Sentences with phrase «than a fun gameplay»

Not exact matches

Whatever minor dissonance may be created by the occasional wrong note, it's more than made up for by gameplay that's simple, fun, and insanely addictive.
Offering much more action - heavy gameplay and battling with weapons and magic than Skyrim, but lacking some of Skyrim's RPG complexity, Kingdoms of Amalur is still a long - lasting, adventurous game that will provide plenty of fantasy - infused dungeon - crawling fun.
While I found the scored - based levels that relied on tricks to be more fun than the racing sections, gameplay is just not deep enough to be engaging for more than a short period of time.
The gameplay offers more fun than any first person shooter game
The lobby system is the only downside of this game, but other than that, the gameplay is super solid, the voice acting is amazing and the plethora of modes make it both engaging for fighting game veterans, and fun and accessible for newcomers and fans alike.
Donkey Kong Country Tropical Freeze is a must - buy on Switch even more - so than its Wii U predecessor, thanks to smoother gameplay, flashier graphics and a fun new mode that will allow everybody to enjoy this gem of a platformer.
While Marvel vs Capcom 3 fulfills its ambition to bring a fun crossover on the table, enforced by its gameplay largely inspired from Tatsunoko vs Capcom, it fails in too many fields of solo and online to be more than just a good fan - boy game.
Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic gameplay that fans remember with more than 100 levels, enhanced reward sequences, Spyro's gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more.
The ability to use parkour to climb almost any obstacle certainly makes the gameplay much more fun than the simple hack and slash of Dead Island.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
but its fun im good shooting the 3 - point contest and A good Slamedunker on the game... Overall get this game the graphics might not be better than Lives but it's gameplay is great!!!
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
It is challenging but such a form gives the player a lot more fun than a simple linear gameplay and that is most important to us.
There's a touch of fun irony in the gameplay that made me smile on more than one occasion.
While some of the gameplay might feel dated to younger gamers, and the short length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
The core gameplay of choosing the right gems to match (to increase your energy, coolant or ammo) and right actions to take (increase walking speed, be defensive or press the enemy) is a lot more fun than it may sound on paper.
I bet new Sonic will be little a bit better over Lost World with tons of fun gameplay than Lost World had.
It is a fun disc launcher game with a good gameplay but it is also a lot more restricted than something like Rocket League.
The other fun thing about it is with a character like Jasmine, because of the Toy Box Gameplay, we want you to be interactive with each other and the environment, all the characters are more physical than they are in the films.
While it's fun to run around with multiple players, the issues with the camera and the distance from the gameplay turn it more into a mess than it really should have been.
In this way, Sonic Mania manages to deliver both nostalgia and novel gameplay, and you get both the fun of returning to a classic stage and the excitement of exploring a level that's different than you've ever seen it before.
The gameplay is fun and relaxing, the soundtrack is phenomenal and when it's running on anything other than the Switch — the visual design is gorgeous.
After playing similar scenarios over and over again, the basic core gameplay just doesn't feel fleshed out enough to maintain the fun factor for longer than an hour or two.
It's true that western games are balanced a bit different than eastern games, especially in terms of the importance of atmosphere, gameplay, arcade - controls, a fun or serious setting and so on.
This is still fine though because while the visuals might be dated, the game has some fun gameplay mechanics which more than make up for it.
Doing this, you can start enjoying the gameplay itself by perfecting how you plough a field, for example; it's a lot more fun than it sounds!
And yet even the intrinsic fun of multiplayer can't keep you from noticing the games other flaws, namely a much slower gameplay pace than we've seen from the series before thanks to slower movements speeds and unresponsive controls.
Gameplay as in, the game is fun, and I've put in more hours in it than I have on other games with «content» a game of this caliper, I don't mind paying for extra content on.
Gameplay: 9 How quickly the Skillshots become repetitive are hard to judge, but this game has made me smile more than any FPS for a good while simply because Skillshots are fun, and the gunplay is great.
They also focused on embedding gentle reminders rather than lecture - y tutorials for the gameplay experience to be as fun as possible.
While it bears the marks of a game that has been brought onto a platform larger than that which it was intended for (the sound quality really is fucking awful, guys), it manages to fill the space left by the lacklustre presentation with fun, punchy gameplay and a surprising amount of depth.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Id rather RAD make a straight to DVD movie sequel much like Heavenly Sword, than a game because gameplay, mechanics and FUN are clearly at the bottom of their priorities.
The ability to use parkour to climb almost any obstacle certainly makes the gameplay much more fun than the simple hack and slash of Dead Island.
The gameplay is a lot more fun and challenging than the original turn - based mechanics IMO.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
The gameplay, at least on my device, was smooth and fun, the music selection is well - suited for this kind of beat - heavy game, the difficulty curve was just about perfect, and the amount of content for the initial price is a lot better than what I'm used to getting in this style of game.
We are a growing new company, we have a lot of experience and love for video games, we are truly gamers, and our objective is to provide beautiful looking games, amazing gameplay, with a good story, and the most important, our games will be very fun, us as gamers, we have played all kind of games for more than 20 years, so we completely understand the needs that gamers have from the industry, and we know how to make games fun.
The co-op missions are far more directed than the open world single player gameplay and the going can be tough if you take them on with fewer than the four players the missions support, but they're a fun addition nonetheless.
I certainly didn't have the same elated expectations that I had for XIII, but I still was looking for just a little more than the game ended up delivering: gameplay that was fun, but ultimately repetitive and far too easy, and a storyline that was far too unfocused and loosely written to truly be effective (or scary).
The Good: + Overall great story for all characters + Tons of content and a very long campaign + By limiting the gameplay more than RE5, the game is made harder and more fun
It isn't at all a bad thing, since the actual gameplay is so fun that replaying areas is more of a treat than a chore.
Experienced players will more than likely quickly work their way through the 50 included levels, but to those that understand Velocity and its addicting gameplay mechanics, this is really only half of the fun.
And usually in game development, the quicker you find the fun the better, so we are streamlining our development process to spend more time on core gameplay rather than reinventing required tech.
Limits based entirely on he gameplay that don't jive with the story will ruin the immersion of the game, and make it seem more like a job than like fun.
If you're looking for something fun and can live with middling production values and gameplay that doesn't strive to be anything more than it is, then Dead Island: Definitive Collection is definitely worth checking out.
With repetitive gameplay, many occasions where you have to grind, a not - so - balanced difficulty curve and less than stellar graphics, Ragnarok Odyssey Ace is definitely not a stand out in the boss - hunting RPG genre - though it still may offer a bit of fun to the hardcore enthusiast.
R.B.I. Baseball, which has long featured fast paced and fun gameplay, is a full nine - inning game in less than 20 minutes with easy - to - use controls.
Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic gameplay that fans remember with more than 100 levels, enhanced reward sequences, Spyro's gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more.
Online gameplay is pretty smooth and fun, as other players are typically smarter than computer - controlled characters.
a b c d e f g h i j k l m n o p q r s t u v w x y z