Sentences with phrase «than a cover shooter»

If the game is nothing more than a cover shooter, it's going to be boring for a lot of people.

Not exact matches

Other than that, this is your standard progression based online shooter with a third person cover mechanic and there is nothing wrong with that.
When you combine all these elements Gears of War 3 is a more mobile and quick paced shooter than ever before, which is handy because an upgrade to enemy AI has made them far more willing to leap over cover and get all up in your face with a shotgun.
Let's be honest, just by glancing at the cover art featuring Marcus and company, it could easily be assumed this is nothing more than a mindless shooter.
-- Ridiculously short single - player campaign — Lack of a decent cover system — Looks and feels like your average shooter, with slightly less than average graphics
After three completed playthroughs (and counting), I can assure you the game's swing - and - shoot action soars above its plot, and creates firefights that are far more interesting to navigate than the typical, cover - based action of other third - person shooters.
Everyone having magic jetpacks also allows the game to expand vertically more than most modern shooters, and you'll often find yourself sitting behind cover that juts out from a roof, upside - down.
Overkill VR is a VR shooter based on cover - system mechanics, with tons of different customizable guns and more than 50 levels, giving you 40 + hours of deadly fun.
Although my review has really focused on the negative aspects, it's always been easier to criticise than praise and at the end of the day, Binary Domain is a quality cover shooter title.
Whether you're a fan of first - person shooters, real - time strategy, multiplayer online battle arena games or a good old - fashioned Japanese role - playing game, Steam has you covered with more than 3,500 titles — and that's not including the burgeoning SteamVR category.
It's quite shallow — more of a Hyrule Warriors than a Bayonetta — with every melee weapon responding in similar manner to a basic light - light - heavy attack combo, but that simplicity is welcome in a cover shooter like this one.
Broken down to its DNA, Quantum Break is a third - person, cover - based shooter — albeit more like the recent Tomb Raider games than say, Gears of War.
Though it represents the bulk of the action, there's more to The Gunstringer than just running and gunning, breaking up the action with chase scenes, cover - based enemy encounters, and sequences that have you brandishing a pair of auto - firing six - shooters, a shotgun, a flamethrower, a sword, or just your bare fists.
This sci - fi third - person shooter favours a more sedate (no rocket - assisted power - sliding to cover) angle than last year's 9/10 scoring Vanquish.
When it comes to blowing the roof off a video game genre, one couldn't aim for a more low - hanging, flimsily constructed covering than that of the massively multiplayer online first - person shooter market.
I also found that even taking the skill and level system into account the cover - shooter aspects were «fiddly», meaning that more than once I found myself popping out of cover when I meant to slide, struggling with the «shoot from cover» aspects and so on.
The slower pace of the characters, even when running, combined with a focus on shooting from cover and working in a team is a more accessible shooter than most.
In defiance of modern first - person shooter conventions, The New Order sports an atypical cover system, more reminiscent of shooters from the era of Return to Castle Wolfenstein than the more modern Gears of War - style system.
Coming in 2015, Splatoon is a 8 - player online third - person shooter that will put players in the role of squid people and task them with covering more of the battlefield in their team's colored ink than their opponents.
Rather than these realistic shooters, it hearkens back to the genre's roots in abstract 2D spaces such as Robotron and Tempest, where nimble evasion ruled and slow - moving cover - to - cover progression was only a glint in its progenitor's eye.
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