiRT 3,
DiRT 4 is probably best seen as an amalgamation of
DiRT 3 and
DiRT Rally which aims to appease the sim racer and the more casual gamer alike thanks to its two distinct handling modes of Gamer and Simulation.
But despite playing on simulation, everything feels a bit more forgiving
than in
DiRT Rally.
More
than 50000000 is playing
Rally Racer
Dirt right now.